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"Survisland" V1.012 update

"Survisland" V1.012 update is as follows:

*Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat

*Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect.

*Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable

*Fixed the issue where the wooden box recipe was placed too far apart

*Added crafting recipes for iron tools

*Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files.

*Now when increasing strength experience points, there will be a corresponding decrease in protein

*Fixed the issue of incorrect display of taxidermy icons

*Optimized the basic data of some props

*Increased meat production of animals

*The blood recovery data of fish meat has been corrected to correspond to the meat pieces.

*Check interaction height limit for anvils

*Allow the length of the side of the trailer to overflow

*The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack

*Fixed the situation where throwing props become larger when thrown on the body of a creature

*Fix the bug that occurs when creatures are thrown to death

*Fixed the issue where the character would not follow the boat when sitting on a chair

*Add a decay function to animal carcasses, which will directly destroy and degrade them after decay.

*Enable the bronze saw to be hung on the belt

*Added damage products to looms

*Add repair function for boats

*The forging UI needs to be hidden by the hide UI command

*Add different growth stages to growing props, and use different damage products when damaged