"Survisland" V1.008 update
"Survisland" V1.008 update is as follows:
*Fixed: When the archive is too large, the host cannot synchronize the archive to the client player, causing players who join the room later to get stuck in the loading interface.
*The restrictions on the measurements of props that can be placed in backpacks have been removed. Now props can be loaded as long as the backpack capacity is not full.
*Optimized the size calculation when items are placed in the backpack
*Fixed: Players cannot see the Iron Ore resource in the scene due to a rendering issue
*Fixed an issue where iron ore data was missing resulting in no iron ore in the entire game
*Fixed the issue where iron ore props would fall into the ground without collision
*Fixed: Large pieces of animal meat do not have corresponding icons after state changes such as rottenness or roasting
*Fixed: The freshness color of the backpack interface and the freshness color of the durability bar in the floating prop information are out of sync
*It has been fixed that props that are not rotten or fresh have full freshness after loading.
*Fixed: Forging a high-damage weapon head does not inherit the attributes after being made into a weapon.
*Fixed: Before the props that are about to rot are dried on the drying rack, the freshness will be reset when removed.
*Fixed: When the archive is too large, the host cannot synchronize the archive to the client player, causing players who join the room later to get stuck in the loading interface.
*The restrictions on the measurements of props that can be placed in backpacks have been removed. Now props can be loaded as long as the backpack capacity is not full.
*Optimized the size calculation when items are placed in the backpack
*Fixed: Players cannot see the Iron Ore resource in the scene due to a rendering issue
*Fixed an issue where iron ore data was missing resulting in no iron ore in the entire game
*Fixed the issue where iron ore props would fall into the ground without collision
*Fixed: Large pieces of animal meat do not have corresponding icons after state changes such as rottenness or roasting
*Fixed: The freshness color of the backpack interface and the freshness color of the durability bar in the floating prop information are out of sync
*It has been fixed that props that are not rotten or fresh have full freshness after loading.
*Fixed: Forging a high-damage weapon head does not inherit the attributes after being made into a weapon.
*Fixed: Before the props that are about to rot are dried on the drying rack, the freshness will be reset when removed.