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  3. Update 0.66.4.5

Update 0.66.4.5

Equipped items are drawn on all humanoid characters!!!



  • Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling)

  • The larger weapons are drawn in 3 different positions depending on the adventurer's current actions:

    • On the back
    • Held passively
    • Attacking
Other graphics:

  • New animation for midair jump
  • Status icon for vampirism potion effect.
Bug fixes:
  • Fixed animation bug when running against a wall.
    We left this in the game for a while; as some people found it comical. However we've finally figured it was for the best to remove it; R.I.P.


  • Fixed bug with all skeletons in a given level weilding the same weapon
  • Fixed glitch where jumping didn't disrupt the shadow rune
  • Various other


P.s. A note to FRAPs users:

If you're using FRAPs to record footage; you can launch the EXE directly from
"/steamapps/common/Aura of Worlds"
Other popular recording software like OBS work fine as is.

***PATCH 0.66.5.1***
18th of June
  • Fixed bug where skeletons arms weren't drawn when an item was equipped on their back.
  • Player no longer immediately puts away items on performing actions that would move the equipped item to their back (e.g. ledge climbing/wall climbing/rolling/wall sliding etc.).
  • Skeletal warrior sword attacks are telegraphed better.


***Next update in early July***

Thanks for reading folks :D