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  3. Update 0.87: Improvements to combat and level generation

Update 0.87: Improvements to combat and level generation



Hi folks,

Here's a breakdown of the update:

[h2]Better level generation:[/h2]
  • Floating structures
  • New room layout rules.


[h2]Upgrade forges:[/h2]
  • Are now guaranteed to spawn once per world.
  • Knockback modifiers can now apply to ranged weapons.
  • New momentum modifier for ranged weapons.


[h2]Combat:[/h2]
  • First melee strikes now (briefly) stun most enemies, disrupting their attacks (2.5 second recharge).
  • Lowered average melee damage slightly & added a fractional slow down on hit to balance this.
  • Updates to ranged weapons (as above)
  • Chakram range and speed nerfed.
  • We've enhanced the slash animation for melee weapons from this:

    To this:


    NOTE: If you'd like to swap between them, go to Pause>Other Option->Melee Slash Style.


[h2]Shops:[/h2]
  • Increased range of items offered,
  • Shops can now sell modified items (i.e., upgrades and flaws are randomly applied)
  • locked items have a scarce chance of appearing
  • Fixed text overflow bug with U.I.


[h2]Other:[/h2]
  • Various optimizations and U.I. bug fixes.
  • Luck status effect from opening all chests in the level now shows correctly.


[h2]Hot fix 14th of August:[/h2]
Fixed new level generation from becoming blocked.

[h2]Feedback is welcome![/h2]
Especially through the forums or on Discord:
https://discord.gg/qN9J5f4




Thanks, everyone!
Have a wonderful week ahead!