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Rising Lords News

Update 0.4.8 (May 29)

Update 0.4.8 (May 29)

Bugfixes:
- fixed MP and Server related SP issues like freezes and joining SP games
- improved network availability, (dedicated STUN server)
- fixed empty crash report email and message.
- automatically adjust server to asia when chinese language is picked
- fixed the wedge crash
- fixed rare smith equipment crashes
- Fixed logo sometimes not appearing in the background of the lobby.
- Fixed a rare minimap crash
- Prevent a rare battle initiative draw crash
- Prevent a rare church crash and other crashes due to dh level being undefined
- Prevent avatar get traits crash
- fixed an AI group attack crash
- Fixed logo appearing where it was not supposed to like in the battle lobby and custom battle setup.

New:
- Added new music to the scenario "Rising_Lords_Homeland"
- Added Chinese language users to default into the Asian server rather than the European.
- Added a click server to change server method to the multiplayer campaign setup.
- Added hold mouse button on scenario maps to change them rather than clicking.
- Added a helper tutorial for planting_crops.
- Added a helper tutorial for beasts

Changes:
- Removed "" from event cards when there is no flavor text.


24h patch 0.4.4

Version 0.4.4 will be live soon.
Thanks for participating in the Early Access! We are listening to your feedback on the steam page and also see the reports you send, We are doing our best to solve any problems you might encounter!

We also know about a freeze in Chinese OS /language for some players, but rest assured that we are working on it!

Update 0.4.4

Bugfixes:
- fixed a bug that prevented Multiplayer, caused by a corrupted upload
- fixed a bug with music not playing
- fixed a crash with migration
- fixed a crash with the fog of war
- Fixed fire mercenary crash if mercenary was fired twice by using maximum button in between
- Prevent campaign setup button crash
- fixed issue with incorrect damage prediction when cavalry has charge
- Fixed alt + tab out and then screen pans to the battle having a garbled battle setup screen.
- Fixed language support for last save and old save
- Fixed clickable tiles sticking around while carrying tokens.
- Fixed a crash with Mercenary tokens and moving tokens around
- Fixed an AI battle crash
- Added logging for a problem where players could not join each others game. (it will now crash for the host to collect data)
- Fixed WAN list not showing all hosts
- Fixed back button not appearing in non Latin fonts, because of the wrong font.

New:
- Added 3440x1440 resolution
- Removed window border restrictions so 1920x1080 can happen on a 1920x1080 screen even if just a bit is cut off with the window.
- Added Asian experimental server warning message.

Changes:
- Modified screen edge mouse panning to have a border of 10 rather than 5.
- Added screen edge mouse panning with windowed mode to have a border of 40 to make things easier.

Keep up the helpful feedback!

Thanks and Cheers!
Chris

Rising Lords Early Access now available !

Rising Lords Early Access now available !

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!

We can't wait to get your feedback and ideas and hope you will have fun with Rising Lords!

Early Access for Rising Lords is going to start on Steam TODAY May 27, 2020

Early Access for Rising Lords is going to start on Steam
TODAY: May 27, 2020 @ 1:00pm PDT / 10 :00pm CET ! 
We are super excited! 

Please note that all alpha/beta  keys will be revoked automatically, that is steam policy. 

But Rising Lords is an indie game and we think the price is very fair and depends on your region:
$19.00, £15.49, 16,79€, CHF 19.50, 435 pуб., 71,99zł, R$ 37,99, ¥ 2,080, 145,00 kr, Rp 108 999, RM39.00, P449.95, S$18.50, ฿289.00, 188.000₫, ₩ 20,500, 32,00 TL, 279₴, Mex$ 185.99, CDN$ 22.79, A$ 28.95, NZ$ 24.79, ¥ 63, ₹ 529, CLP$ 7.700, S/.37.00, COL$ 31.000, R 130.00, HK$ 89.00, NT$ 318, 34.95 SR, 53.00 AED, ARS$ 224,99, ₪73.95, 2 650₸, 3.35 KD, 41.99 QR, ₡8.500, $U429
 

We will also have a 10% Launch discount for early birds, so make sure to grab a copy as soon as possible :) 
There will be no other discount for a while. 

Here is the steam store link, also for wishlisting:
https://store.steampowered.com/app/835650/Rising_Lords/

Thank you so much for being with us on this journey, it has only begun and we are having a lot of plans for the future of Rising Lords. 



Here is an overview over the most important aspects and milestones we have in mind! 

Also check out our new Intro/Trailer video, we hope you like it! :)  

[previewyoutube][/previewyoutube]



Stay safe and healthy in these weird times! 

- The Argonwood team

Testing phase with great results so far!


Hello and thanks a lot to everyone that participated in our pre-early access alpha phase so far.
We have received almost a thousand reports, suggestions and feedback emails! That's amazing!

We will keep pushing updates almost every day. We have fixed the most common crashes and gamebreakers. If you were affected, please consider playing some more and send us more detailed feedback and ideas :) We are looking forward to it!




The pictures shows 4 of the basic units with their different levels. Levels were requested by the community and almost all of them are already implemented.

Also for those who haven't had a chance yet... We still have a few alpha keys in reserve. If you want to participate, please sign up to the newsletter as soon as possible!
http://signup.risinglords.com

Pretty sure they will all be gone towards the end of today.

If you like Rising Lords, you might also want to check out Urtuk from our friend David Kaleta, a great turn based RPG game in a dark fantasy setting.
https://store.steampowered.com/app/1181830/Urtuk_The_Desolation/

Stay healthy and keep the feeback coming! You are awesome !

Thanks and Cheers

Chris

Rising Lords Changelog for the last few days:

Bugfixes:
- added more logging for problems we were unable to reproduce
- fixed different crashes with going to or coming from battles
- fixed different crashes related to saving or loading games
- fixed a problem with data compression that lead to corrupted files
- Fixed obstacles + traps crashing when using right click unit menu.
- Fixed a crash when merging armies for battle if an army contains a mercenary
- Fixed map crashes with large regions
- Fixed heavy armor mentioning cavalry.
- Fixed Fire Mercenary button again
- Fixed sword + spear tooltip description being reversed.
- Fixed army bar crash caused by mercenaries being improperly loaded
- Fixed merchant crash caused by hover not being setup in the create event
- Fixed hunter crash after defeating a beast in a region without woods.
- Modified bailiff to look for the tile's region rather than the nearest region object.
- Fixed bailiff tax collection crash
- added more logging for problems we were unable to reproduce
- Fixed a battle crash with AI
- Fixed new crash dropping bailiff into a region with no owner will now detect the nearest region.
- Added a campaign GUI refresh when dynamic objects stop moving.
- Fixed chapel crash
- fixed an out of sync battle issues
- Fixed so load battle wont place general if player lost general earlier.
- Fixed rare morale glow crash.
- Fixed wedge crash
- Fixed crash when saving editor maps due to castle tiles setting waypoints
- Fixed pressing escape to exit options menu in the title screen not restoring the title screen
- Allow clicking on English in language menu when in Chinese or Russian language
- Don't keep eating horses in the stables when not selected for eating
New:
- Editor: Added 100 region map cap along with warning
- Modified killed a beast + beast killed peasant notifications to what type and where.
- Added Spanish language support
- Added 3 levels of cavalry (rider) spine sprites.
- versions downward of 0.2.9 will now exit and recommend to update the game to avoid useless crash reports
- Added newer 3 levels of ranked token bases for easier recognition
- Added 1920x1200 resolution.

Changes:
- Modified chance for peasants killing beasts from 50, 60, 70 to 50, 70, 90
- changes to german language file
- changes to russian language file
- Update to credits