Phoenix Point Firebird Patch Notes 1.30
[p]Quality of Life Changes[/p][p][/p]
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- [p]Partially full magazines are now displayed in base storage.[/p]
- [p]Updated hover information for ammo stored in base storage.[/p]
- [p]In Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.[/p]
- [p]Direct rearrangement of items in the manufacturing and research queues is now allowed.[/p]
- [p]Remaining exact ammo for NPCs is now displayed in Tactical.[/p]
- [p]New UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.[/p]
- [p]No need to open Haven Info to trigger a “Steal Aircraft” mission.[/p][p][/p]
- [p]Pandorans no longer gain bonus research points for losing bases or battles.[/p]
- [p]Threat level on Haven Defence missions now depends on attacking vs. defending force strength.[/p]
- [p]Increased Haven Defense strength bonuses from:[/p]
- [p]Training Zone: 4 → 6[/p]
- [p]Elite Training Zone: 6 → 8[/p]
- [p]TW Fortress: 6 → 8[/p]
- [p]Faction-vs-Faction haven attack frequency (during war) reduced.[/p]
- [p]All Phoenix research times reduced by ~20%.[/p]
- [p]Ammo costs reduced by ~20%.[/p]
- [p]Base building costs reduced by ~20%.[/p]
- [p]Factions’ Final Building time reduced by 50%.[/p]
- [p]All grenade production times set to instant.[/p]
- [p]Manticore and Masked Manticore range increased 2500 → 2600[/p]
- [p]Cybernetics repair cost reduced by 50%.[/p]
- [p]Removed the requirement to control a Processing Site in order to use gathered Ancient Resources.[/p]
- [p]Removed Processing Site POIs from the Geoscape.[/p]
- [p]Removed excavation time and resource cost for excavating Ancient Sites.[/p]
- [p]The Behemoth now attacks Havens only if one of its flyers has visited and returned to it.[/p]
- [p]Additional Behemoth disruption points awarded for:[/p]
- [p]Destroyed Nest: +1[/p]
- [p]Destroyed Lair: +2[/p]
- [p]Destroyed Citadel: +3[/p]
- [p]Behemoth attacks a haven: +1[/p]
- [p]Behemoth corrupts a haven: +1[/p]
- [p]Behemoth destroys a haven: +2[/p]
- [p]Berith weapon count reduced to 3.[/p]
- [p]Abaddon weapon count reduced to 4, HP reduced to 1100.[/p][p][/p]
- [p]Rescue Soldier Mission adjusted to prevent rescued soldiers from being immediately wiped out mid/late game.[/p]
- [p]Ambush missions now give 120 SP and include several loot crates.[/p]
- [p]Goo Duration: 3 → 2 turns.[/p]
- [p]Danchev MG: now applies 3 shred per bullet and range increased 9 → 17.[/p]
- [p]Umbras now instantly die from fire weapons.[/p]
- [p]Ancient Processing tactical maps merged into Ancient Mining map pool.[/p]
- [p]Acheron default target point adjusted to be around the husk instead of the head.[/p]
- [p]Resurrect Corpses no longer spawns Pandorans hosting Umbras.[/p]
- [p]Medkits can now remove Bleed, Poison, and Paralysis from Mutoids.[/p]
- [p]Range 40→28[/p]
- [p]HP 800→600[/p]
- [p]Range 40→28[/p]
- [p]AP 1→2[/p]
- [p]WP 2→10 [/p]
- [p]Umbras now instantly die from fire weapons[/p]
- [p]Damage 90→70[/p]
- [p]Piercing 20→10[/p]
- [p]Speed 26→25[/p]
- [p]Damage 90→Syphon 70[/p]
- [p]Piercing 20→0[/p]
- [p]Speed 26→29[/p]
- [p]AP 1→2[/p]
- [p]Total HP 180, WP 18[/p]
- [p]Speed 8 (12 with intact wings)[/p]
- [p]Perception 20→30[/p]
- [p]Torso: HP 180, Armor 10; no stat bonuses[/p]
