Patch Notes: 1.11.1 Behemoth
Hello Operatives! Today, with our v1.11.1 Behemoth patch update, we're rebalancing a few pieces within Festering Skies to make them a little more forgiving alongside bug fixes. We've also introduced a workaround solution for the cinematics that some Win 7 players were experiencing in the game. Full patch notes below!
Tactical
Tactical
- Swarmer type damage is reduced by 10-15%.
- Rate of mid and late-game interceptions reduced by up to 20%.
- Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
- Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
- Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
- Fixed an issue with the animation of the explosive egg upon destruction.
- Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
- Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
- Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
- Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
- Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
- Fixed an issue where the Gills objective wouldn’t complete correctly.
- Fixed an issue where the 3D models in the intelligence reports appeared too bright.
- Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
- Fixed controller scheme instructions for inventory and soldier info.
- Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
- Alien eggs now fall properly when the floor beneath them is destroyed.
- Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
- Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
- Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
- Fixed an issue causing problems with buying soldier abilities before deploying on missions.
- Fixed an issue where the auto-battle button could not be selected with a controller.
- Other minor fixes.