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Rising Lords News

Performance Patch 0.9 goes live on beta branch

There was a lot of input from you that end turn performance is not where it should be. FPS drop and long end turn times were reported. We have adressed this issue and managed to make some great improvements!

FPS went from 20 to 80 during end turn on a slower testing machine, end turn time went from 23 to 8 seconds on a very large map in late game.

We will continue to improve this, but the current status will be much more enjoyable! Let us know what you think.

Since this involved a complete overhaul of network and core architecture, we can not completely rule out bugs and crashes. So we want to push the changes to beta first.

to access the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

Thanks and Cheers!
Chris

Rising Lords, Rising Ladies - 0.8.9 with female player characters

Now you can play as a Lady in Rising Lords!

0.8.9 (december 2)

New:
- female characters for the player, with unique clothing, hair and headgear.
- Allow emailing other languages from feedback form
- Add troubadour event card sprite
- Added sea region symbol to replace town symbol (fog of war)
- Modified army menu's general arrows to disallow less imprecise clicking

Fixes:
- Prevent field glitch with peasants repeatedly fleeing it
- end turn speed optimisation
- you can now build nex to the bathhouse
- fixed a problem where some players could not open the tutorial video
- Wanderers don't change to boats momentarily at bridges, and walk over bridges instead of under them
- Prevent getting 105 happiness when killing an animal
- fixed a german language issue with "gehört das Volk"
- fixed italian autumn being called inverno
- tile changer crash fix
- fixed a rare battle freeze
- logging for another rare crash

Changes:
- Japanese language update
- german language update
- replace capet chevalier spines
- updated silvermine graphic

Update 0.8.8 (november 23)

Update 0.8.8 (november 23)


New:
Speed up season transition
basic korean language localisation
re-added the tooltips for the dynamic tokens/special figures

Fixes:
corrected tooltips for harbour levels
fixed a crash with troubadour in regions without diplomacy
Fixed image mod crash
Fix sea region recognition in battle maps

what else have we been doing?
Mainly giving support to all the requests via email, steam and discord. we see everything you sent us and will take care of it, we might need a few days though to catch up :)
Also finalizing work on dedicated servers and female characters, so that will be next along with further bugfixes and improvements.
Once that is done we will announce a new roadmap for the next months !

PS: for the in-game feedback: PLEASE SUPPLY YOUR EMAIL ADDRESS especially if you are asking questions! We can't answer you if we don't know who is sending it!


Thanks and Cheers!
Chris

Agincourt content update



Agincourt content update released!


[h2]25% discount on Rising Lords this week, the biggest discount so far and for a while to come. [/h2]





[h3]
Here is the current patch status in detail:[/h3]

- Improvements to gameplay and AI
DONE. countless improvements were made here and our best players have also reported significant improvements in performance and AI behaviour.
We will of course continue to work on this in the future.


- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
DONE. you can now select new noble or martial dresses and headgear! Among it is my favourite helmet, the hound-skull!


- invade or supply regions from the sea and move armies over water
DONE! you can now move your armies to brand new water regions and attack your enemy from there.
Fishing villages have upgrades to harbours to ship put armies. We will soon add a second level to the harbour.


- 2 new factions with their own mechanics and a unique unit each
DONE! You can now play as Plantagenet or Capet family member and have unique english or french traits and a special unit:


English heritage:
Longbow (+1 range) DONE
+1 Stakes DONE
Cheap inn DONE
New Inn visual DONE
Shepherds +20% limit (should also increase the growth automatically) DONE
Earlier revolts (threshold +10) DONE


French heritage:
Noble (French Chevalier, +10 morale, double upkeep and hire) DONE
+1 wedge DONE
cheap church DONE
New church visual DONE
- great capital: Capital +1 happy/region, Regions -1 happy, DONE
- Wheat +10% DONE
- noble court: gets the figures if 2 players meet req. at the same time DONE


- Option to play as a female character
Mostly done. The graphics are finished, we just need to find the time to upload it to the code. should be done this week. you can then play as a female character, with adequate clothing and headgear. To battle my fair ladies!


- Use the “Rallying Call” to stop routing troops
DONE. you can now use this card to mitigate the dreaded low morale effects for 2 rounds, like losing troops or units running away.


- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
DONE. The first map that features sea regions. A very interesting and asymmetric map for 2-4 players with 16 regions.


- Battle Map of Azincourt
DONE. We have looked at some historical maps and articles and created a map that resembles the area of Agincourt while of course the focus on playability and our own style.


- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
Mostly done. The troubadour can spawn as event figure and will join the lord that has fought the most battles.
He raises happiness or can impact the relationship between lords. last step is that he gets used on armies to adjust their morale.

- New buildings that fit the topic and make campaign gameplay more diverse
Mostly done. we have added the harbour as crucial building for sea movement but will also add another not yet revealed building pretty soon as a bonus!


