"Survisland" V1.012 update
"Survisland" V1.012 update is as follows:
*Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat
*Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.
*Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable
*Fixed the issue where the wooden box recipe was placed too far apart
*Added crafting recipes for iron tools
*Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.
*Now when increasing strength experience points, there will be a corresponding decrease in protein
*Fixed the issue of incorrect display of taxidermy icons
*Optimized the basic data of some props
*Increased meat production of animals
*The blood recovery data of fish meat has been corrected to correspond to the meat pieces.
*Check interaction height limit for anvils
*Allow the length of the side of the trailer to overflow
*The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack
*Fixed the situation where throwing props become larger when thrown on the body of a creature
*Fix the bug that occurs when creatures are thrown to death
*Fixed the issue where the character would not follow the boat when sitting on a chair
*Add a decay function to animal carcasses, which will directly destroy and degrade them after decay.
*Enable the bronze saw to be hung on the belt
*Added damage products to looms
*Add repair function for boats
*The forging UI needs to be hidden by the hide UI command
*Add different growth stages to growing props, and use different damage products when damaged
*Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat
*Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.
*Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable
*Fixed the issue where the wooden box recipe was placed too far apart
*Added crafting recipes for iron tools
*Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.
*Now when increasing strength experience points, there will be a corresponding decrease in protein
*Fixed the issue of incorrect display of taxidermy icons
*Optimized the basic data of some props
*Increased meat production of animals
*The blood recovery data of fish meat has been corrected to correspond to the meat pieces.
*Check interaction height limit for anvils
*Allow the length of the side of the trailer to overflow
*The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack
*Fixed the situation where throwing props become larger when thrown on the body of a creature
*Fix the bug that occurs when creatures are thrown to death
*Fixed the issue where the character would not follow the boat when sitting on a chair
*Add a decay function to animal carcasses, which will directly destroy and degrade them after decay.
*Enable the bronze saw to be hung on the belt
*Added damage products to looms
*Add repair function for boats
*The forging UI needs to be hidden by the hide UI command
*Add different growth stages to growing props, and use different damage products when damaged