1. Phoenix Point
  2. News

Phoenix Point News

Ambrose Balance Update Now Available


Our latest Phoenix Point update, “Ambrose,” is now available for all our operatives around the globe.

The patch started its life with a very simple task at hand: to cut some tedium of mid - late game. This is something that had previously been discussed at length by both our community and internally, so we were not short of ideas. But as often happens in gamedev, shortly after we began working on the task, conditions shifted, and we found out that things won't be so straightforward.

We had settled on a release date for our PlayStation and Xbox Behemoth Edition, and in that case, it was precisely "Ambrose" that would go for a console certification. The whole console certification process is long and complex, as well as the process of merging and syncing up new content for both PC and consoles. To reduce the possibility of further complications, we decided to keep "Ambrose" changes strictly to the "data" kind.

This also meant that we had the opportunity to incorporate other changes that were also discussed at length by both community and internally, namely to address the difficulty for Rookie and Veteran players. At the same time, we wanted to keep the game challenging for all players, including bringing some new fun with some old toys.

Your feedback has been crucial in shaping up "Ambrose," with many of the ideas of how we can better balance the soldier's gear coming from your suggestions. There are a few things that came out during testing that we plan to address in the following updates (yep, less tech in scavenging) and we are also closely monitoring all feedback around the "economy" changes and the reduction of the amount of HD mission. Even with the launch, the job is not done with it going live. Soon, we’ll be talking more about what’s coming in DLC 4: Corrupted Horizons, what to expect from the console Behemoth Edition, and other updates coming later this year for the game.

A huge thanks to all of you who take your time to share feedback on the game, and test or discuss the elements of “Ambrose.” And for everyone that has yet to play Phoenix Point, as of today, we’ve introduced a price reduction for our Year One Edition to $39.99 USD, so get in there now as the world’s not going to save itself! Try using the code HERECOMESTHEPHOENIX on the main game menu (look for the little key in the bar on the lower-left) for a little treat from Odin…



Full patch notes are as follows:

Ambrose- v1.12


Geoscape
  • The cost of late-game faction research is lowered by approximately 35%.
  • The build time of story haven zones is lowered by 50%.
  • The rate of Pandoran evolution is slowed down with approximately 20% on Rookie, Veteran, and Hero difficulty.
  • The rate at which the Pandoran bases conduct their attacks is reduced.
  • Increased the rewards for scavenging and haven defence missions by approximately 20%.
  • Increased the number of total food, training, elite training, and factory zones in Havens
  • The Neutral weapons and armors are now available for manufacturing to the player from the start of the game.

Tactical
  • Increased the maximum strength for the player's soldier to 35.
  • Increased the starting strength of the soldier for Rookie, Veteran, and Hero difficulty with 2.
  • Increased the strength of all human characters by 2.
  • Reduced the amount of damage “Bash” does.
  • Increased the number of enemies in the beginning of the game for Hero and Legend difficulty.
  • Increased the chance of enemies dropping items on death.

Mutations, Bionics and weapons adjustments
  • Venom Torso - damage increased to 55, Shoot Spike cost reduced to 1AP, 10 stealth and 2 speed added, maximum range of projectile removed, effective range reduced to 22 , ammo reduced to 16.
  • Tentacle Torso - Paralysis value increased to 24, stealth penalty removed, perception bonus increased to 6, 1 speed bonus added.
  • Screaming Head - Psychic Scream cost reduced to 1AP and 4 WP, but is restricted to one use per turn, 4 WP bonus added.
  • Judgement Head - WP bonus increased to 8.
  • Shadow Legs - shock damage of Electric Kick increased to 200.
  • Propeller Legs - Rocket Leap distance increased to 9 tiles.
  • Juggernaut Torso - Demolition State cost reduced to 2WP.
  • Scion of Sharur - viral damage increased to 15.
  • Destiny III - damage reduced to 70, ammo capacity reduced to 12, manufacturing and ammo cost reduced.
  • Nergal's Wrath - effective range increased to 14.
  • VVA-2 Arms - ammo capacity reduced to 5.
  • Ragnarok - ammo cost is reduced to 16 tech and 49 materials.
  • Autocannon - weight reduced to 4.
  • Praetorian 2 Body Armor - armor reduced to 18.
  • Guardian XA Helmet - armor reduced to 26.
  • Guardian XA Leg Armor - armor reduced to 29.

