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Alpha 0.7.1.3 Update Log

Added:
• Added a panel in creative crafting mode to show all items that’s been put in the working space
• Added product preview in recipe crafting mode and raised the size of the Change Recipe buttons

Changed:
• In creative crafting mode, the recipe selection and product preview panel is moved to the top of its UI column, keeping continuity with the recipe mode.
• Increased all micronutrients absorption speed to avoid data loss
• Crafting mode: the working space representation is changed to transparent white squares from green grids
• Crafting mode: in creative mode, using mouse to place items now will not detect other items, making the action easier to control
• Crafting mode: Now entering crafting mode will not let the character to throw in-hand items
• Crafting mode: selected items will not be thrown out directly after selection, but before actual crafting
• Crafting mode: in-hand items will be taken precedence when a recipe is trying to select a tool or materials
• Crafting mode: in-hand tools will not be dropped after a recipe is finished
• Changed the remains of 2x1 furniture frame to reduce confusion

Fixed:
• Fixed: fiber rope lacks some icons for thatch material
• Fixed a major issue that caused errors been thrown when trying to move furniture
• Fixed: floating items’ location are not saved after leaving the game

Alpha 0.7.1.2 Update Log

Added:
• Added repair function to pallets, when the durability is lower than 95%, the repair button will show up, you’ll need the correct repairing material in hand to repair it.
• Pallet now can float on water reversed, without jiggering around

Changed:
• Optimized AI local avoidance logic, they now can take a detour around small obstacles while moving around
• Now the character can take a piss more often, don’t need to wait till bladder is half full
• Reduced all metabolism speed when the character is sleeping, including digesting speed, urine gathering speed etc.
• Pallets will not get damage when floating on water now
• Adjusted mushroom’s growing seasons and the overall amount of them

Fixed:
• Fixed a critical issue that can cause save files before version A0.6.2.0 can get corrupted when loading
• Fixed: belt items can be stuck in belt when used in crafting mode, also can be stuck in character’s hand if it got destroyed in crafting process.
• Fixed melee weapons won’t trigger water splash particle effects when hit water
• Fixed: the character will not exit dragging state if you let him/her excrete while dragging a pallet
• Fixed: picking an item bundle from a pallet while having the same item bundle in hands can make the bundle remained on the pallet unable to be picked up.
• Bundled items now have correct collision physics
• Fixed an issue that can cause items fall out of buildings after loaded game

Alpha 0.7.1.0 Update Log

Major Update:
Pallet: Newly added two sizes of draggable pallets, you can place items on them and transport them at once.
• The surface of a Pallet can be upgraded as any other furniture. There are 4 areas on a 2x2 pallet and 6 on a 2x3 pallet that can be upgraded. You’ll need to upgrade all the areas before you can use it.
• Point on a fully upgraded pallet when placing an item, you’ll see the available areas on the pallet and the size of current item
• You can rotate the item in all 3 axis when placing it on a pallet, corresponding keys will be shown beside crosshair while placing.
• Pallets have level limits, the two currently added ones can only receive one level of items. But there will be more pallets added into the game which can receive multiple levels of items, then items can be placed on top of another on a pallet.
• Pallets also have size limits for the cargos put into them. Items with large size may not be able to be put on a pallet.
• Pallets will gradually get damage when you drag it around, the bigger the weight load, the greater the damage.
• The speed you can move while dragging a pallet is determined by the weight load on it.
• You’ll also lose stamina if you are dragging an over-weighted pallet.
• Pallets can float on water but the character cannot drag it while swimming yet.
• Pallets can only be used when its surface facing up, if the angle is not right, you can use the reset button to flip it.

Changed:
• Added depth for all storages, now items with exceeded thickness will not be able to be put into the storage.
• Adjusted several items’ sizes to fit current changes on storages.
• Adjusted all storages’ data to fit current functions

Fixed:
• Fixed: some items will show wrong species types when you look at it
• Fixed: Items can disappear when you use the move button to move it around
• Fixed: When loaded an old save from previous versions, you can crash the game by attacking a building foundation or a wall.

Alpha 0.7.0.6 Update Log

Update Logs now can be viewed directly in the game’s main menu, click the info icon right to the version number to open it.

Added:
• Added Update Log button in Main Menu, you can check the update info directly in game!
• Added Fish Bone item, currently has no functionalities
• Added Fillet items with two sizes, can be dried with certain conditions
• Added Dried Fillet items with two sizes, can be cut down into dried fish meat
• Added Dried Fish Meat items with 4 sizes, can only be obtained by destroying dried fillets
• Added Banana Leaf Plate item as a standard furniture material, can be obtained by destroying banana leaves
• Now all dead fishes can float on water
• Now more detail information can be seen in the Digestive System panel
• Salt and other micronutrients can be seen in the Character Info panel
• Added recipes to make torches with thatch
• Added warning pop ups for picking items which you’re standing on
• Long torches now will turn into short torches when burnt out

Changed:
• Mangrove Fruits Cluster now can rot
• Ficus Fruit Cluster now can rot
• Bananas Cluster now can rot
• All 6 Rocks and Huge Rocks now can be mined piece by piece
• Dead Fishes will not turn into a pile of fish meat when got destroyed, they’ll always turn into two pieces of fillets
• Item species and quality will be directly shown in the item info box
• Smoke now will move according to its environment: straight up when wind got blocked
• Changed the model of Palm Leaf, making it looks better
• Changed the model of Plaited Leaf, making it looks better
• Changed the positions of muscle and water icons in Character Info panel
• Adjusted collider size for the 2nd part of the trunks on a Ficus tree to make it easier to chop
• Adjusted pee effects to make it looks better
• Changed the warning context for trying to craft a recipe that you haven’t fully understood
• When calorie level is low, muscles and fat will turn into calorie to sustain the character’s actions. The transfer speed now depend on the current muscle/fat mass of the character, which make strong or fat characters more durable with hunger
• When picking stackable items with the stance of two-handed-hammer, the character used to be using his/her right hand, now it changed to left hand.
• Added Construction type for recipes in Recipe Mode, now only customizable furniture will be shown in the furniture group, other structures will be put in the Construction group.
• Optimized the character’s distance to his/her target when passing fire
• Now needed materials for building upgrade will be shown directly above the building part
• Hunger will not cause bloating now.

Fixed:
• Fixed the icon and description of bloating.
• Fixed: mattress was unable to be placed on foundations
• Fixed: torches cannot be placed vertically on ground
• Fixed: when starting a new game, even if the difficulty option is default on Easy, the actual difficulty was still Normal
• Fixed: exchange attachable items in backpack UI can cause item icons stuck on screen
• Fixed: when the applying action got denied on an upgrade button, the button got disappeared for a while before it reappears.
• Fixed: when placing building supports, the pillar sometimes cannot align with foundations
• Fixed: when placing building supports with angles, the angle marker sometimes failed to show up
• Fixed: digestive system forgot to reset some data after reviving
• Fixed: projectiles that pinned on trees will float in air when the tree got chopped down

Alpha 0.7.0.5 Hotfix Log

Changed:
1. Adjusted male and female daily calorie consumption separately. Reducing calorie needs for both genders.
2. Now protein will keep providing calorie when used to grow muscles
3. Food will be digested and nutrition will be absorbed sequentially according to the order you eat them, rather than simultaneously.
Fixed:
1. Fixed pink wall when loading old saves. This bug was introduced in A0.7.0.4
2. Fixed: wall marks can be placed upon one another on pillar foundations
3. Fixed: water volumes cannot be saved when using pour/take water to transfer water
4. Fixed: rope frame and primitive water dripper cannot be moved