0.19.6 (March 31) BETA
0.19.6 (March 31) BETA
New:
- added 'invasion' description to victory mode tooltip
- added dynamic staggered chunk load/unload and scaling for performance
- enabled changing generals in the story editor
- enabled hiding the GUI from the story editor
- story editor enabled node(0) reference to objective values.
- story editor now allows player without regions
- story editor allows importing images for the story book
- Added prevention to cycle regions with gamepad triggers to only happen with over map + over HUD states.
- Added merchant 10 + 100 increases for gamepad with right west and right north buttons.
- steam workshop maps are now snyced on the client
- enabled reference nodes for navigating and referencing story editor notes
- option to keep a general through a series of missions
- prepared basic game parameters to be modable in the future
- new chunk based render system in scenarios
- addition dynamic loading screen at game start
- Added L + R gamepad triggers to cycle through regions
Fixes:
- fixed fisherman facing incorrect direction / missing outline
- fixed crash with second tutorial battle
- fixed numerous render bugs w/ chunked render
- Walls not rendering right after placement near chunk edges
- Chunk 'tile deletion' not refreshing render list
- Map tiles not properly being set to 'multilayer' causing half-houses
- Season transitions not fading towers & walls correctly
- raider army now uses 'raider style boat', fixed the visual bugs
- game-restart freezing in loading screen
- fixed game-load screen locking up if failure to load resource
Fixed a crash after morale victory
Fix a raider end turn crash
fixed potential crash due to missing army instance
Changes:
- Added restriction to gamepad bumper buttons to not show when pressed, while in states other than over map + over HUD.
- Added gamepad start + select to let army unit amounts be finely tweaked.
- Fixed region arrows not working
- Fixed region arrows not lighting up
- better vRAM management w/ 'loading screen' textures
- consoles now have limit zoom snap levels
- 'end turn fade' waits until texture pages loaded
- 'loading screen' logo & background adjustments
New:
- added 'invasion' description to victory mode tooltip
- added dynamic staggered chunk load/unload and scaling for performance
- enabled changing generals in the story editor
- enabled hiding the GUI from the story editor
- story editor enabled node(0) reference to objective values.
- story editor now allows player without regions
- story editor allows importing images for the story book
- Added prevention to cycle regions with gamepad triggers to only happen with over map + over HUD states.
- Added merchant 10 + 100 increases for gamepad with right west and right north buttons.
- steam workshop maps are now snyced on the client
- enabled reference nodes for navigating and referencing story editor notes
- option to keep a general through a series of missions
- prepared basic game parameters to be modable in the future
- new chunk based render system in scenarios
- addition dynamic loading screen at game start
- Added L + R gamepad triggers to cycle through regions
Fixes:
- fixed fisherman facing incorrect direction / missing outline
- fixed crash with second tutorial battle
- fixed numerous render bugs w/ chunked render
- Walls not rendering right after placement near chunk edges
- Chunk 'tile deletion' not refreshing render list
- Map tiles not properly being set to 'multilayer' causing half-houses
- Season transitions not fading towers & walls correctly
- raider army now uses 'raider style boat', fixed the visual bugs
- game-restart freezing in loading screen
- fixed game-load screen locking up if failure to load resource
Fixed a crash after morale victory
Fix a raider end turn crash
fixed potential crash due to missing army instance
Changes:
- Added restriction to gamepad bumper buttons to not show when pressed, while in states other than over map + over HUD.
- Added gamepad start + select to let army unit amounts be finely tweaked.
- Fixed region arrows not working
- Fixed region arrows not lighting up
- better vRAM management w/ 'loading screen' textures
- consoles now have limit zoom snap levels
- 'end turn fade' waits until texture pages loaded
- 'loading screen' logo & background adjustments