1. Phoenix Point
  2. News

Phoenix Point News

How Action and Will Points Work In Phoenix Point

How you use your Action Points and Will Points in Phoenix Point is vital to the success of your mission. Here's an overview of how the system works in the game, and how to use it to your advantage!

[previewyoutube][/previewyoutube]

Each soldier starts with up to 4 Action Points each turn. Within each action point, you can move a certain number of tiles. When moving, there are two different colored zones – one blue, one yellow. The blue zone indicates the tiles you can move into and still use the selected action on the bottom right-hand side of your screen. The yellow zone indicates the area you can move into, but you will be unable to use your selected action.

For example, an Assault class soldier staying within the blue zone will still have the 2 action points needed to use his rifle or use overwatch. If you wish, you could use one action point to move, shoot using two action points, and then use the last action point to move somewhere else. Also, not all weapons use 2 action points; a sniper rifle will cost 3 action points to use, while a pistol will use only 1. Other equipment can also be used in a turn, such as a medkit or a grenade, both of which cost 2 action points.

Remember, you can combine actions in a turn too – you could for example use a medkit and then shoot, or shoot with a handgun 4 times without moving. How you use your action points is up to you.

When a soldier spots an enemy, their movement will be canceled. This allows you to choose a different strategy with the remaining action points in a turn, should you choose to. However, don’t take too long on each mission. Each turn spent on a tactical mission depletes your Stamina, which will fatigue your soldiers and force them to take an Action point penalty until rested.

In addition to Action points, each soldier starts combat with a certain number of Will points, which are determined by skill points you have assigned to the Willpower statistic. Will points are used, sometimes in conjunction with action points, to perform class-specific special abilities. The only difference with Will points is that they do not recharge each turn and must be earned back by killing enemies, reaching map objectives, or by using the Recover ability to earn back half your total Will points for 4 Action points, essentially resting for a turn.

For example, the Sniper can use their Quick Aim ability, spending 3 Will points to reduce the number of Action points on a proficient weapon (in this case, their Sniper rifle only costs 2 Action points instead of 3). On killing the enemy, the Sniper earns back a set number of Will points.

Another example is the Heavy’s jump jet ability. While the jump jet is extremely helpful in getting somewhere fast and in some cases high, it will cost your soldier 2 Will points and 3 Action points.

An important note about Will points – your soldiers will lose 2 Will points when friendly units are killed, and if your soldiers’ Will points are reduced to zero, he or she will become panicked and will have to spend the next turn to Recover. There is good news though: your enemies also have Will points and suffer penalties when enemy units are killed. Balancing your own reserve of Will points for special abilities while depriving your enemy of theirs is a key mechanic in the game.

How you use your action points and will points in each turn is vital to the success of your mission. Use them often but more importantly, use them wisely!

Phoenix Point Patch 1.8 'Arkham' drops tomorrow

Tactical strategy gem Phoenix Point is about to receive its sixth major update tomorrow. The spiritual successor to X-Com, Phoenix Point was created by Julian Gollop himself and his team at Snapshot Games, which released its turn-based strategy game back in December 2019, and it's been steadily updating since.


Patch 1.8 'Arkham' will build on the other improvements rolled out over the past year (the last big patch was 1.6 'Necronomicon', released in August), and comes with a lot of Geoscape improvements. There's new base selection functionality and a reworked personnel screen, a better UI to show where units are located across the various bases, even a new game over screen.


Don't forget that the exclusivity deal with Epic will run out on December 3, 2020, and Snapshot has announced that Phoenix Point's Steam release will be coming on that very day: December 3. It's launching with a 'Year One Edition' that will include all of the free patches, but also the three add-ons released so far as well: Blood & Titanium, Legacy of the Ancients, and the Living Weapons pack.


Read the rest of the story...


RELATED LINKS:

Phoenix Point tips and tricks

Phoenix Point Steam release date - everything you need to know about the 'Year One Edition'

Phoenix Point will be on Game Pass, but the devs "dropped the ball" on a simultaneous launch

Phoenix Point: Year One Edition Moves To December 3rd

Phoenix Point, the turn-based strategy game from X-COM creator Julian Gollop and Snapshot Games, announced that the upcoming “Year One Edition”, which collects the game with all previously released DLC and digital extras, will now release for Windows PC and Mac on December 3rd, 2020. This is one week earlier from its previously announced date of December 10th. Phoenix Point: Year One Edition will be available from most PC digital retailers, including Steam.

Snapshot Games Head of Marketing, Eric Neigher said: “We know a lot of fans have been eagerly waiting for Year One Edition since we announced it earlier this year, and that’s why we are extremely pleased to be able to bring it to them a week earlier than we had planned.”

