0.13 (November 11)
0.13 (November 11)
New:
- Added region name where you took peasants from for the warning when you try to place peasants in a different region.
- Show notice when player eliminated from game
- page up + page down cycle through owned regions
- Added notification when trying to place too many peasants.
Fixes:
- Fixed mustering an army would remove all horses
- Fixed units attacking walls and using ladders
- fixed half-house issue near single-tile water
- fixed 'stakes' being displayed when decoy is hit
- Fixed inconsistent issue where auto-govern not having peasants on sheep.
- Fixed rare immigration crash from immigration not being setup
- Prevent wrong map colours and missing tiles when initially loading a game
- fixed zoom out-of-bounds bug
- Prevent city battles autoresolving
- fixed victory condition banner placement
- fixed tutorial card text drift w/ zoom in battle
- fixed an infinite battle loop
- fixed a battle load crash
Changes:
- Modified wanderers to have half their click radius to prevent accidental clickings.
- Aggressive AI less likely to offer treaties
- Harvest etc. aren't lost after defeating beasts
- victory card text adjustments
- campaign setup text adjustments
- adjust some HUD element render order
- Adjust general xp gain when idle to be related to army size (max at 500+ soldiers)
- Improve level loading time
- adjusted card size calculations / renders