performance patch
the performance patch is now live on the stable branch.
Now for the stable branch :)
There was a lot of input from you that end turn performance is not where it should be. FPS drop and long end turn times were reported. We have adressed this issue and managed to make some great improvements!
FPS went from 20 to 80 during end turn on a slower testing machine, end turn time went from 23 to 8 seconds on a very large map in late game.
We will continue to improve this, but the current status will be much more enjoyable! Let us know what you think.
Since this involved a complete overhaul of network and core architecture, we still can not completely rule out bugs and crashes. If you encounter anything, please report and we will fix it asap.
Full Changelog:
0.9.1 (december 20)
New:
- massive performance and fps improvement during end turn
- christmas themed town center ;)
- Added click + drag screen pan mechanism
- Addded heritage buildings to battle tiles
Added mini flags for the mini map so the player can quickly find their figures.
- Added crossbowman spine for one level.
- Added French knight battle ini portrait.
- Added new versions of English Inn sprites.
- Added bishop card graphic.
- Added plentiful harvest card graphic.
- Added new versions of button sprites.
- Added town names to town tooltips.
- Added green backgrounds to the hollow icons of the radial menu.
- Optimizations of AI
- finalized preparations for dedicated servers. will be unlocked after more testing
- Modified screenshot system to set an appointment to take a screenshot when Steam is ready for it rather than screenshot now if Steam is ready for it.
Fixes:
- fixed rally card for multiplayer
- Added the troubadour card to the mixed event settings. was only in the others
- Fixed a rare crash with Editor saving and loading
- Fixed feedback backspace doing too much at once.
- Modified helper tutorials to reset when going back to the main menu rather than restarting the game.
- Fixed rename region from sprite flickering.
- Fixed cursor getting stuck as a pickup during the pre-battle menu.
- Modified auto click speed of campaign maps to be slower and less glitchy.
- Fixed trait reader problems
- fixed a problem with cow growth
- fixed a problem with roads on map edges
- fixed missing tooltips for some language settings
- Fixed mercenaries having the wrong battle ini portrait
- Fixed English Inn using the English Inn sprite when under construction for the upgrade. Same with the French church.
- Fixed drinkers drinking when inns are burning.
- Fixed grab cursor being used during event card reading.
- Fixed an end turn bug in multiplayer
- Fixed missing hexes at the right side of the campaign map when panning.
- Fixed a rare crash related to undefined tile changes.
- fixed end turn getting stuck in rare cases
- Fixed crash involving player defeat against a garrison
- Fixed a crash going to battle caused by an undefined tile string.
Changes:
- Modified turn transition screen to disallow screen panning for now
- prevent players having all fields flooded at early game stages
- manor is now named dwellings
"shaken at/by this small loss" adjusted

Now for the stable branch :)
There was a lot of input from you that end turn performance is not where it should be. FPS drop and long end turn times were reported. We have adressed this issue and managed to make some great improvements!
FPS went from 20 to 80 during end turn on a slower testing machine, end turn time went from 23 to 8 seconds on a very large map in late game.
We will continue to improve this, but the current status will be much more enjoyable! Let us know what you think.
Since this involved a complete overhaul of network and core architecture, we still can not completely rule out bugs and crashes. If you encounter anything, please report and we will fix it asap.
Full Changelog:
0.9.1 (december 20)
New:
- massive performance and fps improvement during end turn
- christmas themed town center ;)
- Added click + drag screen pan mechanism
- Addded heritage buildings to battle tiles
Added mini flags for the mini map so the player can quickly find their figures.
- Added crossbowman spine for one level.
- Added French knight battle ini portrait.
- Added new versions of English Inn sprites.
- Added bishop card graphic.
- Added plentiful harvest card graphic.
- Added new versions of button sprites.
- Added town names to town tooltips.
- Added green backgrounds to the hollow icons of the radial menu.
- Optimizations of AI
- finalized preparations for dedicated servers. will be unlocked after more testing
- Modified screenshot system to set an appointment to take a screenshot when Steam is ready for it rather than screenshot now if Steam is ready for it.
Fixes:
- fixed rally card for multiplayer
- Added the troubadour card to the mixed event settings. was only in the others
- Fixed a rare crash with Editor saving and loading
- Fixed feedback backspace doing too much at once.
- Modified helper tutorials to reset when going back to the main menu rather than restarting the game.
- Fixed rename region from sprite flickering.
- Fixed cursor getting stuck as a pickup during the pre-battle menu.
- Modified auto click speed of campaign maps to be slower and less glitchy.
- Fixed trait reader problems
- fixed a problem with cow growth
- fixed a problem with roads on map edges
- fixed missing tooltips for some language settings
- Fixed mercenaries having the wrong battle ini portrait
- Fixed English Inn using the English Inn sprite when under construction for the upgrade. Same with the French church.
- Fixed drinkers drinking when inns are burning.
- Fixed grab cursor being used during event card reading.
- Fixed an end turn bug in multiplayer
- Fixed missing hexes at the right side of the campaign map when panning.
- Fixed a rare crash related to undefined tile changes.
- fixed end turn getting stuck in rare cases
- Fixed crash involving player defeat against a garrison
- Fixed a crash going to battle caused by an undefined tile string.
Changes:
- Modified turn transition screen to disallow screen panning for now
- prevent players having all fields flooded at early game stages
- manor is now named dwellings
"shaken at/by this small loss" adjusted
