Arkham Update and Patch Notes for Phoenix Point
As we close in on our December release on Steam for Year One Edition, we wanted to share some of the work the team has been doing to date. For current players of Phoenix Point, we have released our latest free content update, ARKHAM, which includes a host of UI improvements and new content, alongside game tweaks and fixes. Expect to see Memorial screens for fallen soldiers, while watching your back as other enemy AI factions now may invade your base if you are at war. The good news? You can now also join factions as they lead attacks on Pandoran nests.
We've also optimized controller support to be even more comfortable for those playing with controllers, and our reworked soldier management screen will help you get your troops back into the fight. For a quick look at what's in Arkham, check out our update overview:
[previewyoutube][/previewyoutube]
As a reminder, all free content updates we've produced thus far will be part of Year One Edition, and naturally we'll continue to update post-release with more! For the full list of patch notes, see below.
Geoscape
Tactical
Other
Bug Fixes
We've also optimized controller support to be even more comfortable for those playing with controllers, and our reworked soldier management screen will help you get your troops back into the fight. For a quick look at what's in Arkham, check out our update overview:
[previewyoutube][/previewyoutube]
As a reminder, all free content updates we've produced thus far will be part of Year One Edition, and naturally we'll continue to update post-release with more! For the full list of patch notes, see below.
Geoscape
- Improved aircraft selection UI
- Added Phoenix base selection functionality
- Reworked personnel screen
- Vehicles are shown along with the soldiers
- Soldiers and vehicles are divided by the location they are at
- Added basic stats for each soldier and service record
- Character equipment and training screens are merged and information for stealth, accuracy, and perception is added
- Dismiss of soldiers is now accessible only from this screen
- There is a new tab in personnel screen showing the soldier memorial
- New game over screen with gameplay statistics
- Factions can now attack Phoenix bases when at war with Phoenix
- When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
- Ancient Guardians: expanded list of resistances
- Project Glory now researchable after the first mention of the ancient civilization in the main story
- Bionic Fortress: increased deployment
- DLC 1 and 2: a number of missions have rewards increased
Tactical
- Visual upgrade of the tactical UI
- Portraits are now showing hit points along with will points and action points
- Advanced information about weapons can be activated from the gameplay options
Other
- Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
- New neutral haven special mission
Bug Fixes
- Fixed a hang when evacuating from an Ancient Site defense mission.
- Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
- Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
- A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
- Disabling an enemy unit's equipment/weapon will trigger its flinching animations.
- Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
- Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
- Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.
- Fixed an issue where vehicles couldn't move on some New Jericho maps.
- Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.
- Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.
- Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
- Fixed an issue where the Dazed animation would sometimes appear on the ground.
- The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.
- The Status - Psychic Ward ability should appear only once in the character info section.
- Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
- Fixed an issue where players couldn't save their game when loading an autosave
- Mind control can't be used by targets that are Dazed anymore
- Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet
- Jet Jump can no longer be used in some Alien Nest missions
- Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
- Poison stacks will no longer be reduced upon loading saves where units have been poisoned
- Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
- Sentinels can no longer enter their Preparing state when under the effects of Daze
- EMP grenades now deal damage and disable Spider Drones
- Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
- The Neural Disruption ability will now disable the Siren's Mind Control ability
- Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated