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Phoenix Point News

Year One Edition LIVE! w/ creator Julian Gollop and the Snapshot Games Team

We're very excited to be releasing Phoenix Point Year One Edition on Steam for the first time and to share some of that enthusiasm and help answer any questions you may have around the game, we'll be streaming the game live on our official Twitch and here on Steam with the team, kicking off with Snapshot Games co-founder and the lead designer, Julian Gollop, and the game's producer, Hristo Petkov, and then joined by members of our programming team, Dimitar Evtimov, Kaloyan Nachev and Ned Stoychev alongside our sound designer and composer, Simeon Dotkov.

Please stop on by and say hello, ask some questions and hang with us around our release!

Phoenix Point Year One Edition Release Trailer

Take back the planet Thursday, Dec. 3rd as Phoenix Point: Year One Edition comes to Steam with two DLC expansions, brand-new weapons, an all-new prologue with a completely revamped tutorial and so much more! Here's a peek as to what to expect:

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For more info, see our previous post about what's coming to Year One Edition, and for the rest of the fans standing by, the game will be available at 10:00 AM PDT on DECEMBER 3RD, 2020.

What's New In Phoenix Point: Year One Edition?

In addition to all of our released DLC to date included with Phoenix Point: Year One Edition, the December 3rd release of the game on Steam will also include our newest content update: POLARIS. Polaris brings players, among other things, a brand new, tutorial prologue that introduces new characters, cinematics, and maps while teaching core aspects of how to play Phoenix Point.



Additionally, Phoenix soldiers gain a stronger identity with all-new equipment. Research these new weapons and take the fight to the enemy in different ways, including wielding a riot shield against ranged threats, bringing the pain with an Assault-class grenade launcher, or choosing quantity over punch with a smaller caliber, but more accurate, heavy cannon that shoots multiple rounds.

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Year One Edition also includes a redesigned Home Screen that allows players to stay up to date (and to access special in-game content) as well as a robust contextual pop-up help system integrated throughout the entire game and a slew of gameplay tweaks and updates based on community feedback.

We look forward to hearing your feedback when Year One Edition and the Polaris update release on December 3rd!

How Action and Will Points Work In Phoenix Point

How you use your Action Points and Will Points in Phoenix Point is vital to the success of your mission. Here's an overview of how the system works in the game, and how to use it to your advantage!

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Each soldier starts with up to 4 Action Points each turn. Within each action point, you can move a certain number of tiles. When moving, there are two different colored zones – one blue, one yellow. The blue zone indicates the tiles you can move into and still use the selected action on the bottom right-hand side of your screen. The yellow zone indicates the area you can move into, but you will be unable to use your selected action.

For example, an Assault class soldier staying within the blue zone will still have the 2 action points needed to use his rifle or use overwatch. If you wish, you could use one action point to move, shoot using two action points, and then use the last action point to move somewhere else. Also, not all weapons use 2 action points; a sniper rifle will cost 3 action points to use, while a pistol will use only 1. Other equipment can also be used in a turn, such as a medkit or a grenade, both of which cost 2 action points.

Remember, you can combine actions in a turn too – you could for example use a medkit and then shoot, or shoot with a handgun 4 times without moving. How you use your action points is up to you.

When a soldier spots an enemy, their movement will be canceled. This allows you to choose a different strategy with the remaining action points in a turn, should you choose to. However, don’t take too long on each mission. Each turn spent on a tactical mission depletes your Stamina, which will fatigue your soldiers and force them to take an Action point penalty until rested.

In addition to Action points, each soldier starts combat with a certain number of Will points, which are determined by skill points you have assigned to the Willpower statistic. Will points are used, sometimes in conjunction with action points, to perform class-specific special abilities. The only difference with Will points is that they do not recharge each turn and must be earned back by killing enemies, reaching map objectives, or by using the Recover ability to earn back half your total Will points for 4 Action points, essentially resting for a turn.

For example, the Sniper can use their Quick Aim ability, spending 3 Will points to reduce the number of Action points on a proficient weapon (in this case, their Sniper rifle only costs 2 Action points instead of 3). On killing the enemy, the Sniper earns back a set number of Will points.

Another example is the Heavy’s jump jet ability. While the jump jet is extremely helpful in getting somewhere fast and in some cases high, it will cost your soldier 2 Will points and 3 Action points.

An important note about Will points – your soldiers will lose 2 Will points when friendly units are killed, and if your soldiers’ Will points are reduced to zero, he or she will become panicked and will have to spend the next turn to Recover. There is good news though: your enemies also have Will points and suffer penalties when enemy units are killed. Balancing your own reserve of Will points for special abilities while depriving your enemy of theirs is a key mechanic in the game.

How you use your action points and will points in each turn is vital to the success of your mission. Use them often but more importantly, use them wisely!

Phoenix Point Patch 1.8 'Arkham' drops tomorrow

Tactical strategy gem Phoenix Point is about to receive its sixth major update tomorrow. The spiritual successor to X-Com, Phoenix Point was created by Julian Gollop himself and his team at Snapshot Games, which released its turn-based strategy game back in December 2019, and it's been steadily updating since.


Patch 1.8 'Arkham' will build on the other improvements rolled out over the past year (the last big patch was 1.6 'Necronomicon', released in August), and comes with a lot of Geoscape improvements. There's new base selection functionality and a reworked personnel screen, a better UI to show where units are located across the various bases, even a new game over screen.


Don't forget that the exclusivity deal with Epic will run out on December 3, 2020, and Snapshot has announced that Phoenix Point's Steam release will be coming on that very day: December 3. It's launching with a 'Year One Edition' that will include all of the free patches, but also the three add-ons released so far as well: Blood & Titanium, Legacy of the Ancients, and the Living Weapons pack.


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Phoenix Point tips and tricks

Phoenix Point Steam release date - everything you need to know about the 'Year One Edition'

Phoenix Point will be on Game Pass, but the devs "dropped the ball" on a simultaneous launch