Update 0.65.4
Hi folks,
We've been listening to your feedback and suggestions over the past two weeks and have been updating the game accordingly :)
We've been listening to your feedback and suggestions over the past two weeks and have been updating the game accordingly :)
Here's what's changed...
- Four New runes:
- Sharpness
- Shadow
- Reflective-Roll
- Double-Jump.
- Sharpness
- Fortune rune now causes enemies/chests to drop additional money; instead of applying a flat discount. Vases and crates drop less money.
- You can now interrupt dodge rolling half way; with a jump.
- Controls:
- Grid inventory and pause button are swapped on controller by default.
- All standard buttons are rebindable including pause.
- Grid inventory and pause button are swapped on controller by default.
- Bug fixes:
- Skeleton heads properly trigger dart traps even when attached
- No more out of boomerang prompts while waiting for the last one thrown to return.
- Can no longer shield bash the object you're carrying.
- No gap at base of rising lava texture
- Fixed ugly texture gaps on hud bars; when swapping from a higher resolution back to native (1066x600) res.
- Various other.
- Skeleton heads properly trigger dart traps even when attached
- A.I.:
- Slimes now attack 33% faster; but regular slimes can only damage you during their jumping attacks.
- Jellyfish have a telegraph animation.
- Fewer enemies deal contact damage; and those that do (e.g. giant slimes) have revised rules including an added delay before applying that attack.
- Mages are smarter and will avoid teleporting into obvious traps like lava or spears.
- Slimes now attack 33% faster; but regular slimes can only damage you during their jumping attacks.
- Sound/graphics:
- Improved support for higher resolutions. Title animations and coin prompt animations now scale properly.
- Wall slide sound effect.
- Engine support for looped sound.
- Red "x" appears on items which are out of supplies/charges"
- Improved support for higher resolutions. Title animations and coin prompt animations now scale properly.
- Numerous other tweaks and balance changes...