1. Survisland
  2. News
  3. Alpha 0.6.0.9 Update Log

Alpha 0.6.0.9 Update Log

Major Optimization Overhaul:
By using a new method to render all the environments in the game, greatly reduced terrain generating time (the most time consuming process when loading a save or start a new game), greatly increased in-game frame rate and reduced the huge performance spike when new terrain tiles are generated during runtime.
Note that due to the new method of vegetation spawning and rendering, loading old saves can result in trees grown in your house or even a huge rock boulder can be spawned in your home. Strongly suggest you to start a new save after this update, but you still can load your old saves and clear all the newly spawned environmental resources manually.

Major Added New Feature:
Universal floating system: Now almost all items that with smaller density than water can float (some minor items are skipped with this ability due to the performance cost on this system).
There are two kinds of floating methods we’ve integrated: A simple floating method with less performance cost for small items like sticks, branches. The other one is physics based floating system with accurate calculations to simulate large objects like trunks and bananas clusters. The latter one can also be used on boats or ships physics when they come out.
Though don’t throw too many items into the water, there can be a huge cost when over a hundred items floating simultaneously.

Added:
• Added a graphic option to open fire light shadows, only enable this with high-end graphic cards to enhance realism visually.
• Added deflections when projectiles enter water, and a maximum depth each projectile item can reach under water before floating up.
• Added a new function to allow stackable items be directly picked up when its bundle is already in hand. (You can continuously pick up coconut leaves and they’ll just stack on your hand automatically)
• Added a function for square roof to rotate around Y axis, the corresponding key is also shown when placing a roof. (default key is F)
• Sugar cane chops and short tools now can be attached to backpacks

Changed:
• Increased the radius of the pillar models for wood walls
• The recycle button in inventory panel now will not throw out attached items
• Largely increased the time needed for roasted items get scorched by fire, and increased the temperature changing speed for items to further reduce heat linger effects.

Fixed:
• Fixed the issue where damaged buildings cannot be repaired.
• Fixed a null reference error when spearing some fishes, they now can be correctly turned into dead fishes.
• Fixed the description and progress bar’s color for burnt items in fire, they used to show roasting on them when they are actually scorching.
• Fixed a texture error for roasted and burnt rock fish, they used be shown as a fresh fish rather than a roasted or burnt one.
• Fixed the sea surface cut off on bottom of the screen when look down to the sea on a high place.
• Fixed a transformation system related issue that can cause rotten items’ remains teleport and stick on character’s hands.
• Fixed an issue that caused loaded buildings having wrong materials.(Leaf walls got wooden chop sound and particle effects is caused by this issue)
• Fixed: when dropping an item from attach point in inventory panel by pressing Q can cause the item floating in air.
• Fixed an issue that preventing a long support mark be switched into a short one when there is no foundation under it.
• Fixed: the flint spear’s icon does not change according to its shaft’s species
• Fixed: the long torch has the same length as the short one in inventory
• Fixed: water collector’s collecting speed does not follow the timescale
• Fixed: when returned to the main menu then enters the game again, all trees will not move with the wind.
• Fixed a formula flaw that caused projectiles to float up when thrown downwards.