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scenario alpha 0.1.6


scenario alpha 0.1.6

Dear Community,

Big patch. In case you encounter problems, you can always load the "previous" branch in the steam beta settings. But we will try to hotfix asap in such a case.
We are greatful for everyone sending uns the automated bug reports. Rest assured that we don't collect any data except the savegame, crash text and in some cases game internal log data.
But most often there is no description added by the user so that it is hard/impossible to reproduce the crash. So please give us more infos on what you were doing last or supply your email adress for questions.
Thanks you very much!

Anyway, fixed about half of the crashes that were reported and solved the black tiles that were seen on Nookriums youtube video. Also implemented the new GUI!
And a lot of minor improvements :) Started adding more log info for the crashes we were unable to reproduce and continued the work on language support preparations.



Bugfixes:
- Fixed middle mouse movement not triggering the tile refresh (in battle too) leading to black tiles
- Fixed a crash in battle connected to
- Fixed a crash with the message system
- Fixed missing obj_map_tiles from quick and custom battles
- Fixed a crash with the fog of war manager
- Fixed a crash with the special figure tokens travelling to invalid tiles
- Fixed a crash with AI placement
- Fixed a crash with setUnitRange
- Fixed an out of range battle crash
- Fixed a Multiplayer crash after one player conquers a certain region
- Fixed title refreshes when panning to a battle from a save game
- Fixed skill tree crash from pressing escape while cards are in motion and the obj_skill_tree gets destroyed
- Fixed within_view tiles not refreshing when screen pans over HUD rather than over map
- Fixed the ability to edit your army using a rival's resources by hovering over their region when editing your army
- Fixed blank tiles when right clicking to make a radial menu appear
- Fixed non editable armies from having merge + edit menus showing up rather than merge + view menus
- Fixed concede leading to a conquered region
- Fixed a bug with the menu background being of poor quality
- Maps for less than 4 players now only allow for the correct number of players in the lobby
- Fixed hunter getting stuck and not moving to trees.
- Fixed mini map dropping a hunter without a forest causing the hunter to slide toward a town, under an army.
- Fixed dropping a hunter on a tile that would allow him to stay under an army hidden (different than the mini map drop)
- Fixed bishops (and probably bailiffs) being the incorrect color when picked up caused by owner not being dh_dynamic[? "owner"].
- Fixed a rare beggar crash from loaded save file.
- Multiplayer games now end when one player has lost everything

New:
- complete GUI rework and more tooltip text
- All players get message when creating special characters
- Added the "Inn" Building
- Added new input box graphic
- Wasteland clearing notice
- garrison amount is now shown for owned regions

Changes:
- Drinking peasants (happiness boost) are on the inn, peasants on the town center are just hand peasants
- ready button for Multiplayer lobby is now in the right place
- Added brightness to the "show regions function" colors to be less subtle
- adjusted fog of war around playable areas
- performance improvements
- increased distance between armies on the same waypoint
- Modified tooltip box to pop up above the cursor so the cursor isn't blocking half of it

Issues with the message system

currently hotfixing an issue with the notification system crashing. reverted the game version back to 0.1.4 so the performance will be a bit slower for a few hours until we uploaded the fix. Sorry for the inconvenience :)

Scenario Alpha 0.1.5

scenario alpha 0.1.5

Mainly performance improvements for battles and end turn. tooltips and GUI rework take a little more time but are on the list.

Bugfixes:
-Prevent text falling off the bottom of the tooltip

New:
- Added bishop happiness to the tooltip

Changes:
- crash reports updated
- Many performance improvements. We are still on it, trying to make things as smooth as possible!

scenario alpha 0.1.4

scenario alpha 0.1.4

All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.

Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players

New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions

Changes:
Bailiff now gives 40% more tax
Manor sprites changed

scenario alpha 0.1.3

Bugfixes:
- fixed several crashes associated with leaving battles before they are finished. you should now be able to leave any time.
- fixed several reported crashes regarding cards, card hovering etc.
- fixed a reported crash upon zooming on a non existing unit with obj_camera
- fixed a minor issue where tiles where not displayed correctly
- peasant placement area is now more generous when zoomed out
- Fix for peasants all going back to one workplace, allowing more peasants onto field etc. than should be allowed
- fixed several issues with the "bind" skill card. should be available again soon.
- solved a minor bug associated with unit numbers

New:
- in multiplayer, the player dropping in for the AI can now see the armies before deciding
- otherwise invisible armies (garrisons) are now also shown before battle
- zooming now takes the mouse position into account