Update 0.66.4.5
Equipped items are drawn on all humanoid characters!!!

- Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling)
- The larger weapons are drawn in 3 different positions depending on the adventurer's current actions:
- On the back
- Held passively
- Attacking
- On the back
Other graphics:
- New animation for midair jump
- Status icon for vampirism potion effect.
Bug fixes:
- Fixed animation bug when running against a wall.
We left this in the game for a while; as some people found it comical. However we've finally figured it was for the best to remove it; R.I.P. - Fixed bug with all skeletons in a given level weilding the same weapon
- Fixed glitch where jumping didn't disrupt the shadow rune
- Various other
P.s. A note to FRAPs users:
If you're using FRAPs to record footage; you can launch the EXE directly from
"/steamapps/common/Aura of Worlds"
Other popular recording software like OBS work fine as is.
***PATCH 0.66.5.1***
18th of June
- Fixed bug where skeletons arms weren't drawn when an item was equipped on their back.
- Player no longer immediately puts away items on performing actions that would move the equipped item to their back (e.g. ledge climbing/wall climbing/rolling/wall sliding etc.).
- Skeletal warrior sword attacks are telegraphed better.
***Next update in early July***
Thanks for reading folks :D