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Survisland News

Alpha 0.6.0.3 Update Log

Added:
• Spear Throwing: Now wooden spear, stone spear and hard stone spear can be thrown when picked on hand (wooden spear needed to be held in right hand). Use “Rotate” key (R by default) to enter throwing mode when held spears, use “Attack” key (RMB by default) to throw the spear out.
• Interactive Animals: fishes and animals now can be attacked by player, dead animals will become portable items to be carried with players
• Attachment System: certain items can be attached to other items through placing action. Like fiber mattress can be attached to

Fixes:
• Fixed: large pottery can be poking through the bottom of the furniture when placed on one.
• Fixed: pottery can be deformed when modifying in some circumstances.
• Fixed: items can be floating after placing
• Fixed the issue caused banana trees bear no fruit
• Fixed: swamp does not grow any sugar canes or cattails
• Fixed: flint blade has no collision with terrain and can drop through it
• Fixed the error about a missing terrain texture
• Fixed: when pick up the limonite chunk character can be dragged to zero origin
• Fixed: weather cannot be loaded after loading the game
• Implemented a method trying to solve the locale issue: when region of your windows system is set to non-english areas, terrain may not be able to generate with an error saying Format Exception and the loading progress will stuck at 75%. But still need more tests to see if this method works.

Alpha 0.6.0.1 Update Log

• Fixed: when item be put into a U shape furniture, it cannot be picked up
• Fixed texture issues with some items (coral and rocks)
• Fixed: sometimes the durability ring is constantly shown when not focusing on items
• Fixed: when chopping the big fan palm, a duplicate will linger on the spot of the fallen tree
• Changed the body temperature value into absolute Celsius degree
• Changed the position of clay lumps when held on hand
• Fixed: when change to low or closed terrain quality, terrain turned to pure black
• Fixed some item’s highlighting issues
• Fixed: player can fall down under terrain when entering the game
• Fixed: items can be floating when dropping them
• Added full collider for furniture planes
• Fixed: doors can be moved after opening and closing actions
• Fixed the issue that coconut shell unable to collect water
• Fixed the issue that some buildings cannot be saved when quitting the game
• Fixed a wrong key tip when placing items
• Fixed the issue that items can stuck on the character after placing
• Fixed: some items cannot be placed, everywhere is invalid
• Fixed: big green rectangles shown when placing a burning torch
• Fixed the issue where the character cannot sleep on the fiber mattress
• Fixed: furniture cannot be moved
• Changed: stone hoe can chop dirt piles out of grass and dirt terrain again

Survisland Alpha 0.6.0.0 Update Log

Major Update:
This is by far the biggest update we’ve made!
Here are the main aspects we’ve added:

1. Modular Furniture System:
Tie 4 thin sticks together on a workbench can bring you the key to our new furniture system!
• There are 3 different furniture marks by size: 1x1, 1x2 and 2x2, so there are 3 sizes of furniture you can make.
• Each size contains two parts: plane and frame. Use planes to form a bottom or a cover, use frames to raise the height of the furniture. You can switch between different shapes and stack the parts together vertically to form an unique looking.
• All furniture parts can be upgraded by 6 different materials, they can change the appearance of the part, also can change the function of the full furniture: like a fully upgraded box can be used as a storage.
• Some specific combinations of the parts can be transferred into predefined furniture, and the latter always contains more functions than their modular counterpart: like an upgraded 1x2 plate can be put on a door frame to act as a door.
• All modular and predefined furniture can be moved around by our new “Move” button on these un-pickable items.
2. Customizable Pottery System:
We’ve added a new resource item called large dirt pile in the mangrove biome, you can obtain lumps of clay from them by breaking them up. Put these clay lumps on a workbench to turn them into a blank pottery. Then you can modify the shape of it and put it into campfire to bake a clay pot or bowl from it.
• There are 4 sizes of the blank pottery, you can use them to make any traditional shapes of pottery.
• The baked clay containers can auto-calculate the volume of water it can store and the water collecting speed in rains by the shape you gave them.
• Pottery containers can also store small items, we’ve combined the functions of storages and water collectors, now you can see how much water is collected in a container through the inventory panel.
• We removed the ability for hoes to take dirt piles directly from terrain, now you’ll have to look for the large dirt pile in mangrove forest to get them.
3. Customizable Character:
We’ve remade the whole character system, and in the new one you can customize the gender and the looking of your character.
• There are several hair, eyebrow and beard styles you can choose for the character.
• Skin color, eye color and all hair colors can be adjusted through HSL sliders, you can pick any color you like!
• There are more than 30 different parameters you can tweak for the face of the character.
• The full body looking of the character will change according to the muscle rate and fat rate dynamically in game.
• We also make new sounds for the female character, and a new set of metabolism database for her. We will implement more gender related physical difference into the game to bring more interesting experiences!
4. Basic Animal AI
We have constructed all the bases for future AI system, and implemented some basic logic and behaviors into it for the first arrived animals:
• Added 13 different fishes, scattered in all three biomes according to their species.
• Fishes have visual and vibration detections to be aware of the surrounding world.
• There are predators and preys; you can find some fishes are chasing others.
• Fishes have different homes and different territories.
• There are different sizes among the same animal species; you’ll find the bigger one is faster, stronger and less agile.
• We’ve created a new character controller for the animals, added some physics simulation to create realistic and smooth movements for the fishes
• Fishes have a local avoidance system to allow them swim among the corals or obstacles in 3D space without a path-finding system.
• We’ll add hunting abilities to the player in the next one or two updates, now players still can do no harm to them.
5. Graphic Improvements
• Lighting changed to volumetric lighting to bring more realism.
• Volumetric clouds with flat clouds to form more realistic skybox.
• Increased the density of grasses.
• Added a new weather effect: foggy. Using volumetric fog.
• Added 6 different underwater weeds for underwater areas in all biomes.
• Added more than 30 types of coral groups into the seabed of shallow biome
• Added giant weed forest for deeper ocean
• Increase the transparency for all water to let you see more underwater stuff
6. Engine Upgrade and Optimization:
The most time consuming part of this update is on the engine upgrade.
The new engine provided more methods to optimize the game but also brings more issues to us, we’ll continue to test and implement these new methods into our game to bring more frame rate to you!

Super Trampers

Alpha 0.6.0.0 Is Arriving!

Greetings Survivors!
After a long waiting, we finally submitted the Survisland Alpha 0.6.0.0 version on a new branch:

alpha_0.6.0.0_unstable

You can choose this test version in the properties of the game through steam's liburary.

This is the biggest update ever!
Contains graphic overhaul, more weather types, modular furniture, pottery, character customization and dozen kinds of fishes!
Detailed update log will be published tomorrow.
Until then, enjoy exploring the new features in Survisland!

Also, let us know when you find any bugs, through steam community or discord.
Cheers!
Super Trampers