Alpha 0.6.0.5 Update Log
Added:
• 4 sizes of fish meat, each with Fresh, Roasted, Burnt and Rotten states.
• Added Roasted, Burnt and Rotten states to the fishes
• Added roasting and rotting functions to all 13 fishes items, they now can be roasted in fire and rotten through time
• All fishes items can be destructed into fish meat in all states (the state of the meat will follow the fish’s state). Smaller fishes can be eaten directly.
• Added dynamic size to all items, the times a food item can be eaten or the product amounts when destructing an item will be multiplied by the dynamic size, also the appearance (size) of items will also change accordingly.
• Added the key notification for switching stances when carrying a throwable item.
• Added new eating sound effects, no fresh apple sound for bananas or fish meat
Changed:
• Reconstructed all resources for the whole project to avoid texture corruption
• Shorten the fishes’ visual distance, but increased their range to detect vibrations
• Glitch Reset button now can pull you up to terrain surface if you are under it caused by some bugs.
• Reduced the speed multiplier for throwing damages
• Increased the health amount for fishes, and the influence by their sizes
• Increased the sizes of fiber baskets and fiber backpacks
Fixed:
• (Need Tests) Trying to fix the locale issue that can cause terrains unable to generate and the loading progress can stuck at 75%
• Fixed the continuous raining sound even after the rain stops
• Fixed the continuous burning effect on transformation items, can cause roasted food get burnt even out of fire.
• Fixed: campfire may not show fire effects when setting fire after extinguished.
• Fixed: Attached items cannot be load and saved correctly
• Fixed: you can attach items to an item that already is full of attachments, and the new added item will overlap with other attached items
• Fixed one error that can spawn the character underwater when loading the game
• Fixed: Door frames can be invisible for a while if you look at it in a certain distance
• Fixed the error thrown when putting a door to a door frame
• Fixed the NaN wetness of the character in some circumstances.
• Fixed the issue that caused mattress not able to be put inside buildings
• Fixed the issue that all vegetation can be invisible after loading a saved game
• Fixed: The character cannot be built if you are loading a saved file with animal items in hand
• Fixed the continuous error throwing when character is standing on a furniture
• Fixed the highlight issue with Sharp Stone Pickaxe
• 4 sizes of fish meat, each with Fresh, Roasted, Burnt and Rotten states.
• Added Roasted, Burnt and Rotten states to the fishes
• Added roasting and rotting functions to all 13 fishes items, they now can be roasted in fire and rotten through time
• All fishes items can be destructed into fish meat in all states (the state of the meat will follow the fish’s state). Smaller fishes can be eaten directly.
• Added dynamic size to all items, the times a food item can be eaten or the product amounts when destructing an item will be multiplied by the dynamic size, also the appearance (size) of items will also change accordingly.
• Added the key notification for switching stances when carrying a throwable item.
• Added new eating sound effects, no fresh apple sound for bananas or fish meat
Changed:
• Reconstructed all resources for the whole project to avoid texture corruption
• Shorten the fishes’ visual distance, but increased their range to detect vibrations
• Glitch Reset button now can pull you up to terrain surface if you are under it caused by some bugs.
• Reduced the speed multiplier for throwing damages
• Increased the health amount for fishes, and the influence by their sizes
• Increased the sizes of fiber baskets and fiber backpacks
Fixed:
• (Need Tests) Trying to fix the locale issue that can cause terrains unable to generate and the loading progress can stuck at 75%
• Fixed the continuous raining sound even after the rain stops
• Fixed the continuous burning effect on transformation items, can cause roasted food get burnt even out of fire.
• Fixed: campfire may not show fire effects when setting fire after extinguished.
• Fixed: Attached items cannot be load and saved correctly
• Fixed: you can attach items to an item that already is full of attachments, and the new added item will overlap with other attached items
• Fixed one error that can spawn the character underwater when loading the game
• Fixed: Door frames can be invisible for a while if you look at it in a certain distance
• Fixed the error thrown when putting a door to a door frame
• Fixed the NaN wetness of the character in some circumstances.
• Fixed the issue that caused mattress not able to be put inside buildings
• Fixed the issue that all vegetation can be invisible after loading a saved game
• Fixed: The character cannot be built if you are loading a saved file with animal items in hand
• Fixed the continuous error throwing when character is standing on a furniture
• Fixed the highlight issue with Sharp Stone Pickaxe