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Rising Lords News

scenario alpha 0.1.12

scenario alpha 0.1.12 (together with 0.1.11)

Hotfix for a crash that occured to some new players

Bugfixes:
- fixed a crash that could occur when no name was set for the lord
- color crash fixed
- merchant + and - now work as intended again

New:
- Added livestock death notice to prevent players from losing their animals for not putting them on fields

Changes:
- Larger area to drop peasants on
- made bottom gui numbers bigger


Apart from that we have succesfully tested workshop functionality for maps.
The Editor gets a little visual polish now and after that we will be able to enable it for all of you :)

scenario alpha 0.1.10

scenario alpha 0.1.10
Small patch.
Mainly fixing bugs related to the new map system we need for the workshop functionality.
Please remember that as always, starting a new game is much more stable than loading old ones.
But we don't want to wipe your savegames this time.


Bugfixes:
- fixed a bug with cycling through empty maps
- fixed quick battles not working
- fixed a few multiplayer crashes
- esc key for menu is now working again
- all the remaining reported crashes should now be fixed or logged so that we can fix it in case it happens again.

New:
- Added exclaimation point instead of army symbols when an enemy army is on your border

scenario alpha 0.1.9


scenario alpha 0.1.9

small patch.
Working on the map editor to make it available for you guys. Currently looking into Steam workshop for it.
Bugfixes, 1 crash fix. No other single player crashes were reported during the last days. :)

Bugfixes:
- Re-added DX9c check for shader support.
- Fixed moving from one region to another not updating the eat buttons.
- Fixed AI battle skip to not show blank tiles afterward when FOW territory updates.
- Fixed region conquer not updating the bottom GUI.
- Fixed undefined drop notifications that used dictionary codes not found in the language files.
- Fixed picking up peasants from workplaces not triggering a HUD refresh.
- Fixed hollow tiles appearing with long camera zips to battles across the map
- flushing battle data before every battle to avoid corrupted datab eing carried over
- Fixed build messages are shown in next turn.
- Fixed purple camp flag
- Fixed create army tooltip not going away if the player scrolled out of own area which destroys the create army button.
- Fixed GUI tooltips being open when options menu was open.
- Fixed create army button staying destroyed from a special set of circumstances.
- Fixed freeze with season transition caused by weather fade taking a lot of time.

Changes:
- maps are now filtered according to the number of players you set

scenario alpha 0.1.8

scenario alpha 0.1.8

small patch mainly for better crash report functionality.

Bugfixes:
- Fixed ugly wall mode text.
- Fixed GUI not refreshing when the player is out of wall mode.
- Fixed exiting wall mode and getting stuck with a hover wall.
- Added wall mode preview.
- Modified radial menu zoom
- Added accurate garrison number to the garrison army when it appears instead of 0
- Added player names to battle messages instead of Player 101 etc.
- added a saveguard to make sure there is always a region active


Changes:
Changed the bug report window to be more user friendly and less ugly.


scenario alpha 0.1.7

scenario alpha 0.1.7

Should be live in the next 30 minutes.
Mainly fixing problems caused by the new HUD. Added more log data for the few remaining crashes we were not able to reproduce.

Bugfixes:

- Fixed eating icons to start enabled
- Fix a few army general issues that crashed at end turn
- Fixed host disconnect crash
- Fixed tooltips for main menu
- fixed isse with eat food buttons not initializing correctly and not displaying correctly or showing the right text.
- fixed issue with new HUD blocking the bottom of the merchant screen
- Fixed no price description for upgrades and walls
- Fixed HUD not getting refreshed from fields and smiths
- Fixed smith equipment manufacruring icon not updating when equipment production is changed.
- fixed an issue with one man armies. that was already in a hotfix
- pathfinding for mounted units improved
- Fixed a rare crash revolving around scr_find_building_cost trying to use a tile that doesn't exist.
- Fixed garrison numbers not appearing in HUD at start of map until hovering over GUI
- Fixed food rations changes from notifying that you can only afford whatever you were just at.
- Fixed uncommon issue of GUI tool tip having the wrong font.
- Emergency "destroy season transition object" with a 5 second timer. so that we can narrow it down and see hof often it happens.
- Fixed potential GUI green text issue
- Fixed the pond issue caused by chapels being upgradable
- wolves are temoprarily disabled because they seem to eat all the animals
- Fixed HUD hover not working when zooming out and chaos ensues.
- Added pressing escape to close radial menus which should fix some issues.
- Added prevention of escape key to open options menu while radial menu is open.
- Modified radial menus to zoom to an appropriate area to prevent further issues, possibly more unseen.
- Modified the method to trigger HUD tooltips so player tooltips can be viewed in other regions, when regional tooltips cannot be viewed.

New:
- 3/4 player battles in scenarios are now testable and are not automatically calculated
- you can now load saves from the scenarios
- level 2 in gives more happiness per peasant


Changes:
- further improved GUI tooltips
- Changed icon for "eating not allowed" to make it more obvious
- Army disband happiness mechanic changed to match recruitment and update mechanic