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Dev Blog: Midseason Balance

Dev Blog: Midseason Balance

The midseason balance patch will be delayed to early/mid-March. This is due to how much the purple balance patch affected the state of the game. Overall we are happy with how the purple patch impacted the meta and has balanced purple's win and play rates with the other factions.

That being said, there are still a few areas in Mythgard that we are planning to change to balance the power levels of the factions further. In the midseason patch, we will be aiming to make a smaller number of impactful changes to create better color parity while retaining each faction's unique playstyle and flavor.

Have a great weekend, and remember to follow our dev blog and socials for some exciting articles and announcements as we get closer to the midseason patch!

Dev Blog: Introducing some of our new artists working on Mythgard

Art of Mythgard


Hey everyone, we are currently working hard on our first expansion for Mythgard! We aren’t quite ready to release any details about the expansion's theme or cards but what we can share is some of the amazing artists that will be bringing the world of Mythgard to life!

We are extremely excited to work with such talented illustrators and hope you guys are excited to see their take on our world.

Introducing:

[h2]Sam White[/h2]
www.artstation.com/samwhite


[h2]Wirawan Pranoto [/h2]
www.artstation.com/telaga


[h2]Emilis Emka [/h2]
www.artstation.com/emilisemka


[h2]Narendra B Adi [/h2]
www.artstation.com/bukandewa


[h2]Joakim Englander [/h2]
www.artstation.com/englander


[h2]Patrick Balou[/h2]
www.artstation.com/crayon


[h2]Tami Wicinas [/h2]
www.artstation.com/tamiart

Patch Notes v0.17.5


Patch 0.17.5 is primarily a bug fix patch, however it does include the Valentine’s Day 2v2 event, which will run until Feb 23. In this special 2v2 mode, players can only create minions and enchantments on their partner’s side (in case it isn’t immediately apparent, we’re trying to replicate the awkward feeling of the staple of county fairs all over the world - the three-legged race). Complete the event mission to earn the Feast of Hearts card trim!
[h3]Features & Bug Fixes[/h3]
  • Valentine’s Day event
  • Feast of Hearts card trim and board
  • Improved login with Google UI flow
  • Improved challenge UI flow
  • Added “New Deck” tile to Deck manager, merged “edit” and “new” buttons to a single button
  • Deck manager now prompts the user to change selected deck when exiting the interface if the current deck has not been selected
  • Removed “Cannot make” option from deck filters
  • Fixed bug causing some fonts to be blurry depending on OS settings
  • Fixed bug in network reconnect protocol
  • Fixed bug causing multiple mobile notifications for same event
  • Fixed bug with certain cards appearing the wrong size in pack opening
  • Fixed bug with artist names not appearing when using arrow keys to navigate gallery
  • Fixed bug with incorrect mission progress evaluation
  • Fixed bug with card tooltips appearing off the right edge of the screen in the Collection
  • Fixed bug where social notifications could be obscured by other UI elements in certain resolutions
  • Fixed bug where auto unmake button could overlap other UI elements in certain resolutions
  • Fixed bug where switching POV would restart replay from the beginning
  • Fixed various localization related bugs
  • Fixed bug with Freki Sidecar incorrectly giving Rush to minions in certain situations
  • Fixed bug with Incubation Chamber timing with respect to minions created during opponent’s turn
  • Fixed bug with Twin Blanque / Twin Junah not losing overrun when the other twin gets transformed
  • Fixed Divine Compass mana cost in Night Market card text
[h3]Known Issues[/h3]
  • Guilds are NYI
  • Tournaments are NYI
  • Client hangs on exit if network connection is unavailable
[h3]Cards/Tuning[/h3]Dark Passenger
  • Give one of your minions → a friendly minion Deadly and 'Demise: Draw a card'
[h3]Art/VFX[/h3]
  • Added Feast of Hearts game board
  • Added additional board-specific VFX
  • Updates to win/lose VFX






Patch Notes 0.17.4


Patch 0.17.4 is mostly about improving the viability of the Harmony faction (Purple). To that end, we’ve made buffs to 35+ cards in that faction, as well as debuffed one card in Norden (Blue) and one card in Parsa (Orange). See Cards/Tuning for details. Any Freki Sidecars or Shadhavar Beasts made in the last 21 days may be unmade at full value.

Other than balance changes, we’ve done some work to increase the size of UI elements for mobile devices, added the ability to change out your game board, added the ability to export decks from the in-client deck tracker, as well as a number of other minor features and bug fixes.

Note that we plan on patching again in two weeks for minor bug fixes and to support Valentine’s Day.
[h3]Features & Bug Fixes[/h3]
  • Deck editor views
    • Some deck editor filter options are now found in a single fold out
    • Added a “combined” view which shows variants as a single card
  • Customizable game boards
    • Set your board in the edit tab of the deck editor
    • Currently, the only way to get boards is via mythril
  • Portraits can now be purchased for mythril
  • Changed default button style to be more consistent with UI aesthetic
  • Increased size of various UI elements for mobile
  • Export button in deck tracker
  • Code for Axolotl “flex” emote should now be sent out properly to mailing list subscribers shortly after the patch
  • Non-ranked games played while any of the players have privacy mode set are now only viewable by the participants
  • Localization polish
  • Reset account name change flag (players who already used their name change previously get one more chance to change their name)
  • Fixed a bug where disconnecting quickly from a game would reveal an opponent’s full deck list in the deck tracker
  • Fixed a bug where paths and powers in the deck editor were being drawn incorrectly the first time the path/power panel is opened
  • Fixed a bug where switching POV while spectating a game could prevent the game from receiving additional updates
  • Fixed a bug where the “Support Ix” line of missions was accruing incorrectly
  • Switched to standard practices for Facebook login on mobile devices
  • Switched to standard practices for Google login on Android devices (see Known Issues)
[h3]Known Issues[/h3]
  • Guilds are NYI
  • Tournaments are NYI
  • Google login with Android may be broken for several hours after the patch due to deployment issues
[h3]Cards/Tuning[/h3]
Baku Bogeyman
  • 7[P]P → 6[P]P
Balance
  • 4[P]P → 3[P]P
Brass Bouncer
  • 1/6 → 1/5
  • Defender → Removed
  • After defending in combat, return the attacking minion to its owner's hand if it survives → After combat, return the surviving enemy minion to owner's hand
Celestial Dragon
  • → Warded
Compulsory Curse
  • Give a minion 'At the end → start of its turn, deal 1 damage to its controller and adjacent minions'
Corrupt Prayer Wheel
  • Whenever a Spirit minion is created, deal 1 damage to your opponent → and gain 1 life
Daigoju Supreme
  • → Swift
Decoy
  • Demise: Gain (3) temporary mana and Draw a card
  • → When a minion attacks this, draw a card
Defy Death
  • 2[P]P → 0[P]P
Divine Compass (Item generated by Sniffer and Night Market)
  • Cost: 1 → 0
Emperor Koi
  • 3/3 → 3/4
  • Awaken: Gain (2) temporary mana → Give the top minion in your deck +2/+2 permanently
Feng Shui Master
  • 2/3 → 3/3
Five Spirit Gate
  • When you create a non-Ephemeral minion in this lane, you may return a minion in your boneyard with a lower mana cost than the created minion to your hand and make it an Ephemeral Spirit → with its mana cost increased by (1)
Flame Scroll (Item generated by Shinobi of Fire)
  • Cost: 2 → 1
Freki Sidecar
  • Adjacent minions → with mana cost (5) or less have Rush
God of Gamers
  • 5[P]P → 4[P]P
Grandma Meng’s Tea House
  • When you create a minion in this lane, the top minion in your deck gets Stealth → and its mana cost reduced by (1) permanently
Hotel Barkeep
  • 2/4 → 3/4
Hungry Ghost
  • 3/4 → 4/5
Insatient
  • → Piercing
Jaded Courtier
  • → Lurker
  • Awaken: → At the end of your turn, deal 1 damage to your opponent and gain 1 life
Jin-Sook, Dollmaster
  • 6[P]PP → 5[P]PP
  • 0/6 → 0/5
Juiced
  • Friendly minions in three adjacent lanes get +1/+1 → and a move action
Kite Glider
  • Give a minion → with 5 or less strength Agile and Swift until end of turn
Knives in the Dark
  • Give a minion → Turn a minion into an Outlaw with Lurker and 'Before attacking in combat, deals 2 non-combat damage to the defending minion'
Mind Freak
  • Look at an enemy player's hand and choose a card. It becomes → unburnable, Ephemeral, and its mana cost increases by (3)
Muttonmorphosis
  • Transform a minion with mana cost (5) or less into a 2/2 → 1/1 Electric Sheep, removing all of its abilities
Neo Gangnam
  • 3[P]P → 3[P]
Peach of Life
  • If there are 7 → 6 or more minions in your boneyard, draw a card
Perfect Grade
  • 1🗲 → 3🗲
  • 1🗲▽ → 1🗲: Deal 2 damage to minions in the opposing three lanes
  • 2🗲▽ → 2🗲: Deal 4 damage to another minion
  • 1🗲▽ → 1🗲: Fully heals itself
Phoenix Feather (Item generated by Zen Archer)
  • Cost: 1 → 2
  • Give a friendly minion Slayer 2 → Give a minion Agile
Pocket Instance
  • Occupying minion has → +1/+0 and Alpha Strike
  • Sacrifice this enchantment after the occupying minion engages in combat → with another minion
Pushy Oni
  • 5/5 → 6/5
Re:Spawn
  • Demise: Return to play in the same lane → with [Ephemeral]
Shadhavar Beast
  • 2/3 → 1/3
Shinobi of Smoke
  • 3/2 → 3/3
  • Swift → Teleport
Shinobi of Wind
  • Teleport → Swift
Spiteful Mimic
  • 0🗲 → 2🗲
  • +1🗲 at the start of your turn while in Stealth → -1🗲 at the start of your turn
  • ▼: Your opponent takes 🗲 damage and discards 🗲 cards → When a minion attacks this, its controller discards 🗲 cards at random and disable this ability
Steam Bun
  • → (2)▼: Add a 1/1 Steam Bun to your hand
Tong Foot Soldiers
  • 1/1 → 2/1
Yojimbo
  • (2) → (1): Lose Defender until end of turn
Zen Archer
  • 3[P] → 3[P]P
  • 1/4 → 1/2