- Prepare yourself to fend of raiders from a land far away
Mostly done. (Raiders and invasions), but they still need more testing. we put this on hold for now in favour of the other tasks.


- Introducing quests during scenarios for items and other benefits
Mostly done. The system is in place but we still need to add meat to it. will probably take about 2 weeks for the first scenario quests.

___________________

[h2]Full Changelog: [/h2]

0.8.4 (november 14)

New:
- sea movement, sea regions and harbour battles
- 2 new factions with their own mechanics and a unique unit each
- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
- harbour building
- Use the “Rallying Call” to stop routing troops
- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
- Battle Map of Azincourt
- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
- improvements to gameplay and AI
- spectator mode
- Add and cross buttons for players on scenario menu
- Add ability to prolong game after victory
- Remove fog of war when observing a game after losing
- strategic buffer regions without towns

Fixes:
- several rare crash fixes (thanks for the reports! )
- Sync AI difficulty in campaign setup MP
- Consistent happiness bonus from food diversity in tooltip and gameplay
- Some fixes for Japanese, particularly text wrapping and spacing on scenario menu
- Make sure auto-tiling coast tiles for harbour match up with each other
- garrisons now don't require food as intended
- Fix level editor corrupting files with castle waypoints
- a few typos and language issues

Changes:
- added harbours and water regions to aubelin map
- ram and ladder card choices for AI less common
- Don't show food diversity bonus on tooltip if rations too low
- Text scaling fixes for mercenary menu
- Having a battle with someone now breaks your treaties and puts you in a state of war


___________________
Please inform us about any problems you might encounter (in game crash report or feedback, steam community, discord, [email protected] )
and we will fix it asap.

Agincourt content update goes "beta"




[h3]Dear Lords and Ladies,
[/h3]
We are still working hard on the Agincourt content update!
Not everything has been finished yet, since we also made a few extra updates in the last 2 months. So we decided to give you access to the finished parts on our beta branch!

How to access the beta branch:
Steam Library, right-click on Rising Lords, then Properties, go to the betas tab and in the sub menu choose beta - unstable

Here is the current status in detail:

- Improvements to gameplay and AI
DONE. countless improvements were made here and our best players have also reported significant improvements in performance and AI behaviour.
We will of course continue to work on this in the future.


- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
DONE. you can now select new noble or martial dresses and headgear! Among it is my favourite helmet, the hound-skull!


- invade or supply regions from the sea and move armies over water
DONE! you can now move your armies to brand new water regions and attack your enemy from there.
Fishing villages have upgrades to harbours to ship put armies. We will soon add a second level to the harbour.

- 2 new factions with their own mechanics and a unique unit each
DONE! You can now play as Plantagenet or Capet family member and have unique english or french traits and a special unit.
Details:


English heritage:
Longbow (+1 range) DONE
+1 Stakes DONE
Cheap inn DONE
New Inn visual DONE
Shepherds +20% limit (should also increase the growth automatically) DONE
Earlier revolts (threshold +10) DONE



French:
Noble (French Chevalier, +10 morale, double upkeep and hire) DONE
+1 wedge DONE
cheap church DONE
New church visual DONE
- great capital: Capital +1 happy/region, Regions -1 happy, DONE
- Wheat +10% DONE
- noble court: gets the figures if 2 players meet req. at the same time DONE

- Option to play as a female character
Mostly done. The graphics are finished, we just need to find the time to upload it to the code. should be done this week. you can then play as a female character, with adequate clothing and headgear. To battle my fair ladies!


- Use the “Rallying Call” to stop routing troops
DONE. you can now use this card to mitigate the dreaded low morale effects for 2 rounds, like losing troops or units running away.


- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
DONE. The first map that features sea regions. A very interesting and asymmetric map for 2-4 players with 16 regions.


- Battle Map of Azincourt
DONE. We have looked at some historical maps and articles and created a map that resembles the area of Agincourt while of course the focus on playability and our own style.


- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
Mostly done. The troubadour can spawn as event figure and will join the lord that has fought the most battles.
He raises happiness or can impact the relationship between lords. last step is that he gets used on armies to adjust their morale.


- New buildings that fit the topic and make campaign gameplay more diverse
Mostly done. we have added the harbour as crucial building for sea movement but will also add another not yet revealed building pretty soon as a bonus!

- Prepare yourself to fend of raiders from a land far away
Mostly done. (Raiders and invasions), but they still need more testing. we put this on hold for now in favour of the other tasks.


- Introducing quests during scenarios for items and other benefits
Mostly done. The system is in place but we still need to add meat to it. will probably take about 2 weeks for the first scenario quests.

___________________

Please inform us about any problems you might encounter (in game crash report or feedback, steam community, discord, [email protected] )
and we will fix it asap.

Thank you for your patience and have a nice day!

Chris