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Rising Lords News

0.11.5 (August 9) BETA BRANCH

Dear Lords and Ladies,

I wanted to take the chance and make you aware of our BETA branch.
It is a few builds ahead and might be interesting for a lot of you.

How to activate it: Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

Feel free to post feedback and bugs here or on our discord :)


Here is the changelog since 0.10.9, the current official version:

0.11 (July 9th)

New:
- - Added season transition graphics
- Added working auto govern button that uses passive AI.
- tile types are displayed when hovered during deployment
- Added tile highlight glow for town hall when picking up rogue.
- Added rogue to steal from current region if task cannot be afforded.
- display limited player maps but gray out extra players
- Added AI ability to build stable if it has more than 100 horses, rather than requiring it to want knights + cavalry.
- Added AI ability to construct more castle courtyards and construct them at higher priorities based on AI personalities.
- Added more AI logic to determine when it should upgrade.
- Added AI ability when the personality says not to build more structures it will upgrade.
- Added missing German text for the feedback form
- Added new Baltic map graphic
- Modified army description to include player name
- Added 4 new sounds for farms + construction + upgrades

Fixes:
- Added beggars to not occupy the same space as rogues.
- Fixed drinking peasants not showing correct gold bonus in the tool tip
- Fixed rogues from double billing and other inaccuracies
- fixed 'ram' card not detecting nearby stone wall in some case
- fixed unable to ram inner stone wall if tile entered via ladder
- fixed half-towers in some battle destruction cases
- fixed some non-castle walls not turning gray when damaged in battle
- fixed stone castles in editor auto place stone walls instead of wood / stone to wood attachment issues in editor
- Fixed two crashes when placing rogues after the player has been eliminated.
- Fix for skill menu not displaying greyed out icons
- fixed extra button in editor drop-down menu / missing steam save button
- travelers to move away from constructing buildings beneath them
- Fixed merchants + mercenaries from going to their next destination when they are told to leave a newly formed construction site
- loading map allows Steam upload w/o resave
- Fixed AI having too many on cows and not enough on sheep
- Fixed beggars remaining on town halls
- Fixed players from being able to construct things where they're not supposed to (like mountains)
- Fixed beggars from appearing when there's enough housing
- fixed some steam upload issues with maps

Changes:
- sped up 'build army' menu and fow
- diplomacy/army/resource hover page changed to tooltip
- Added more workplaces that are not flamible
- Modified upgrade scripts to show messages or not. AI usage would not want to show messages.
- removed extra 'victory condition' entry @ campaign setup
- Removed force battle setting from campaign setup
- Modified "happiness from bishop" to be a generic "happiness from travelers."
- Decide an attack angle based on the unit position if hovering over centre of a slot
- Removed item selection in scenario (scenario setup still has item selection)
- adjusted AI behaviour with walls
- remove destroyed walls in campaign


0.11.3 (July 19)

Fixes:
- Fixed editor crash when a saving map was shifted so far that waypoints were out of bounds.
- Fixed sounds happening during next turn.
- Fixed the player paying for all AI upgrades.
- Fixed season transition leaves not filling the screen when zoomed out.
- Fixed army menu not resetting unit max correctly
- Fixed custom campaign not syncing player limits on multiplayer
- Fixed army menu sliders not adjusting neighbors
- Fixed some damaged walls not turning dark in battle
- Fixed walls resetting after battle
- Fixed editor outlines odd sizing / missing corner triangles
- Fixed glitchy region rendering in campaign
- Added battle lost to the people card rather than the people liberated the people.
- Fixed campaign setup avatars.
- Fixed incorrect general avatar parts in skill trees.
- Added new setting to avatar parts that won't automatically dress an avatar in random attire.
- Fixed popup message in battle when pressing space
- Fixed another player's bailiff being spawned in the wrong region.
- Fixed crash from castle setting up walls on tiles that weren't set.
- Fixed figures moving between regions when right clicking things.
- Fixed army spawning on top of figures will push the figures away from the army.
- Fixed AI upgrading stables + courtyards, which cannot be upgraded.
- A bunch of linux version fixes
- added more free generals to avoid a shortage in late game on huge maps
- Fixed crash related to AI upgrading its town hall by removing its ability to upgrade the town hall.
- another attempt to fix snowy fields in wrong seasons
- Fixed scaling on army desertion warning card
- Fixed inability of opening Steam files, causing a crash.

