Update Set 0.95.x
Hi everyone,
Here are some of the changes for the update:
[h2]Level Generation[/h2]
[h2]Enthral Ability Rework
[/h2]
[h2]Audio 🎼 [/h2]
[h2]Graphics [/h2]
[h2]Balance Changes[/h2]
[h2]Bug Fixes[/h2]
Here are some of the changes for the update:
[h2]Level Generation[/h2]
- Updated algorithm for an increased variety of rooms in the: Grotto, Temple, and Ice worlds.
- Introduced faster and more thorough failsafes for path generation.
- Reduced passageway bottlenecks
[h2]Enthral Ability Rework

- Opponents are enthralled for longer and are more durable in that state.
- Holding down the ability button charges up an enthral bolt. If it hits an existing ally, it will refresh the timer.
- Tapping the ability button will teleport any thralled allies to a given location (and they will attack anything the bolt hits).
[h2]Audio 🎼 [/h2]
- Some new sound effects.
- 3rd alternative music theme for Grotto of Guidance 🎼
[h2]Graphics [/h2]
- Additional scenery for Cold Crust Caverns:
- Posturized lighting effects.
- Fixed glitch with left/right wall hanging objects not spawning.
- Added trail effect for Icer Flyer attacks
- Added new jump through platforms for Grotto of Guidance.
[h2]Balance Changes[/h2]
- Decreased enemy spawn rate in the first world.
- Spin turtles can no longer reach ridiculous speeds.
- Added aiming cursor for the controller and made it more obvious when manually overriding aiming lock.
- Multiple other adjustments
[h2]Bug Fixes[/h2]
- Fixed switch to fullscreen mode offsetting screen to menu coordinates.
- Fixed rare occurrence of passageway blocked by terrain.
- Fixed issue where Snowhares were still invulnerable to most attacks after they had emerged.
- Several other smaller bugs
Update 0.95.5
12th of June
- Fixed bug where Grotto lore tablet prompt would not deactivate if helper prompts were disabled.
- Updated graphics for Avalanche