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Scenario Alpha 0.1.5

scenario alpha 0.1.5

Mainly performance improvements for battles and end turn. tooltips and GUI rework take a little more time but are on the list.

Bugfixes:
-Prevent text falling off the bottom of the tooltip

New:
- Added bishop happiness to the tooltip

Changes:
- crash reports updated
- Many performance improvements. We are still on it, trying to make things as smooth as possible!

scenario alpha 0.1.4

scenario alpha 0.1.4

All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.

Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players

New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions

Changes:
Bailiff now gives 40% more tax
Manor sprites changed

scenario alpha 0.1.3

Bugfixes:
- fixed several crashes associated with leaving battles before they are finished. you should now be able to leave any time.
- fixed several reported crashes regarding cards, card hovering etc.
- fixed a reported crash upon zooming on a non existing unit with obj_camera
- fixed a minor issue where tiles where not displayed correctly
- peasant placement area is now more generous when zoomed out
- Fix for peasants all going back to one workplace, allowing more peasants onto field etc. than should be allowed
- fixed several issues with the "bind" skill card. should be available again soon.
- solved a minor bug associated with unit numbers

New:
- in multiplayer, the player dropping in for the AI can now see the armies before deciding
- otherwise invisible armies (garrisons) are now also shown before battle
- zooming now takes the mouse position into account

Join the Closed Scenario Alpha!



Hi everyone! Next Alpha phase with scenario gameplay will start December 20th 2019, you can join here: signup.risinglords.com

Here is the new Trailer: https://youtu.be/j8dTS_kumX4

what is it about? Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage! manage your counties, decide on rations, tax and fieldwork, build mighty cities and castles! forge weapons, raise armies and conquer the land with the strong battle mechanics some of you already know from the last alpha.

Full simultaneous multiplayer! Try it out with a friend! :)

Thanks and Cheers!

Chris













Scenario Testing Phase with Keys will soon be announced!

HI Everyone!

Not long and we will start the new Alpha phase. This time it is all about scenario gameplay.

Manage your serfs to fight and die in your name... or let them prosper, and use them to work on your fields or smithy.

Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities and castles. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

This will also include all the battle gameplay from the old alpha test as well as multiplayer and/or AI to fight against.

stay tuned!

Cheers!