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Road to Agincourt Update II - Beta branch update

Update 0.7.6 (october 16, beta branch update)

Major fixes and additions.
we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

old savegames might become buggy or unplayable. Beta branch can contain bugs, but we will take care of them asap if you encounter any and send reports.

0.7.6 (october 16, beta branch update)

New:
- major improvements to end turn calculations in scenario
- MANY scenario AI improvements and adjustments
- basic modding/workshop support for graphics
- Added Japanese language support
- can reject initial cards in battle until only one is left ("extended mulligans")
- "No team" option in scenario setup, and starting at war with those not on same team
- now allow reconnect in any order when loading multiplayer games with 3+ human players
- Added tutorial card to scenario setup
- Left/Right arrows for player settings on scenario menu
- Added button sprite behind "Try claim region"
- Modified the camera position of the battle screen to better show armies.
- Army eating info in food tooltips

Fixes:
- Hide black lines on certain map tiles
- Can't remain bound by destroyed unit
- Fix certain held objects giving player different heritage traits
- polish hertiage now makes the walls cheaper as intended
- Editor removes castle walls when castle is removed from tile (also draws a bit quicker when scrolling on a large level)
- Remove some invisible castle walls from Albigensian Crusade map
- Go through levels faster in scenario menu
- Prevent invisible castle walls existing if they are in a saved file
- Fixed the apostle song being broken when compiling.
- Fixed several rare crashes

Changes:
- garrisons don't consume food anymore to increase their value
- Tighter limits for zoom out and map scroll
- Full screen switch changed from F2 to Alt+Enter
- Update upnp (nework file) to latest version

Update 0.7.5 (september 28, beta update)

Update 0.7.5 (september 28, beta branch update)

some fixes and additions to the last patch.
we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

New:
Extra details on army menu
- Added heritage box for custom lord menu
- Added campaign setup right click for teams to go backward

Fixes:
- Fixed AI crash surplus selling to a merchant
- Fixed AI accidentally using population instead of crops when calculating food
- Fixed AI taking peasants off double crop fields to work in the wastelands
- improved wanderers and fixed them getting stuck
- Fixes for army travelling dots, army flags on waypoints
- Inform player when they have received a gift (diplomacy)
- center number on held peasant

Changes:
- Added heritages to appear at the top of the trait menu.
- there can be only one heritage at a time now
- Added new version of 'the Apostle' song.
- Modified AI to put more of a priority on food stock rather than trying to bolster population.

Road to Agincourt Update I - Beta branch update

Road to Agincourt Update I - Beta branch update

we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

Update 0.7.4 (beta update)

New:
- many adjustments, improvements and fixes to AI scenario behaviour: pathfinding, attack algorithm, economy, collaboration, coordination etc
- Option to give feedback during game through the options menu
- enabled 4 human player games
- added Italian language support
- You can now Determine battle unit paths manually by holding shift
- Hunger icons for starving armies, more stats in army tooltips
- Added updated Traditional Chinese support + a few more lines of Simplified Chinese support.
- Graphics efficiency improvements
- sounds for dissolving units and player turn
- Added warning card for dwindling population as requested by players (can be switched off)
- Make level editor save map image with full map visible if map is unusual aspect ratio


Fixes:
- fixed a bug where armies where starving way too quickly
- Prevent right click for building shifting the camera incorrectly
- Fix keep getting last cards bug
- Fixed hidden army (garrisons) staying visible after battles.
- Fixed rogue having a default assasination target resulting in a cost when first spawning.
- Fixed small damage calculation bug
- Extra beggar popins occur on the beggar instead of on the town
- Mouse scrolling border doesn't depend on zoom level
- fixed some unique/very rare crashes
- fixed the starving notifications
- Remove conquer tutorial notification if you just defend your region.
- Fixed a bug with armies moving across each other visually when other conflicts get simulated.
- Fixed AI building on water in a rare case
- fixed firefighter behaviour
- Steam invite fix

Changes:
- player can now only enter codes if Steam cloud is enabled.
- Cycle AI attack simulations for smoother feeling
- Harder wealth victory (x2)
- Don't show lost worker message if only lost beggar
- Fixes to Spanish language file
- cheaper beer, more beer for merchant
- increased happiness penalty for low rations and high tax
- increased bathhouse cost compared to manors
- german typos corrected
- updated the map images
- event cards are now visible again after battle



We already wish everyone a nice weekend :)


"With Lance and Lute to Agincourt" Content Update on November 12th





Hi everyone!

We are happy to announce the next big content update: "With Lance and Lute to Agincourt"


- invade or supply regions from the sea and move armies over water
- 2 new factions with their own mechanics and a unique unit each
- Introducing quests during scenarios for items and other benefits
- prepare yourself to fend of raiders from a land far away
- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
- New buildings that fit the topic and make campaign gameplay more diverse
- Option to play as a female character
- Use the “Rallying Call” to stop routing troops
- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
- Battle Map of Azincourt
- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
- improvements to gameplay and AI

We will also continue to update the game with bugfixes, improvements and smaller additions on our road to agincourt!

Cheers!
Chris

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