"Survisland" V1.010 update
"Survisland" V1.010 update is as follows:
*Added rabbit nests to each island
*Fixed: The smelting furnace does not display completed iron ingots after smelting iron
*When climbing a ladder on a moving ship, the character cannot stand firmly when entering the ladder climbing action and finally climbing the ladder.
*Climb obstacles on a moving ship. After completing the action, the character cannot stand still and will fall off.
*Optimized the production recipe of the original defense machine
*Added iron sheet forging recipe
*Add the ability to dismantle immovable man-made props
*Fixed the issue where the anvil block recipe could not be filled with more than 10 materials
*Fixed the problem of some props and characters passing through the mold after being stacked
*Fixed the issue where limestone blocks were displayed incorrectly at night
*Optimized the shark's attack logic to make it more aggressive
*Optimized the coconut crab attack distance determination
*Adjusted the placement logic of the drag board. Now props that are too high cannot be placed on the drag board.
*Added rabbit nests to each island
*Fixed: The smelting furnace does not display completed iron ingots after smelting iron
*When climbing a ladder on a moving ship, the character cannot stand firmly when entering the ladder climbing action and finally climbing the ladder.
*Climb obstacles on a moving ship. After completing the action, the character cannot stand still and will fall off.
*Optimized the production recipe of the original defense machine
*Added iron sheet forging recipe
*Add the ability to dismantle immovable man-made props
*Fixed the issue where the anvil block recipe could not be filled with more than 10 materials
*Fixed the problem of some props and characters passing through the mold after being stacked
*Fixed the issue where limestone blocks were displayed incorrectly at night
*Optimized the shark's attack logic to make it more aggressive
*Optimized the coconut crab attack distance determination
*Adjusted the placement logic of the drag board. Now props that are too high cannot be placed on the drag board.