Phoenix Point: Year One Edition includes all previously released content: 3 DLC Packs (“Blood & Titanium”, “Legacy of the Ancients”, and the “Living Weapons Pack”) and a slew of updates, upgrades, fixes, and new content suggested by the community.

“Year One Edition is the best, most complete version of Phoenix Point yet released, and we’re excited for players to dive into new campaigns with new challenges,” said Julian Gollop, CEO of Snapshot Games and Lead Designer for Phoenix Point. “The team has worked extremely hard to get Year One Edition ready to go, and we know players are going to appreciate that hard work when they play the game.”

[previewyoutube][/previewyoutube]

Arkham Update and Patch Notes for Phoenix Point

As we close in on our December release on Steam for Year One Edition, we wanted to share some of the work the team has been doing to date. For current players of Phoenix Point, we have released our latest free content update, ARKHAM, which includes a host of UI improvements and new content, alongside game tweaks and fixes. Expect to see Memorial screens for fallen soldiers, while watching your back as other enemy AI factions now may invade your base if you are at war. The good news? You can now also join factions as they lead attacks on Pandoran nests.

We've also optimized controller support to be even more comfortable for those playing with controllers, and our reworked soldier management screen will help you get your troops back into the fight. For a quick look at what's in Arkham, check out our update overview:
[previewyoutube][/previewyoutube]

As a reminder, all free content updates we've produced thus far will be part of Year One Edition, and naturally we'll continue to update post-release with more! For the full list of patch notes, see below.

Geoscape
  • Improved aircraft selection UI
  • Added Phoenix base selection functionality
  • Reworked personnel screen
  • Vehicles are shown along with the soldiers
  • Soldiers and vehicles are divided by the location they are at
  • Added basic stats for each soldier and service record
  • Character equipment and training screens are merged and information for stealth, accuracy, and perception is added
  • Dismiss of soldiers is now accessible only from this screen
  • There is a new tab in personnel screen showing the soldier memorial
  • New game over screen with gameplay statistics
  • Factions can now attack Phoenix bases when at war with Phoenix
  • When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
  • Ancient Guardians: expanded list of resistances
  • Project Glory now researchable after the first mention of the ancient civilization in the main story
  • Bionic Fortress: increased deployment
  • DLC 1 and 2: a number of missions have rewards increased


Tactical
  • Visual upgrade of the tactical UI
  • Portraits are now showing hit points along with will points and action points
  • Advanced information about weapons can be activated from the gameplay options


Other
  • Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
  • New neutral haven special mission


Bug Fixes
  • Fixed a hang when evacuating from an Ancient Site defense mission.
  • Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
  • Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
  • A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
  • Disabling an enemy unit's equipment/weapon will trigger its flinching animations.
  • Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
  • Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
  • Fixed an issue where the player's units couldn't use ladders on some New Jericho maps.
  • Fixed an issue where vehicles couldn't move on some New Jericho maps.
  • Fixed an issue where a Pure soldier's shield would remain in the air after the unit gets killed.
  • Fixed an issue where a string of text appeared while aiming a Chiron enemy's Agile Leg body part.
  • Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
  • Fixed an issue where the Dazed animation would sometimes appear on the ground.
  • The Hatching Sentinel's electrical visual effects can no longer be viewed before discovering the enemy.
  • The Status - Psychic Ward ability should appear only once in the character info section.
  • Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
  • Fixed an issue where players couldn't save their game when loading an autosave
  • Mind control can't be used by targets that are Dazed anymore
  • Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren't revealed yet
  • Jet Jump can no longer be used in some Alien Nest missions
  • Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
  • Poison stacks will no longer be reduced upon loading saves where units have been poisoned
  • Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
  • Sentinels can no longer enter their Preparing state when under the effects of Daze
  • EMP grenades now deal damage and disable Spider Drones
  • Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
  • The Neural Disruption ability will now disable the Siren's Mind Control ability
  • Fixed an issue where the Priest's Radiant Hope aura was still in effect after being evacuated

What is Phoenix Point? - An Introductory Game Overview

Strategy games have always been one of our favorite genres to play, but we know not everyone has played one or played a tactical strategy game like Phoenix Point. To help, we've created a game overview that explains at a high level what kind of game Phoenix Point is and how you play the basics as part of our Phoenix Point HQ series.

Expect more videos explaining the game systems, showcasing various unique features, and highlight new content for the game in the weeks to come, so subscribe on YouTube for more.

For now, take a look at our recently released "What is Phoenix Point?" game overview here:
[previewyoutube][/previewyoutube]