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Rising Lords News

0.14.1 (December 28)

0.14.1 (December 28)

New:
region overview includes auto-govern
addition up/down adjust resources when hovered
added structure upgraded image and title to event card

Fixes:
fixed dynamic objects issue where the objects were in wrong locations sometimes
fixed invasion warning positioning
fixed mini map crash from not having a region's food_dh loaded
modified fire sound emitter during battle to be far less powerful
fixed multiple spawned fire sound emitters at the same place, while allowing multiple fires
fixed hunters counting as drinkers
fixed game menu behind campaign HUD
fixed a card display crash
fixed a mercenary crash
fixed 'smeared' tiles showing duplicate fields/workplaces
fixed disband army inconsistent
fixed incorrect animal growth tooltip
fixed town halls not showing their cosntruction state when upgrading
fixed bear card w/o targets on custom maps

Changes:
slight performance improvements
removed deleting a hunter

0.13.9 (December 20)

0.13.9 (December 20)

New:
Adjusted tutorial to include auto govern task.
Game now saves mid game data in singleplayer when the player goes to the menu.
Added warning when clicking merchant or mercenary outside your regions.
changes to the beer mechanic. should be easier to use now.
Added carry token and drop it on the mini map.
Added carry token to light up the mini map region it is hovering over.
By hovering over armies it will now move any hidden tokens beneath
Added some new battle sounds.

Fixes:
Fixed bathhouse upgrade system being problematic and not allowing peasants to be dropped on some of the time.
fixed army upgrade cost bug
fixed no tile outlines in battle
fixed manor upgrade missing wall bug
Prevent map zooming with tutorial bear card showing
merchants & mercenaries to no longer have a hover glow when outside your region.
Prevent story book icon disappearing while options menu is open
fixed vsync/interp settings not saving
fixed slow battle cam scroll
Fix battles autoresolving when the peasants are revolting
fixed fakeorders battle freeze
fixed battle cards not following camera
fixed battle unit missing hover tooltip
fixed tile placement particle render issues
fixed skill tree crash due to missing card instance
Fixed glitch that allowed a player placing a single peasant to place more if holding the button and getting stuck in the wrong state.
Fixed tithe GUI text crash
Fixed AI from trying to upgrade a cathedral.
Fixed armies 50% of time being able to cross enemy region if at border of friendly region
fixed a problem with farmer animations
Prevent newly loaded game hiding some regions in FOW that should be visible to armies
fixed loading screen behind campaign GUI banner
rare crash fixes from crash reports
removed houses on battle camps sometimes appearing
Fixed snow ruins in the editor that should be non snow ruins
fixed disband army menu missalignment
fixed potential half-house on mountain

Changes:
Autoresolve battle when a player got less than 7 tiles to play on.
Tutorial text adjustments
pressing escape to back out of wall mode will no longer open the pause menu.
Modified the pumpkin helmet to only be a Halloween item.
Added Cathedral so there is a ruins form and a constructed form.
Added Cathedral and Cathedral Ruins to the editor.
Modified Cathedral tiles to have ruins.
Disable equipment loss on disbanding armies in tutorial.
Allow ships at sea to see into neighbouring regions
adjusting texture pages for better memory management

0.13.6 (December 6)

0.13.6 (December 6)

New:
- Added avatar outline(mouseover) in army menu
- Modified the new peasant pick / drop system to be actually available to the public

Fixes:
- Fixed tutorial not allowing skill tree edit for some players

Changes:
- Show Autumn at the beginning of the tutorial
- Modified small bits of text for the tutorial

Rising Lords: Prologue Update and 20% Celebratory Discount!

Lords and Ladies!


The time has come for another major update! We present Rising Lords: Prologue! Experience the beginning of the Story Campaign complete with a new and improved tutorial to teach you the ropes. ⚔️

Not only this, but you can grab Rising Lords from now until December 10th for a special 20% discount! Additionally, the Knights & Vikings Bundle is now available! With this special deal you can grab both Rising Lords and Wartile at a special discounted rate! Feels like christmas already 🎄
Check it out right here: https://store.steampowered.com/bundle/23928/

In any case - here's the update and changelog with all the new and exciting additions, changes and fixes!

Rising Lords: Prologue

You can finally experience the beginning of our Story Campaign! Take the role of the young Tankred of Tannheim and take your first steps in the world of Aubelin. This was a big step towards the fully-featured campaign which will continue to be updated during the Early Access phase!
The new campaign also comes with a completely new and improved tutorial that should help especially new players to learn the ins and outs of Rising Lords' systems. Please let us know what you think!

More Quality-of-Life improvements

Thanks to your amazing feedback, we were able to improve the general Quality-of-Life for Rising Lords even further! For example, you can now distribute and manage your peasants with a single mouse button, though for existing players we left the option to use the old left/right mouse button controls. Additionally it should now be much easier to notice when workplaces are occupied and you can finally demolish buildings!
Oh! And your town center might look a bit more christmas-y than before - it's that time of the year after all 🎄

And that's not all! See the full changelog below for everything we added, fixed and improved for this update!

Don't forget: if you'd like to join the community and hang out with us, make sure to check out our Discord. Thank you! 💖

Full Changelog


[h2]0.13.5 (December 3rd) - RISING LORDS: PROLOGUE[/h2]

[h2]New:[/h2]
  • Experience the beginning of our Story Campaign! The tutorial and first chapter of Rising Lords are now available! Assume the role of young Tankred of Tannheim, learn the basics of Rising Lords and play through the beginning of the story!
  • peasant distribution with the left mouse button along with some graphics and infos to support accessibility (community request)
  • added icon to show when a workplace is full.
  • added yellow outline around peasants when player can pick up a peasant
  • demolish buildings (community request)
  • new switch card graphic
  • allow mouse scrolling while over minimap and use left mouse to navigate/drag
  • christmas themed town center
  • new take aim card graphic
  • walls now visually change when targeted or damaged
  • added outlines to merchants + mercenaries when hovered to indicate possible interaction


[h2]Fixes:[/h2]
  • fixed crop tooltip invalid seed projection
  • stables and shed fixes
  • fixed random wall in Colossal Coves map
  • fixed future cow/sheep not subtracting w/ sheds
  • fixed invalid battle unit colors upon load
  • Fixed a crash when unnecessarily checking for hunters.
  • fixed a bug where mercenaries counted as population and caused problems in max armies.
  • fixed a problem with recurring "neverending winter" event causing every winter to last 2 turns.
  • fixed missing beggars after battle
  • fixed GUI descriptions that needed a space
  • fixed a bug where archers where unable to attack units behind walls
  • Fixed rogue ending up stuck behind an army when dropping on army to infiltrate and it fails.
  • modified rogue failure to infiltrate to only show one death notification.
  • fixed crash upon MP victory
  • a few other rare crash fixes
  • fixed more dynamic token outlines.


[h2]Changes:[/h2]
  • changed background clear to match seasons
  • efficiency improvements for end of turn
  • image editor improvements
  • removed livestock warning if shed is protecting all livestock

Get 20% Off During Steam Autumn Sale

[h3]Good day Lords and Ladies![/h3]

We're really happy to let you know that as part of this years' Steam Autumn Sale, you can get Rising Lords for 20% off from now until December 1st!
This is a great opportunity to check out the game and the recent updates we introduced during last months' Halloween Update!

Check it out, hop into some multiplayer matches and let us know your thoughts and opinions! 💖

Meanwhile, we're still very hard at work on our next big update, which should be ready for you very soon!

Thank you so much for your ongoing support and to the new players coming in: a hearty welcome to you!