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Phoenix Point News

Out Now: Phoenix Point: Complete Edition, Including Steam Workshop Mod Support

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Today is the release of our free Hastur update, which brings Steam Workshop support to Phoenix Point, as well as the release of the Phoenix Point: Complete Edition bundle, where you can own the game and all six DLC packs in one easy purchase or upgrade!

https://store.steampowered.com/bundle/27023/Phoenix_Point_Complete_Edition/



Hastur will be our final official update for Phoenix Point, and we thank our ONE MILLION PLAYERS for being on this journey with us, especially:
  • The early adopters that believed in the vision Julian and the team had for our game, your support meant everything!
  • Our Community Council members who helped guide and shape the various features and content!
  • The streamers and content creators across the globe that shared their campaigns through thick or thin!
  • And all of our players and fans or anyone that gave us a try and told a friend to play. We’re here because of you and hope to continue to delight you with new experiences in the future!

But even though official updates are ending, we hope to see Phoenix Point continue to rise thanks to mod support with our Steam Workshop integration, rolling out today as well. We can’t wait to see what the community will bring to enhance Phoenix Point for a long time.

If you’ve been following us and are STILL on the fence about buying the game or know someone who is, you can now officially try before you buy! Today, we’re also releasing a free demo version of Phoenix Point on Steam, which you can find on the game's store page.

And, as one last thank you, we’ve unlocked all cosmetic soldier skins automatically for everyone, regardless of where or when you purchased Phoenix Point, for use in your campaigns (no code inputs necessary). That includes our previous console-only “Neon” skins from PlayStation and Xbox, alongside two brand new skins, the Aztec Priest and the Pandoran Technician. Now, every class can sport a bit more flair on the battlefield… and yes, that Priest head mutation gives a bit of an advantage. 😉

For now, good luck with your upcoming campaigns, Operatives. We believe in you!

'Hastur' Update Introduces Steam Workshop Support on July 21st

It’s the final countdown, people: We’re headed towards our last update for Phoenix Point, “Hastur,” with our most requested community feature: Steam Workshop mod support.

With this final update, we’ll be opening up Steam Workshop for the community to share their creations and make it easy for any player to enable and subscribe to player-made mods. As an added feature that’s part of our mod integration, each mod can be tweaked by players to finely tune the right balance for their intended game.



To get things started on the right foot, we’re releasing an example mod alongside the Workshop launch that we’re currently calling “Custom Campaign.” This mod will demonstrate what creators can do with modding, while also allowing a greater degree of customization when it comes to kicking off your campaigns such as:
  • Tactical Difficulty: Players can now make the tactical game easier or harder, separate from the global Geoscape difficulty.
  • Mission Threat Level: Missions that leverage threat levels can be made more or less difficult
  • Human Population Census (HPC) AKA the Doomsday Clock: If the timer makes you nervous, you can set up the game so that the population drops slower or turn it off altogether, giving you more time to ready your assaults. Or, for an added challenge, you can speed it up!
  • Manufacture Speed: This allows the ability to produce items faster, slower, or instantly.
  • No Ammo: Choose to remove ammunition clips, effectively allowing all weapons to infinitely reload, which we expect may change the game pretty dramatically.

Our programming team has worked very hard to make modding work because we are excited to see what the community brings to the table for Phoenix Point - and for everybody to experience the existing mods that can now be brought over to Steam.

On a separate note: next Thursday, July 21st, we will combine all Phoenix Point content into one Complete Edition bundle on PC. If you already own Year One Edition and the Expansion Pass, don’t despair; you’re not missing out on any additional content, but for those looking to jump in for the first time or upgrade, this will be the definitive way to get all Phoenix Point content with a single purchase.

Finally, we have a few small surprises we’re saving til next Thursday’s release of Complete Edition and the free Hastur update, so still a bit more to come!

Azathoth Bugfix Update V1.14.5 - Now Available

We’ve released a small update today that addresses a corrupted save issue, and an issue that could occur with the Masked Manticore.

[h2]Azathoth V1.14.5[/h2]

[h3]Bug Fixes[/h3]
  • Fixed a major issue with save files where destroyed Pandoran aircraft could lead to a corrupted save file with active DLC3.
  • Fixed an issue where the Masked Manticore special mission disabled the current active one at an explored site, if the Masked Manticore was on it.

We know you’re anxious to learn more about our next update, and we will have more info there very soon!

Azathoth Bugfix Update V1.14.4 - Now available


Today, we’ve released a new update on Steam that addresses some bugs, fixes issues with achievements, and updates the vehicle AI. Special thanks to our community, especially Belial, dtony22 and MadSkunky, for their help in correcting the vehicle AI for the Aspida and Armadillo.
Azathoth Bugfix- v1.14.4

[h3]Bug fixes[/h3]
  • Fixed the Aspida and Armadillo AI not using weapons properly.
  • Fixed several issues with Achievements - All the Live Ones, Master Scientist, Scientific Rigor should now complete correctly.
  • Fixed an issue with XP distribution on completed missions if a Vehicle is in the squad.
  • Fixed a rare stuck where playing missions might trigger DLC1 encounters when DLC1 content is disabled.
  • Fixed an issue where the Acheron Resurrection animation of Pandoran units did not play correctly in certain LoS cases (DLC4)
  • Fixed an issue where the Mutog Enraged status did not apply buffs to speed and damage correctly
  • Fixed an issue where Tired and Exhausted statuses did not apply debuffs correctly after mission restarts.
  • Fixed an issue where the Recover ability could not be used inside Vehicles
  • Fixed an issue where Faction Aircraft did not repair when idle on their Faction Havens. (DLC3)
  • Fixed an issue where the Repair button on buildings could not be clicked properly

Phoenix Point will get official mod support this summer

The recent Kaos Engines expansion was the final piece of add-on DLC for XCOM-style strategy game Phoenix Point, but it didn't mark the end of the line for new features and updates. Snapshot Games says Steam players can expect official mod support to arrive this summer, along with official Steam Workshop integration.


Modding is already possible in Phoenix Point - there's a hub over on Nexus Mods that's got some good ones, in fact. However, modders will have a lot more power to change and add to the game with official tools in hand, which means both the selection and scope of what's available should grow significantly once they're released.


"We will share more details about how mods will work in the future, but we wanted to congratulate the modding community for the work they've already done and look forward to seeing what other mod creators will do when the official support is released," Snapshot writes in a recent update. The developers even highlight the Better Classes mod by the Phoenix Rising Team, which reworks and tweaks the skill trees for all seven Phoenix Point classes.


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RELATED LINKS:

XCOM successor Phoenix Point's next DLC will add a Mad Max-like faction

Phoenix Point is free to play and 50% off on Steam this weekend

Phoenix Point's Corrupted Horizons DLC adds the bioengineered Acheron creature