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Alpha 0.7.0.4 Update Log

Warning: Due to our new furniture system, all items that stored in furniture will be lost after loading the save in this game version. So move all your items out of your furniture before updating!


Major Update:
• Placing and Building System:
We fully remade the placing system, all functions got upgraded and ready for future extensions
1. Switch to Origin: Now building marks or other deployable items can be switched back to its original item when placing on ground. And you can always switch between all the possible placing methods now, making the system more customizable.
2. Place Underwater: Most of the items now can be placed underwater.
3. More Walls: We designed a new algorithm to generate walls. Now all triangular walls can be generated no matter the shape or rotation of them. And all on-plane rectangular walls also can be fully generated. Walls can be rotated around its Z axis when placing allowing you to build horizontally aligned wood walls and vertical placed leaf walls.
4. Add Fuel through Placing: Now when you placing a fuel item near a campfire, it will automatically consider it as an Add-Fuel action.
• Remade Furniture System:
We also remade the whole furniture system. All furniture parts are made directly through Crafting System and using the new placing system to assemble them together
1. Added furniture planes, frames and boxes for all three sizes, and the recipes to craft them
2. Changed the furniture upgrade method, now you don’t have to use F key to choose the desired part and put materials in, all parts of furniture can be directly focused by looking at it. And when you are holding legit upgrading materials, you will be able to place the material on the furniture part and get one surface upgraded. You can use mouse wheel to change the surface you want to upgrade if there are multiple surfaces in one part, and each surface can be upgraded into a different material.
3. Furniture Storages: unlike the old system, this new system does not auto-calculate storages based on the shape of the furniture, instead you need to pre-make a storage furniture part (boxes) in the Crafting System and upgrade all surfaces of it to make it able to store items.
• Important New Items: More than 10 new items are added in this update
1. Fallen Trees: In Mangrove and Swamp biomes, we added fallen trunk, dead stump, rotten trunk and rotten stump these 4 kinds of scenery items to offer more wood resources and fungi growing places.
2. Fungi: On the ground of Mangrove and Swamp or rotten trees, there will grow several different fungi. Now there are 6 kinds of mushrooms and 2 types of polypore. 2 of the mushrooms are poisonous but the poison effects are not finished yet, they will come in future updates.
3. New Tools: Added Fish Spear and Coconut Canteen. The canteen can store water and get carried with you, it is sealed with a wooden cork so inner water won’t spill out when you drop it on ground. It also can be hung on your belt. The fish spear has a larger attack area and can deal more damage to its target, very good at spearing smaller fishes.
• Metabolism System: We adjusted many algorithms and data to make the metabolism system more balanced and realistic
1. Reduced digesting and nutrition absorbing speed to allow food provide energies in longer time range
2. Changed the algorithms of Bacteria growth in intestines to make intestinal diseases behave more realistically
3. Adjusted all nutrition, pathogen data for food items
4. Adjusted diseases’ duration and influences to make them more realistic

Added:
1. Added muscle texture for male character, it will blend in when your fat rate is getting lower
2. Added half thin stick, major material for furniture along with thin stick
3. Added confirmation window for deleting saves
4. Added confirmation window for loading old saves in new game version
5. Added recipe to cut green coconut into coconut
6. Incisors in mouth determine how much volume you can eat by one bite. When the teeth got broken, you may not be able to eat some hard food
7. We added an algorithm to transfer old walls data in the save files into the new walls generating system to make game saves back-compatible
8. Thin sticks now are stackable
9. Added fruit dropping function for coconut trees, now you’ll be able to find green coconuts around big coconut trees
10. Added pour/take water animations for the coconut canteen
11. Food items will adjust their edible volume based on their sizes
12. A preview will be shown when trying to add fuel into campfire, indicating the volume you are adding in.

Changed:
1. Changed the appearance of Dirt Pile, making it looks better.
2. Changed the appearance of Wooden Spear, making it looks more primitive
3. Changed fishes’ AI logic, making them be able to swim in shallow water

Fixed:
1. Fixed: when setting fire, the hands and arms are not animated correctly
2. Fixed: plowing ground with a hoe can enable scenery items’ physics
3. Fixed: camera position issue when crafting on a stump workbench
4. Fixed: water dripper cannot affect the water collecting speed for the storage under it
5. Fixed: food edible volume got reset after been roasted
6. Fixed: muscle can keep grow even if the character never used his/her stamina
7. Fixed an error message popping up when ficus fruit getting rotten
8. Fixed an error message popping up when adding stacked materials into building marks
9. Fixed: building upgrade related warning cannot be shown correctly