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Survisland News

"Survisland" V1.012 update

"Survisland" V1.012 update is as follows:

*Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat

*Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.

*Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable

*Fixed the issue where the wooden box recipe was placed too far apart

*Added crafting recipes for iron tools

*Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.

*Now when increasing strength experience points, there will be a corresponding decrease in protein

*Fixed the issue of incorrect display of taxidermy icons

*Optimized the basic data of some props

*Increased meat production of animals

*The blood recovery data of fish meat has been corrected to correspond to the meat pieces.

*Check interaction height limit for anvils

*Allow the length of the side of the trailer to overflow

*The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack

*Fixed the situation where throwing props become larger when thrown on the body of a creature

*Fix the bug that occurs when creatures are thrown to death

*Fixed the issue where the character would not follow the boat when sitting on a chair

*Add a decay function to animal carcasses, which will directly destroy and degrade them after decay.

*Enable the bronze saw to be hung on the belt

*Added damage products to looms

*Add repair function for boats

*The forging UI needs to be hidden by the hide UI command

*Add different growth stages to growing props, and use different damage products when damaged

"Survisland" V1.011 update

"Survisland" V1.011 update is as follows:

* Added Bronze Arrows, Bronze Arrowheads, Bronze Arrow Recipe and Bronze Arrowhead Forging Recipe

*Fixed an issue where the Anvil recipe could not be interacted with

*Fixed the problem of new smelting furnace displaying iron ingots directly

*Fixed the problem of missing localized language when placing recipes

*Fixed the problem of small branches falling under the terrain after the large branch processing recipe is completed

*Fixed: Grilled meat would burn quickly

*Fixed: Cooked props do not show progress bar on grill

*Fixed: Grill continues to cook food after being removed from campfire

*Fixed: Multiple props cannot be dragged and transferred between containers in the backpack interface at one time

*Fixed: Dragging props in the backpack caused the props to get stuck and no longer interact.

"Survisland" V1.010 update

"Survisland" V1.010 update is as follows:

*Added rabbit nests to each island

*Fixed: The smelting furnace does not display completed iron ingots after smelting iron

*When climbing a ladder on a moving ship, the character cannot stand firmly when entering the ladder climbing action and finally climbing the ladder.

*Climb obstacles on a moving ship. After completing the action, the character cannot stand still and will fall off.

*Optimized the production recipe of the original defense machine

*Added iron sheet forging recipe

*Add the ability to dismantle immovable man-made props

*Fixed the issue where the anvil block recipe could not be filled with more than 10 materials

*Fixed the problem of some props and characters passing through the mold after being stacked

*Fixed the issue where limestone blocks were displayed incorrectly at night

*Optimized the shark's attack logic to make it more aggressive

*Optimized the coconut crab attack distance determination

*Adjusted the placement logic of the drag board. Now props that are too high cannot be placed on the drag board.

"Survisland" V1.009 update

"Survisland" V1.009 update is as follows:

* Combine carpentry and weaving skills to unlock primitive defense machines and primitive looms

*Working on thread machines and looms can increase sewing skill experience

*Optimized the modeling effects of defense machines and looms

*Fixed: The drag board will fly into the sky after being loaded with props.

*Fixed: When large props such as logs are placed on the trailer, the props will disappear

*Added a recipe for smelting iron ore to produce iron ingots for the smelting furnace.

*Optimized the behavior of sharks and coconut crabs so that sharks will not dive to the bottom when they are seriously injured and escape, while coconut crabs will hunt coconuts throughout the night

*Increased shark attack distance

*Added bear, stag, and female anatomy recipes

* Added recipes for making bear head specimens, stag head specimens, and female deer head specimens

*Added the recipes for making bear specimens, stag specimens, and female deer specimens

"Survisland" V1.008 update

"Survisland" V1.008 update is as follows:

*Fixed: When the archive is too large, the host cannot synchronize the archive to the client player, causing players who join the room later to get stuck in the loading interface.

*The restrictions on the measurements of props that can be placed in backpacks have been removed. Now props can be loaded as long as the backpack capacity is not full.

*Optimized the size calculation when items are placed in the backpack

*Fixed: Players cannot see the Iron Ore resource in the scene due to a rendering issue

*Fixed an issue where iron ore data was missing resulting in no iron ore in the entire game

*Fixed the issue where iron ore props would fall into the ground without collision

*Fixed: Large pieces of animal meat do not have corresponding icons after state changes such as rottenness or roasting

*Fixed: The freshness color of the backpack interface and the freshness color of the durability bar in the floating prop information are out of sync

*It has been fixed that props that are not rotten or fresh have full freshness after loading.

*Fixed: Forging a high-damage weapon head does not inherit the attributes after being made into a weapon.

*Fixed: Before the props that are about to rot are dried on the drying rack, the freshness will be reset when removed.