1. Phoenix Point
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  3. The first patch 1.30.1 for “Firebird” has arrived!

The first patch 1.30.1 for “Firebird” has arrived!

  • [p]Fixed an issue where equipping certain mounts would set soldier stamina to 0 when returning to the Geoscape.[/p]
  • [p]Fixed a bug where a soldier having a body part disabled would set their stamina to 0 when returning to the Geoscape.[/p]
  • [p]Fixed an issue preventing Priest Body and Leg armor from being manufactured.[/p]
  • [p]Fixed a bug where the Technician Repair ability would fail to recognize valid targets.[/p]
  • [p]Fixed a bug where exploring POIs would sometimes not generate an encounter.[/p]
  • [p]Fixed the Myrmidon torso being immune to bleed damage (wings remain immune).[/p]
  • [p]Fixed an issue where the Scrap Item function in the Manufacturing screen did not work correctly for ammunition.[/p]
  • [p]Fixed the “+ ammo” button not working and destroying ammo when equipping from a hidden inventory slot.[/p]
  • [p]Fixed a bug where the class select/deselect UI in the Manufacturing screen did not update, despite the filter working correctly.[/p]
  • [p]Fixed a bug where the “!” notification on the Manufacturing button could not be cleared after a new ammo type was added.[/p]
  • [p]Added an “All Classes” filter button to the Equipment Manufacturing list.[/p]
  • [p]Fixed a bug where the joystick could select invisible items in the Research Queue.[/p]
  • [p]Made the red “X” buttons in the Manufacturing Queue consistent with those in the Research Queue.[/p]
  • [p]Fixed an issue where units in the first two aircraft slots could not be selected directly from the Aircraft Panel.[/p]
  • [p]Removed empty module slots from aircraft in the Aircraft Panel.[/p]
  • [p]Faction buttons in the Aircraft Panel now cycle through all aircraft on the globe when pressed repeatedly.[/p]
  • [p]Aircraft can now be directly selected on the Geoscape when playing with a controller.[/p]
  • [p]Reduced Factions’ research required time by 20%.[/p]
  • [p]Fixed an issue where enemies could sometimes spawn next to neutral soldiers in Rescue Soldier missions.[/p]
  • [p]Fixed a bug where enemies could spawn inside rocks in a specific Ancient Protean Mutane map.[/p]
  • [p]Fixed an issue where Lairs would sometimes fail to generate a tactical mission.[/p]
  • [p]Fixed an issue where a deployed vehicle could be unable to reach an exit in Lair missions.[/p]
  • [p]Fixed an issue where the Armadillo and Kaos Buggy could take poison damage.[/p]
  • [p]Fixed a bug where the Kaos Buggy with Spiked Armor would lose its turn after taking DoT or Overwatch damage.[/p]
  • [p]Second attempt to fix a bug where actors could move into walls in certain Alien Base maps.[/p]
  • [p]Fixed a bug where a soldier could get trapped inside a specific Synedrion column if standing on top of it when the walkable surface beneath was destroyed.[/p]
  • [p]Fixed a bug where the Behemoth would stop patrolling and remain stationary until submerged.[/p]
  • [p]Corruption of the Mind mission rewards are now consistent with Infested Haven missions (Behemoth Disruption Points included).[/p]
  • [p]Added exit zones for aliens in Alien Plot missions.[/p]