  • When an enemy minion with Agile attacks, it must first take 2 damage → When an enemy minion attacks, it must first take 1 damage
[h3]Art/VFX[/h3]
  • Card art updated for God of Gamers and Homeward Crown






Patch Notes v0.17.3 - Holiday Edition


Mythgard Patch 0.17.3 - Holiday Edition



Tis the season of Axolotls! One ranked season is ending and another is about to begin. Between them, we’re running a special 2v2 Holiday’s event. Play with crazy Highlander decks and earn a Christmas card back, courtesy of the King of Axolotls himself, foxfire_kadrpg. There are also new elite missions that each award an animated axolotl emote (you know who to thank for that one too). Collect all 23! Speaking of emotes, you can now choose a custom set of emotes in the player profile.

Ranked Beta Season I ends Dec 21st, 2019 and Beta Season II starts Jan 3rd, 2020. Players will start the new season at the bottom of the next lower tier. For example, if you finished Beta I at G04, you’ll enter Beta II at S01. Don’t forget to pick up your Beta I rewards in the ranked panel, which include card packs and a fancy portrait trim.

Have fun, and have a wonderful, joyous, holidays everyone!
Features & Bug Fixes
  • There is a new 8-turn tutorial mission for those who opt out of the story on their first login
    • This mission explains the basic rules but gives far fewer rewards than the story
    • Those who wish can play through this tutorial for 100 xp and 400 coin. We’re not saying it’s worth it if you already know how to play, but you have the option!
  • Winter Holiday’s 2v2 event
    • Random 75 card, 3 color, highlander decks (you still need to queue with a legal deck)
    • Random power, no path
    • 6 card starting hand
    • Draw 2 cards per turn
    • This event runs until January 8th
  • Event mission
    • Draw 250 cards in the 2v2 event to get a special Christmas Axolotl card trim, courtesy of foxfire_kadrpg