Changes:
- editor hex outlines changed to black
- Added AI to only clear fields when there are no empty fields rather than based on the AI personality telling it to.
- Added AI the ability to only clear one wasteland at a time rather than trying for two or more.
- Modified positioning of many heads and hair pieces.
- Fixed the people being allowed to both win and lose battles.
- castle towers don't darken when walls damaged
- Modified cheats.txt to be in notes and not datafiles which are now seen by the public with GMS2.
- editor hex outlines now connect corners

0.11.4 (July 27) BETA BRANCH

New:
- Modified event card "goto location button" to now be available to the public build
- implemented paged editor hints / changed tip importing system for it
- damaged wall support in editor
- ladders display valid unit icons on card
- controller support for battle and some menus and scenario functions (WIP!)
- Fixed camera not cycling with unit cycle.
- Added unit cycling controller to many other battle states.
- Added card cycling controller support.
- Added controller support to summon battle menus (usually escape key).
- Added controller bumpers to cycle through battle cards.
- Added camera panning via controller during battle.
- Added right thumb stick to move mouse cursor. Pressing the stick moves 2x.
- Added controller support for radial menu in battles.
- Added controller left stick panning in scenario.
- Added left and right on d-pad to cycle through things to tweak in region HUD.
- Added north face button to double as right mouse click.
- Added working controller support to tweak tweakable things in the region HUD.
- Added toggle for allowing keyboard arrows + WSAD for menus.
- Added left + right mouse clicking to rations and taxes to increase or lower them.
- Added numpad support to have the same functionality a d-pad for the keyboard.
- Added gamepad support for top and bottom HUD items. Up for top on D-pad, down for bottom.
- Added gamepad menu button support to scenario.
- Added forced positioning to scenario camera to be more like battle camera.
- Added workplace cycling with the gamepad right trigger.
- Added controller support to the scenario setup. Up + down changes menu items, left + right changes items, L + R jumps to different menus.
- Added controller support to victory cards.
- Added workplace cycling with the gamepad right trigger.
- Added L trigger to cycle through regions.
- Added X button to cycle through scenario HUD buttons (army, diplomacy, provisions, next turn).
- Added L bumper to cycle through characters + armies in scenario.
- Added start button to place cursor at next turn automatically.
- Added L + R trigger to cycle through maps in campaign setup.
- Added start button to jump to play game on setup.
- Added Y button when held, cycling reverses cycles in scenario.
- Added the controller selected region or workplace to always starts with the region or workplace you are on.
- Added hold start + L trigger to cycle between regions the player owns.
- Modified Y button to no longer double as right mouse click. Only B button does that now.
- Added R bumper to cycle through event cards in scenario.
- Added event card support in scenario.


Fixes:
- fixed seams w/ editor borders
- churches not showing up correctly in battle
- walls not shifting in editor / wall crash
- a battle camera jump
- Fixed mini map crash in beta
- small memory leak w/ battle effect icons
- several animation timing glitches / bugs
- animation frames 'freezing/stuttering' on some attacks / retaliations
- victory card text overflow

Changes:
- 'show reginos' is disabled in low graphics mode
- castles are now "camps" when set in editor battle maps
- Numerous skill tree visual changes
- [addition] ladder cards display applicable units
- [changed] skill tree yellow text to banner text
- [changed] skill tree buttons fade faster
- [changed] skill tree banner behind Lord name
- [changed] skill tree banner behind title
- [changed] hide unimplemented skills
- [changed] card fade speed
- [changed] click anywhere to dismiss skill tree card
- [changed] skill tree renders as small interface window
- [fixed] added custom avatar code that was missed
- [fixed] custom avatar generation not scaling correctly
- [addition] left-click hold on skill-tree skill returns relevant cards


0.11.5 (August 2) BETA BRANCH

New:
Army scrolls show owner for enemies, prevent text overlapping
Controller Support (WIP)
- Added hold Start + left or right to cycle through your own units in battle.
- Added start + back button support for custom battle setup.
- Added hold Start + left or right to cycle through your own units in battle. (part 2)
- Fixed HUD tooltip not closing with controller support when jumping around.
- Added controller support to drop peasants.
- Added hold Start + L bumper to cycle through characters and armies controlled by the player.
- Added controller support for skill tree.
- Added L + R bumpers to cycle through skill tree cards. (part 1)
- Added L + R bumpers to cycle through skill tree cards. (part 2)

Fixes:
skill tree beta branch crash
retaliation beta branch crash
first attack defender occasionally skipping frames
Fix beta branch crash when general is placed in campaign battle
castle walls not rendering off-castle tiles placed through editor
double general avatar render in skill-tree
added debugging error for build time of 0 bug

