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Update set 0.75.x: Character backgrounds, polish & more...



With this new system comes 9 different player trait/passive ability sets which allow for further customization of play-style.

These range from increased defence to gaining double jump & infinite wall vault.

Beware that the perks they offer are not without trade-offs.
One of our favorite is bloodthirsty which will gradually drain your health but allow you to heal from injured enemies (with a number of other augments to your damage).


Achievements
  • 5 New achievements
  • Redesigns of 2 previous achievements.
  • Steam stat integration.
  • Tracking of multiple new player metrics behind the scenes for future unlocks.


Player Damage Overhaul

Getting hit carries more impact and taking heavy damage (particularly from ranged, melee or explosions) can stun you for a split second.

This makes running through encounters a fair bit more challenging...

Graphics & Options
  • Much better widescreen support.
    E.g.
    • Shadow sight target markers scale properly.
    • Multiple menu/hud elements reworked to resize with larger resolutions.
  • New graphics for character background sets and unlockable items menus.
  • Mouse locking now available (See Options->Other).
  • Cleaned up player HUD of many extraneous details.




Other Key Changes

  • Level generation for the Grotto is much more varied.
  • New Sound effects for picking up items.
  • Skeletal warriors move more predictably when fighting.
  • Multiple medium and high tier enemies have a much greater chance of dropping coins or other items.
  • Now all the bosses have enraged phases. For example the bronze knight now becomes considerable faster and more aggressive below a certain HP.
  • Damage and knockback adjusted to take into account how player damage has been reworked. Health potions also heal for a little extra.
  • Made dodge rolling faster and longer range.
  • Multiple other balancing changes.


Bug Fixes



  • Fixed rare issue of 2 textures disappearing from the multi-thread rendering
  • Disabled buttons are now faded out.
  • Fixed bugs with enduring and resourceful achievements triggering without meeting the conditions.
  • You can no longer pick up and carry temporal fields.
  • Numerous title and description texts fixed.
  • Multiple other.



***Update 0.75.7 (24th February)***
  • Updated all status/collectable/helper prompt text in game to scale with the resolution (previously they were blitted onto a render texture which was scaled); though testers have told us they've found this much smoother.
  • Various tweaks including:
    • Most enemies in the grotto have lower health on normal difficulty.
    • Dodge rolling works against skeletons on hard mode.
    • updated a couple of icons:

    • Aquatic enemy pools are a bit less crowded.
    • Fixed mouse detection for weapon wheel at different resolutions.





***Patch 0.75.10 (3rd March)***
  • Adjusted enemy health scaling for temple and grotto enemies.
  • Aquatic pools have less enemies during pursuing toxic pollen.
  • Pursuing toxic pollen is slightly slower on moderate difficulty.
  • Ceiling lickers retract with their catch more slowly.
  • Fixed glitch with Chakram unlock.
  • Added more knockback resistance when the player is hit under water.
  • Several other adjustments.


If you have any feedback or suggestions; please let us know in the forum or comments!



Enjoy :D!