1. Rising Lords
  2. News

Rising Lords News

scenario alpha 0.2


scenario alpha 0.2

The game is very stable now in single player, many people report that the game runs smooth and without crashes, the livestreams show the same.
In this update we enable the map editor in the main menu. We are looking forward to seeing your creative ideas on the steam workshop!
Please continue to report crashes and bugs, especially with the editor.

Here is a short video to explain the basics of the editor:
https://youtu.be/6TftAFgbeT8


Bugfixes:
- Improved end turn data processing for Multiplayer, that should fix some of the few remaining issues


New:
- Map Editor and Steam Workshop for Maps
- cycle through your regions with arrows in the GUI

Changes:
- Army reduction happiness changed to match army disband happiness
- minor adjustments to campaign lower gui item positionings
-updated gui tooltip gold info to be more robust and show more detailed information of the changes
-improved and cleaned up access of some campaign info regarding taxes and army in order to access in more than one location
-added scr_return_army_wage and scr_return_dynamic_mercenary_costs for returning those values
-updated tax/tithe gui tooltip to show amount of gold collected for the region per season
-added new script, scr_tax_calculation to help return the various tax returns in the gui tooltip
- tax list for variations on different taxes in the gui tooltip





scenario alpha 0.1.12

scenario alpha 0.1.12 (together with 0.1.11)

Hotfix for a crash that occured to some new players

Bugfixes:
- fixed a crash that could occur when no name was set for the lord
- color crash fixed
- merchant + and - now work as intended again

New:
- Added livestock death notice to prevent players from losing their animals for not putting them on fields

Changes:
- Larger area to drop peasants on
- made bottom gui numbers bigger


Apart from that we have succesfully tested workshop functionality for maps.
The Editor gets a little visual polish now and after that we will be able to enable it for all of you :)

scenario alpha 0.1.10

scenario alpha 0.1.10
Small patch.
Mainly fixing bugs related to the new map system we need for the workshop functionality.
Please remember that as always, starting a new game is much more stable than loading old ones.
But we don't want to wipe your savegames this time.


Bugfixes:
- fixed a bug with cycling through empty maps
- fixed quick battles not working
- fixed a few multiplayer crashes
- esc key for menu is now working again
- all the remaining reported crashes should now be fixed or logged so that we can fix it in case it happens again.

New:
- Added exclaimation point instead of army symbols when an enemy army is on your border

scenario alpha 0.1.9


scenario alpha 0.1.9

small patch.
Working on the map editor to make it available for you guys. Currently looking into Steam workshop for it.
Bugfixes, 1 crash fix. No other single player crashes were reported during the last days. :)

Bugfixes:
- Re-added DX9c check for shader support.
- Fixed moving from one region to another not updating the eat buttons.
- Fixed AI battle skip to not show blank tiles afterward when FOW territory updates.
- Fixed region conquer not updating the bottom GUI.
- Fixed undefined drop notifications that used dictionary codes not found in the language files.
- Fixed picking up peasants from workplaces not triggering a HUD refresh.
- Fixed hollow tiles appearing with long camera zips to battles across the map
- flushing battle data before every battle to avoid corrupted datab eing carried over
- Fixed build messages are shown in next turn.
- Fixed purple camp flag
- Fixed create army tooltip not going away if the player scrolled out of own area which destroys the create army button.
- Fixed GUI tooltips being open when options menu was open.
- Fixed create army button staying destroyed from a special set of circumstances.
- Fixed freeze with season transition caused by weather fade taking a lot of time.

Changes:
- maps are now filtered according to the number of players you set

scenario alpha 0.1.8

scenario alpha 0.1.8

small patch mainly for better crash report functionality.

Bugfixes:
- Fixed ugly wall mode text.
- Fixed GUI not refreshing when the player is out of wall mode.
- Fixed exiting wall mode and getting stuck with a hover wall.
- Added wall mode preview.
- Modified radial menu zoom
- Added accurate garrison number to the garrison army when it appears instead of 0
- Added player names to battle messages instead of Player 101 etc.
- added a saveguard to make sure there is always a region active


Changes:
Changed the bug report window to be more user friendly and less ugly.