  • Festive Winter holiday game boards
    • And Santa hats or other holidays accoutrement if you equip any of the winter card backs or trims!
  • Animated emotes
    • If you’re on our Discord, you know them well. Thanks foxfire - you are the best!
    • Everyone starts out with “blush”. We’ll be giving out a code for “flex” via our mailing list and the rest you can win via a new set of elite missions
  • Emote customization
    • Players can now select their emotes via a panel in the player profile
  • End of Beta Season I
    • Season rewards: 1/3/5/7/10 packs and a special portrait flair depending on rank tier
    • The ranked panel now shows your past season record in the medals panel
  • Added 3 new puzzles (see Known Issues)
  • Fixed missing “Next Pack” button in the pack opening screen
  • We will be experimenting with a different matchmaking algorithm that will be more friendly to players at the very high and low ends of the spectrum. Let us know if you notice better or worse results. We can flip back to the old algorithm if the new one has problems
  • You can now burn cards by dragging them straight down, even if they are at the sides of the hand
  • Fixed another bug that caused zoomed cards to get stuck in some rare cases (there will be more, please report them as you find them!)
  • Improved scaling of some parts of the UI for phones (there’s still a lot of work to do here, but this should help make some of the buttons a bit more pressable to start)
  • Entry VO for the following cards removed: Dashing Ringmaster, Howling Abyssal, Panic Raider, Strigoi Familiar
  • Ranked points for Champion level players is awarded in the same way as Mythril players as a temporary band-aid for not having gotten something better in place in time for next season
  • Various other bug fixes
Known Issues
  • Guilds are NYI
  • Tournaments are NYI
  • The puzzle Minmaxer’s Coup is broken on iOS. We also had to change the puzzle slightly at the last minute due to fixing an issue with one of the cards. Since none of us were able to solve the puzzle anyway, we can’t guarantee that it’s solvable period. Have fun!
Cards/Tuning

Minor balance changes. Full refunds available on Master of Shadows, Scourge of Serpents, Shadhavar Beast, and Volition™ if made or unmade in the past 3 weeks.

Halcyon Decree
  • Enemy minions in three adjacent lanes get -2/-0 → permanently and are [Suppressed] until your next turn
This strength debuff has always needed to be immune its own dang suppression to function; making it permanent is a small buff, but also feels closer to a good reason this doesn’t thwart itself.

Master of Shadows
  • 4[P]P → 5[P]P
  • Stealth → Removed

Bringing the Master out into the light of day here; needing a slightly higher cost is a bit of a giveaway, but it’s always been possible to figure out when he was around based on his effect on other incoming minions anyway.

[ed. - if you’ve been to our Discord recently you know that Purple has a less than stellar win rate. We’ll look to buff other cards in the faction sometime soon]

Scourge of Serpents
  • 4[Y]Y → 5[Y]Y

Shadhavar Beast
  • 3/3 → 2/3

Storied Martyr
  • 1/1 → 2/2
  • Demise: Give all your other minions +1/+1 and Overrun until the end of the next turn → Give all your other Rebel minions +1/+1

Volition™
  • 3[Y] → 2[Y]
  • Give a friendly minion a standard action → and 'is Stunned until end of turn after attacking' until end of turn
Art
  • Card art updated for Salt the Fields, Scourge of Serpents, Fossegrim, and Muttonmorphosis.


EDIT:
Unfortunately, we discovered two major issues after deploying patch 0.17.3:

1) The 2v2 event steps on those of Kryptic Gaming's 2v2 Tournament finals.
2) The abilities for eight cards ( Avenging Alpha, Back Alley Ronin, Earthslide, Gemcutter Spider, Herald of War, and Leshy) are borked.

We decided that it would be better to go forward with the patch and try for a hotfix on Friday (as opposed to rolling back). The hotfix will be to make arranged 2v2 games use the standard rules as opposed to the special event rules and to fix the cards listed above. Until then, the above cards will be banned from constructed play (assuming that system works, this'll be our first time using it live).

Apologies for the inconvenience!