Changes:
skill tree interface
skill tree banner size / position
Modified stats of town center upgrade. -> reduced build time, added housing
remove 'random' button from campaign skill-tree

0.10.9 (July 9th)

0.10.9 (July 9th)

New:
added 'under construction' sprites for walls
- Added gold tooltip for what the rogue is doing to cost you money.
- Added icon for armies not having enough gold.
- Added editor's flood fill when holding alt + pressing left mouse button.
- Added editor message warning against having a sea region as an odd region number rather than an even number.
- editor now checks for 'disconnected' map pieces possibly leading to battle problems

Fixes:
A few rare crashes fixed
fixed ladder rendering wrong / adjusted depth sorting w/ walls
allow gray cards to be selected for discard
fixed full-zoom prevented movement
Fixed morale sync in MP battle
Fixed rogues from being set to assassinate when they have no target.
Fixed rogue stealing that resulted in a reduction of funds.
can no longer pay to place walls on coasts unless single water
fixed archer zoom-out to corner after shot
fixed half-houses in water and on mountains
fixed editor region tiles having incorrect numbers
Prevent gold tooltip counting mercenary cost twice
Fixed gold tool tip being inaccurate in other cases as well
Fixed Tile fixation in the editor
potential fix for alt+tab window scroll bug
- Fixed mercenaries not being in merge army menu.
fixed some black line issues in autumn tiles
addressed crops not changing seasons (winter tile)
fixed walls not loading states properly in battle sometimes
- Fixed AI from not prioritizing livestock fields and letting the livestock die.
- Fixed AI from eating horses unless it can't tend for them.
- Fixed AI not eating livestock it is abandoning.
- added more case where the AI goes for mounted units

Changes:
- Added extra cases for german language files to fix poor grammar of "the people". more to come
- hide editor cursor during 'shot mode'
- Added updates to Traditional Chinese and Simplified Chinese
- Added AI to place more workers at upgraded smiths.
- Updated AI peasant distribution for very large regions
- allow wall drawing an coasts w/ only 1 water tile across
- Modified distance of dynamic tokens to stand away from one another and much further away from armies
- small performance improvements (fog of war)
- Fire mercenaries automatically that aren't part of an army when out of money
Adjust battle area in border battle to include castle owners to have their own castle as placement area
Disband army does no longer give the region happiness.
- adjusted resolution for title screen image
- Modified fixed tile sprite to look less fuchsia
- Modified roaring_fire sound to be 50% of the sound volume.

0.10.8 (June 14th)

0.10.8 (June 14th)

Fixes:
- prevented an end turn crash
- fixed some problems with walls
- showing missing extra characters in Turkish font
- Prevent tooltip showing upgrade bonuses for sheds and fences belonging to other players


Changes:
- Modified skill tree to let bridge and spy be accessed earlier in scenario
- camera scrolling now uses different method for smoother experience
- changed language method so that conquering messages should have better grammar now in german

hotfix 0.10.7 (June 12th)

hotfix 0.10.7 (June 12th)


Fixes:
- Fixed 0 beggars again :)
- Fixed extremely loud fire roaring in battle when a camp is burning
- Fixed lumberjack rendering incorrectly on occasion
- Fixed walls being stuck in transparent state
- Fixed a remaining crash in the army menu
- Fixed some issues with half houses
- Fixed crash from rogue trying to steal from neutral region
- Fixed a rare mercenary crash

Changes:
- Added ruins to be a workplace rather than just a tile
- Added tooltip for ruins
- Modified Peace card to be Peace Proposal card
- Added enter key to close the victory card if need be

hotfix 0.10.6 (June 10th)

hotfix 0.10.6 (June 10th)

Thanks for the reports we got! Most crashes that were reported should be fixed now, the remaining reported issues should be fixed in the next patch very soon.


Fixes:
performance and panning improvements
prevent an army muster screen crash
fixed an AI crash
Skill tree crash fix
fixed a tile crash
Fix general now showing up in army menu
Prevent extra card showing after battle
fixed flickering AI thinking banner in battles on some systems
Fix hand peasants not displaying numbers correctly
Modified winter ruins in the spring, summer, and autumn tiles (and dual layer tiles) to be normal ruins.
Fixed using battle cards that are unusable
Fixed giant peasants in low gfx mode
minor tower placement fixes
Synced path arrows when fighting to avoid rare miscalculations
Fix map edge roads and coasts
Fixed beggars with 0

Changes:
more mercenaries on bigger maps
crash reporter prompt should now be in front again
modified pan and scroll speed