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  3. Alpha 0.7.2.3 Update Log

Alpha 0.7.2.3 Update Log

Added:
• Added snap points for triangular slope foundations on many other foundations, to enable more combinations
• Added Direct Upgrade button on buildings in Creative Game Difficulty. Allowing you to upgrade any building without feed in materials
• Added Placing Snap function for Crafting’s Creative mode. Now when the item location indicators show up, cursor picked items will snap to the correct place and rotate to the correct rotation when you put them near an indicator. This function is disabled in Hard Game Difficulty
• Added three Setting Fire related missions: create a wood pile, craft a thin stick and craft a drill board.

Changed:
• Opened all recipes in Easy Game Difficulty, all recipes can be auto-crafted; under Normal Game Difficulty, you’ll not have the ability to auto-craft most recipes at first, but in Creative Mode you’ll have the ability to snap items to their correct locations; there will be no snap function in Hard Game Difficulty, and almost all recipes are hidden.
• Pallets will continue to check whether it’s flipped or not after you stopped dragging, this will allow pallets to drop on-board items when flipped without dragging.
• Added speed limits for pallets to avoid them getting launched into air.

Fixed:
• Fixed the issue where building colliders won’t stream, this will boost performance when there are a lot of buildings
• Fixed the issue where picking mid branch will force you to drop on-hand branch, but they should be stacked directly on hand.
• Try to fix pallet weird movement caused by stacked items
• Fixed: resources data can get lost if you quit game and reload when upgrading walls
• Fixed: Full stomach warning after attacking
• Fixed: Triangular Slope Foundation does not have a stone upgrade
• Fixed: Trees do not regenerate health 24 hours after player’s last attack(only when the tree is not fallen)
• Fixed: Red line errors when returning to main menu
• Fixed: The preview model was not reused while placing buildings, this caused extra memory cost