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scenario alpha 0.1.7

scenario alpha 0.1.7

Should be live in the next 30 minutes.
Mainly fixing problems caused by the new HUD. Added more log data for the few remaining crashes we were not able to reproduce.

Bugfixes:

- Fixed eating icons to start enabled
- Fix a few army general issues that crashed at end turn
- Fixed host disconnect crash
- Fixed tooltips for main menu
- fixed isse with eat food buttons not initializing correctly and not displaying correctly or showing the right text.
- fixed issue with new HUD blocking the bottom of the merchant screen
- Fixed no price description for upgrades and walls
- Fixed HUD not getting refreshed from fields and smiths
- Fixed smith equipment manufacruring icon not updating when equipment production is changed.
- fixed an issue with one man armies. that was already in a hotfix
- pathfinding for mounted units improved
- Fixed a rare crash revolving around scr_find_building_cost trying to use a tile that doesn't exist.
- Fixed garrison numbers not appearing in HUD at start of map until hovering over GUI
- Fixed food rations changes from notifying that you can only afford whatever you were just at.
- Fixed uncommon issue of GUI tool tip having the wrong font.
- Emergency "destroy season transition object" with a 5 second timer. so that we can narrow it down and see hof often it happens.
- Fixed potential GUI green text issue
- Fixed the pond issue caused by chapels being upgradable
- wolves are temoprarily disabled because they seem to eat all the animals
- Fixed HUD hover not working when zooming out and chaos ensues.
- Added pressing escape to close radial menus which should fix some issues.
- Added prevention of escape key to open options menu while radial menu is open.
- Modified radial menus to zoom to an appropriate area to prevent further issues, possibly more unseen.
- Modified the method to trigger HUD tooltips so player tooltips can be viewed in other regions, when regional tooltips cannot be viewed.

New:
- 3/4 player battles in scenarios are now testable and are not automatically calculated
- you can now load saves from the scenarios
- level 2 in gives more happiness per peasant


Changes:
- further improved GUI tooltips
- Changed icon for "eating not allowed" to make it more obvious
- Army disband happiness mechanic changed to match recruitment and update mechanic

scenario alpha 0.1.6


scenario alpha 0.1.6

Dear Community,

Big patch. In case you encounter problems, you can always load the "previous" branch in the steam beta settings. But we will try to hotfix asap in such a case.
We are greatful for everyone sending uns the automated bug reports. Rest assured that we don't collect any data except the savegame, crash text and in some cases game internal log data.
But most often there is no description added by the user so that it is hard/impossible to reproduce the crash. So please give us more infos on what you were doing last or supply your email adress for questions.
Thanks you very much!

Anyway, fixed about half of the crashes that were reported and solved the black tiles that were seen on Nookriums youtube video. Also implemented the new GUI!
And a lot of minor improvements :) Started adding more log info for the crashes we were unable to reproduce and continued the work on language support preparations.



Bugfixes:
- Fixed middle mouse movement not triggering the tile refresh (in battle too) leading to black tiles
- Fixed a crash in battle connected to
- Fixed a crash with the message system
- Fixed missing obj_map_tiles from quick and custom battles
- Fixed a crash with the fog of war manager
- Fixed a crash with the special figure tokens travelling to invalid tiles
- Fixed a crash with AI placement
- Fixed a crash with setUnitRange
- Fixed an out of range battle crash
- Fixed a Multiplayer crash after one player conquers a certain region
- Fixed title refreshes when panning to a battle from a save game
- Fixed skill tree crash from pressing escape while cards are in motion and the obj_skill_tree gets destroyed
- Fixed within_view tiles not refreshing when screen pans over HUD rather than over map
- Fixed the ability to edit your army using a rival's resources by hovering over their region when editing your army
- Fixed blank tiles when right clicking to make a radial menu appear
- Fixed non editable armies from having merge + edit menus showing up rather than merge + view menus
- Fixed concede leading to a conquered region
- Fixed a bug with the menu background being of poor quality
- Maps for less than 4 players now only allow for the correct number of players in the lobby
- Fixed hunter getting stuck and not moving to trees.
- Fixed mini map dropping a hunter without a forest causing the hunter to slide toward a town, under an army.
- Fixed dropping a hunter on a tile that would allow him to stay under an army hidden (different than the mini map drop)
- Fixed bishops (and probably bailiffs) being the incorrect color when picked up caused by owner not being dh_dynamic[? "owner"].
- Fixed a rare beggar crash from loaded save file.
- Multiplayer games now end when one player has lost everything

New:
- complete GUI rework and more tooltip text
- All players get message when creating special characters
- Added the "Inn" Building
- Added new input box graphic
- Wasteland clearing notice
- garrison amount is now shown for owned regions

Changes:
- Drinking peasants (happiness boost) are on the inn, peasants on the town center are just hand peasants
- ready button for Multiplayer lobby is now in the right place
- Added brightness to the "show regions function" colors to be less subtle
- adjusted fog of war around playable areas
- performance improvements
- increased distance between armies on the same waypoint
- Modified tooltip box to pop up above the cursor so the cursor isn't blocking half of it

Issues with the message system

currently hotfixing an issue with the notification system crashing. reverted the game version back to 0.1.4 so the performance will be a bit slower for a few hours until we uploaded the fix. Sorry for the inconvenience :)

Scenario Alpha 0.1.5

scenario alpha 0.1.5

Mainly performance improvements for battles and end turn. tooltips and GUI rework take a little more time but are on the list.

Bugfixes:
-Prevent text falling off the bottom of the tooltip

New:
- Added bishop happiness to the tooltip

Changes:
- crash reports updated
- Many performance improvements. We are still on it, trying to make things as smooth as possible!

scenario alpha 0.1.4

scenario alpha 0.1.4

All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.

Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players

New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions

Changes:
Bailiff now gives 40% more tax
Manor sprites changed