- [p]Wings: HP 65, Armor 10; +2 Speed per wing; proper flight-loss indicators[/p]
- [p]Abilities : Take Flight range 20→23[/p]
- [p]Other: Myrmidons are now capturable[/p]
- [p]Acid damage 50→20[/p]
- [p]Death explosion 50→20[/p]
- [p]Gains Acid Immunity[/p]
- [p]Gains Poison Immunity[/p]
- [p]Removed Call Reinforcements[/p]
- [p]Husk: Confusion Cloud; HP +40; Armor 10→0[/p]
- [p]Corruptive Spray: Range 15→30, +Acid 10, mist cone, 2/turn[/p]
- [p]Leap: 1/turn[/p]
- [p]Total HP 900→870[/p]
- [p]Removed Call Reinforcements[/p]
- [p]Husk: Confusion Cloud; Removed Armor Restore; HP +40, Armor 10→0 [/p]
- [p]Arms: Corruptive Spray +Acid 20, range 30, mist, 2/turn[/p]
- [p]Leap: 1/turn[/p]
- [p]Total HP 900→970[/p]
- [p]Removed Call Reinforcements[/p]
- [p]Husk: Pepper Cloud; Removed Corruptive Cloud[/p]
- [p]Resurrect Corpses: AP 2→3, WP 10→12, [/p]
- [p]Husk HP 600→720, Armor 20→0, [/p]
- [p]Arms changed to Goo Spray: Damage 10→30, Goo 10→1, +Acid 10, +Poison 20, 3/turn, HP 150→200 [/p]
- [p]Total HP 900→870[/p]
- [p]Removed Call Reinforcements[/p]
- [p]Head: HP 1200→1180 [/p]
- [p]Husk: Pepper Cloud; Removed Corruptive Cloud;[/p]
- [p]Resurrect Corpses: AP 2→3, WP 10→12[/p]
- [p]Husk HP 750→870, Armor 20→0[/p]
- [p]Arms (Goo Spray): Damage 10→30, Goo 10→1, +Poison 30, 3/turn[/p]
- [p]Total HP 900→910[/p]
- [p]Call Reinforcements: AP 1→2, WP 5→12[/p]
- [p]Husk: Removed Resurrect Corpses; HP 600→720, Armor 20→0[/p]
- [p]Total HP 1200→1120[/p]
- [p]Call Reinforcements: AP 1→2, WP 5→12, Endurance 13→12[/p]
- [p]Husk: Removed Resurrect Corpses + Corruptive Cloud; HP 750→870, Armor 20→0[/p]
- [p]Torso Endurance 15→14[/p]
- [p]Arms swapped to Neurotoxic Spray: WP requirement 2→0, 3/turn, HP 200→150, Armor 20→0[/p][p][/p]
- [p]Fixed bug preventing players from using character skills and causing enemies to skip turns when loading a tactical save.[/p]
- [p]Fixed auto-loss bug when defending a Phoenix Base from a faction attack.[/p]
- [p]Fixed a bug where players were unable to extract a vehicle during a specific Rescue Soldier mission[/p]
- [p]Fixed characters taking excessive damage when moving vertically in fire (jumping/falling through flames).[/p]
- [p]Fixed bug making Ambushes extremely rare after loading a save.[/p]
- [p]Fixed a bug where actors could move into walls in certain Alien Base maps[/p]
- [p]Fixed missing exit zones in a Disciples of Anu Elite Training haven defense mission and in the “Second Initiation”.[/p]
- [p]Fixed bases not automatically powering on after repairing a damaged Energy Generator.[/p]
- [p]Fixed a bug where Instil Frenzy played the wrong sound on activation [/p]
- [p]Fixed Cyclops freezing on death.[/p]
- [p]Fixed Legacy of the Ancients final cinematic not playing.[/p]
- [p]Fixed Umbra sometimes spawning even when its host dies from fire.[/p]
- [p]Fixed Umbra Triton inventory icon and description.[/p]
- [p]Fixed all Acheron types unlocking at the same time instead of progressively during the campaign.[/p]
- [p]Fixed incorrect % value in Confusion Cloud description.[/p]
- [p]Fixed Corrosive Cloud affecting Acheron allies.[/p]
- [p]Fixed Corrosive Cloud applying corruption incorrectly.[/p]
- [p]Fixed Corruption Cloud not applying corruption.[/p]
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