Great News! Deck13 Spotlight, Publisher Weekend & Update 0.11.6! (BETA BRANCH)
Dear Lords and Ladies,
We're incredibly excited to bring you some fantastic news today! Let's take it from the top, shall we?
First of all, we're incredibly happy to announce our new partnership with indie publisher Deck13 Spotlight! Starting now, they will help us bring Rising Lords to the next level, thanks to their additional resources in marketing, QA, development support and more! Everyone is super excited about this opportunity and we can't wait to show you what we have in store for you!
In tandem with the previous announcement comes some more great news! Thanks to the collaboration with Deck13 Spotlight, we're part of this weekends' Focus Entertainment Publisher Weekend. Running until September 12th, you can grab Rising Lords for 20% off!
So right now is not only a great time to get the game for yourself, but also tell your friends & family about it (and maybe jump into some multiplayer matches!).
And finally we bring you a new minor update for the BETA BRANCH, bringing new improvements and fixes and the beta to version 0.11.6! Check out the changelog below for more information. If you'd like to try out the changes for yourself, make sure to switch to the beta branch in your Steam library!
[h3]New:[/h3]
[h3]Fixes:[/h3]
[h3]Changes:[/h3]
We're incredibly excited to bring you some fantastic news today! Let's take it from the top, shall we?
Deck13 Spotlight X Argonwood
First of all, we're incredibly happy to announce our new partnership with indie publisher Deck13 Spotlight! Starting now, they will help us bring Rising Lords to the next level, thanks to their additional resources in marketing, QA, development support and more! Everyone is super excited about this opportunity and we can't wait to show you what we have in store for you!
Focus Entertainment Publisher Weekend
In tandem with the previous announcement comes some more great news! Thanks to the collaboration with Deck13 Spotlight, we're part of this weekends' Focus Entertainment Publisher Weekend. Running until September 12th, you can grab Rising Lords for 20% off!
So right now is not only a great time to get the game for yourself, but also tell your friends & family about it (and maybe jump into some multiplayer matches!).
Update 0.11.6 (BETA BRANCH)
And finally we bring you a new minor update for the BETA BRANCH, bringing new improvements and fixes and the beta to version 0.11.6! Check out the changelog below for more information. If you'd like to try out the changes for yourself, make sure to switch to the beta branch in your Steam library!
[h3]New:[/h3]
- close button to editor help page
- merc tooltip displays cost / upkeep
- more controller support WIP
- Added new village sprites.
- Added arrow key support for card presentation in battle.
- More work on the tutorial, not yet public
- Added sound feedback to options menu + title screen menu.
- Added grid percentage to graphics menu
- fade / scroll effect to tutorial tasks
- Show defeated message when ai or human is defeated
- re added +/- on units in the army menu
- Added 2 helper tutorial cards about how to move the camera
- Added dynamic troop amounts to new structure descriptions like town guard, castles, stables, and court yards.
- Added more tips to the loading screen.
- further work on the auto govern button
- Added back Neverending winter events 80% 2 winters, 20% 3 winters.
- Added provisions to allow LMB clicking the icon to increase and RMB clicking to decrease.
[h3]Fixes:[/h3]
- fixed burning camps missing fire
- fixed editor map size limit to prevent memory crash
- fixed a bug with incorrect tiles
- fixed editor regions rendering incorrectly
- adjusted destroyed wall positioning
- fixed skill-tree card selection bug
- fixed editor saving wall data on mountains
- fixed a few linux fixes
- fixed skill tree deck placement /w widescreen
- fixed numerous camera issues w/ widescreen battle mode
- fixed town upgrades not showing town capacity.
- fixed wooden castle upgrade not going to a construction site.
- fixed victory condition text overflow
- Prevent broken waypoints being included when importing a map
- Prevent rare soft-lock when battle is over
- fixed walls rendering in open water (campaign)
- fixed tiles rendering in shot mode
- fixed event cards not showing up sometimes
- fixed sheep growth for english heritage
- fixed baltic map with wooden castles and castle walls
- fixed half-house by water
- fixed a hover workplace crash
- fixed missing watch-tower on upgraded buildings
- fixed several minor memory leaks
- fixed bath house to use its upgraded capacity
- fixed Performance issues using skill tree
- fixed controller support preventing mouse movement on go to battle menu popup.
- fixed max livestock on field tooltip
- fixed battle zoom durring unit placement
- fixed D3D buffer crash
- fixed the escape key not going back a menu.
- fixed crash with never show again being clicked before variables are set.
- fixed tile changers (construction sites) showing up on the mini map.
- fixed half-tower bug
- fixed left-facing archer death incorrect
[h3]Changes:[/h3]
- battle camera has been completely reworked
- Modified hit_pause in battle from 0.25 to 0.05
- upgrade building displays population change
- french language update
- Modified population_capacity_start from 1,500 to 0. All population capacity is now based on buildings.
- Modified position of export game menu item in battle.
- Added AI to prioritize construction first when there are less than 4 peasants and a beggar.
- Make spine part reload when remove or edit values (graphics modding)
- Modified language to make menus more consistent like "back" instead of "close X" "exit" "exit Y"
- Modified description of castles, castle upgrades and castle additons.
- skill tree tooltip position
- Modified build descriptions to have resources side by side and no longer show the 0 costs
- Modified text layout + size of GUI tool tip.
- FOW optimizations in zoomed-out & large map reveal situations
- other minor performance increases for scenario
- adjusted mouse pan to be more generous on the left and right to avoid leaving the game window accidentally