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scenario alpha 0.2.1

scenario alpha 0.2.1

Bugfixes:
- Fixed crash when saving map related to zoom out to take map screenshot.
- Fixed blind fire message crash.
- Fixed Steam workshop problems and other map related crashes
- Fixed instant crash when mouse wheel zooming in editor looking for the mini map.
- Fixed obj_dwellingquarters to no longer crash the game when looking for a _workplace.
- Sync battle wall data back to campaign in MP
- Fixed army merge crash as the AI tries to merge the player's armies.
- Fixed right click in editor to name things not returning to previous windowed or full screen state when clicking cancel.
- Fixed obj_unit_overhead_message crash from duplicate dictionary key leading to a missed dictionary key.
- Fixed bailiff crashing taxpayer modifier for being in a region without knowing the population and other things.
- Fixed the immortal first strike swordsman
- Fix remove loading screen too early in battle.
- Mercenary fixes
-Dont place escape flags in enemy tile with walls.
- Fixes for moving peasants around
- Allow selecting corner regions while zoomed out
- Fixed green screen issue.

New:
-improved info for health and ration gui tooltip
- Show enemy start zone when placing units.
- improvements to resource and weapon tooltips
- iron man mode
- updated garrison gui tooltip to use the dynamic numbers
- updated garrison gui tooltip with extra info on unit types and amounts of each unit type
-updated sheep gui tooltip to state the amount of people sheep meat feeds

Changes:
- added new darker green and red macros and applied them to the lower gui in campaign
- Quicker animations for get hit and destroyed battle units
- Added map editor to zoom out to a full map before taking a screenshot for the save file.
- Only highlighting workplaces where peasants can be placed. Stronger highlighting for currently hovered workplace.
- slight AI improvements for the last remaining battle unit

Map creation contest!

Hello Everyone!

Now that we have the Map Editor available we would love to see your map ideas. For this we want to start a little contest.
Everyone with an alpha key can join, just send us your exported map data or a link to the steam workshop file via email, discord or PM until Feb. 15th.

What is in for you?

- The winner will get a Release(+EA) Key for Rising Lords
- Entry in the Rising Lords hall of fame
- With your approval, your map might end up in the final game with your credits
- You like to create more maps? We might have a small side job for you

Thanks and Cheers!
Chris

scenario alpha 0.2


scenario alpha 0.2

The game is very stable now in single player, many people report that the game runs smooth and without crashes, the livestreams show the same.
In this update we enable the map editor in the main menu. We are looking forward to seeing your creative ideas on the steam workshop!
Please continue to report crashes and bugs, especially with the editor.

Here is a short video to explain the basics of the editor:
https://youtu.be/6TftAFgbeT8


Bugfixes:
- Improved end turn data processing for Multiplayer, that should fix some of the few remaining issues


New:
- Map Editor and Steam Workshop for Maps
- cycle through your regions with arrows in the GUI

Changes:
- Army reduction happiness changed to match army disband happiness
- minor adjustments to campaign lower gui item positionings
-updated gui tooltip gold info to be more robust and show more detailed information of the changes
-improved and cleaned up access of some campaign info regarding taxes and army in order to access in more than one location
-added scr_return_army_wage and scr_return_dynamic_mercenary_costs for returning those values
-updated tax/tithe gui tooltip to show amount of gold collected for the region per season
-added new script, scr_tax_calculation to help return the various tax returns in the gui tooltip
- tax list for variations on different taxes in the gui tooltip





scenario alpha 0.1.12

scenario alpha 0.1.12 (together with 0.1.11)

Hotfix for a crash that occured to some new players

Bugfixes:
- fixed a crash that could occur when no name was set for the lord
- color crash fixed
- merchant + and - now work as intended again

New:
- Added livestock death notice to prevent players from losing their animals for not putting them on fields

Changes:
- Larger area to drop peasants on
- made bottom gui numbers bigger


Apart from that we have succesfully tested workshop functionality for maps.
The Editor gets a little visual polish now and after that we will be able to enable it for all of you :)

scenario alpha 0.1.10

scenario alpha 0.1.10
Small patch.
Mainly fixing bugs related to the new map system we need for the workshop functionality.
Please remember that as always, starting a new game is much more stable than loading old ones.
But we don't want to wipe your savegames this time.


Bugfixes:
- fixed a bug with cycling through empty maps
- fixed quick battles not working
- fixed a few multiplayer crashes
- esc key for menu is now working again
- all the remaining reported crashes should now be fixed or logged so that we can fix it in case it happens again.

New:
- Added exclaimation point instead of army symbols when an enemy army is on your border