Mutogs adjustments
  • Venomous Head damage increased to 60.
  • Ramming Head damage increased to 150.
  • Slasher Tail damage increased to 70.
  • Basher Tail damage increased to 60 and shock damage increased to 200.
  • Paw Strike damage increased to 80.

Pandoran changes
  • Damage of the Evolved Organic Machine Gun reduced to 45 per shot.
  • Siren Injector Arms viral damage increased to 6 (per hand).
  • Arthron Shieldbearer gets 2 additional speed.
  • Scylla Thureus, Scylla Imperator, Scylla Hegemon, Scylla Regina, Scylla Smaragdos, Chiron Smaragdus, Siren Armis have now evolved 50% virus resistance.

Legacy of the Ancient changes
  • Excavation time of Ancient Sites reduced to 8 hours
  • Manufacture time for archaeology probes was reduced by approximately 40%.
  • Lowering the requirement for Triton Umbra and Scylla Smaragdus to be researched by the aliens.

Bug fixes
  • Few minor bugs were fixed.

Phoenix Point: Corrupted Horizons Arrives October 1st

You can watch the Corrupted Horizons teaser below, but for the impatient, the new DLC arrives on October 1st.

[previewyoutube][/previewyoutube]

The details so far: "A new deadly strain of the Pandoravirus appears that saps the will from every being it touches! This is a deadly threat to Phoenix, but can they make use of it against the Pandorans, as well? New enemies, a new soldier type, and new campaign missions."

Much more to come on Corrupted Horizons. Also, for those looking to take the fight to consoles, we've announced our Phoenix Point: Behemoth Edition for PlayStation and Xbox One, with a free upgrade later to PlayStation 5 and Xbox Series S | X, also releasing on October 1st.

Phoenix Point - Kickback and Kill Pandorans Livestream



Hey everyone - we're playing through some Festering Skies in a more casual playthrough, so please stop by to ask questions, share your war stories or give advice as it's highly likely we'll lose some operatives along the way without you!!

Livestream starts at 12PM PST/7PM UTC.

50% Off Phoenix Point as part of the Steam Summer Sale



If you've been watching from the sidelines or hovering over the Buy button in your wishlist, let our 50% sale in the Steam Summer Sale help force your hand!

The Year One edition of Phoenix Point includes all previously released content: 3 DLC Packs (Blood & Titanium DLC, Legacy of the Ancients DLC, and the Living Weapons Pack) and a slew of updates, upgrades, fixes, and new content suggested by our community. And after all that and you're looking for more, you can check out our latest DLC, Festering Skies, available now.

More updates coming soon around our next DLC, Corrupted Horizons, and some exciting July news!

Patch Notes: 1.11.1 Behemoth

Hello Operatives! Today, with our v1.11.1 Behemoth patch update, we're rebalancing a few pieces within Festering Skies to make them a little more forgiving alongside bug fixes. We've also introduced a workaround solution for the cinematics that some Win 7 players were experiencing in the game. Full patch notes below!

Tactical
  • Swarmer type damage is reduced by 10-15%.
Geoscape
  • Rate of mid and late-game interceptions reduced by up to 20%.
Bug fixes
  • Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
  • Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
  • Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
  • Fixed an issue with the animation of the explosive egg upon destruction.
  • Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
  • Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
  • Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
  • Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
  • Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
  • Fixed an issue where the Gills objective wouldn’t complete correctly.
  • Fixed an issue where the 3D models in the intelligence reports appeared too bright.
  • Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
  • Fixed controller scheme instructions for inventory and soldier info.
  • Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
  • Alien eggs now fall properly when the floor beneath them is destroyed.
  • Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
  • Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
  • Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
  • Fixed an issue causing problems with buying soldier abilities before deploying on missions.
  • Fixed an issue where the auto-battle button could not be selected with a controller.
  • Other minor fixes.