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Update Set 0.106.X - Quality of life improvements, new hazards & item upgrades

Hey Folks,

Here are some of the most recent updates we've been working on by category:

[h2]New Hazards and Opponents[/h2]

[h3]Freeze burst[/h3]

These icy mines spray large freezing shards in all directions (potentially knocking out unlucky nearby enemies too).

[h3]Flower of Fierce Frost[/h3]

More intelligent and reserved than the former. Don't let its decorative disguise fool you; once the intruder is in striking range, it will track them down to land a few deadly petals.
[h3] Clockwork Turrets[/h3]
Comes in tripod and ceiling varieties.
We figured a Steampunk automation shooting charged gears matched the theme of the earlier areas more than futuristic metal.


They're less damage-spongy and easier to hack but still pack quite a punch!

Here's what they look if you turn them friendly:



For comparison here's the old more futuristic sprite (we may use this in a latter area after some adjustments).



[h2]Adjustments to other enemies and traps[/h2]


  • All skeletal snake species drop throwable skulls on defeat.
  • Fixed glowing eye sprites for skeletal snakes.
  • Ice Phoenix now fires much more radial projectiles when enraged.
  • New lava texture.

  • Fixed issue with rising lava tide getting drawn behind lava pools.
  • More enemy types drop money on defeat.
  • All slimes have demise animations!




[h2]Status effect reworks[/h2]

You can apply upgrades to your gear can be applied at an Anvil. Some of these had a chance status effect modifiers to weapon strikes based on the damage output and consecutive hits.



While this worked, it still felt too random for some of the effects. Particularly in a game where you can plan your approach to every situation.

So now modifiers of poison, flame, and sapping (armor break) aspects are all guaranteed to apply a lighter version of the status effect with every weapon hit over a more extended period. If you chain enough strikes together, you can stack them.

[h2]Item buffs[/h2]
  • Daggers are now much faster to recover after hitting a target,
  • Field of slowing has a larger radius and duration, even if you don't fully charge the spell.
  • Sap spray applies armor break (sapping) for much longer with a more fluid projectile.
  • The guaranteed health potion chest on most levels; will now always give you money. Additionally, if you can't carry more health potions, it will drop a few life orbs and an additional small item (usually an emergency teleport or grenade) instead.
  • Fixed up chances of shotbow and orb of stunning appearing in chests once unlocked.


[h2]Level Generation[/h2]
  • Overhauled slope generation in cavern-like areas (Grotto of Guidance, Cold Crust Caverns, and the upcoming Mantle's Edge biome).
  • Level exits and entrances are more consistent according to the area.
  • Increased variation of hazard pits.
  • A slightly more even distribution of enemies, item drops, and traps.
  • Various fixes to rare dead-end situations.
  • Improved traceability.


[h2]Other balance changes and bug fixes[/h2]
  • Fixed disproportional chance weighting of ranged weapons to proc with status effect modifiers.
  • Fixed issue with rebind dodge roll mode not being saved on quitting the game.
  • Fixed rare music silencing bug.
  • Patched some visual changes with the blink ability.
  • Reworked the second level of the tutorial to be more friendly and intuitive.
  • Drastically increased chances of shotbow and orb of stunning appearing in starting gear and shop selection once unlocked.
  • Accelerator platforms will no longer get stuck if just beneath a jump-through platform.
  • Jumping through platforms and objects is now more consistent and less sticky.
  • Multiple other improvements.


[h2]Patch 0.106.18 (3rd of July 2022)[/h2]
  • Fixed rare level generation bug of hazard pits eating into hand-made templates.
  • Fixed rare bug of hazard pits being too wide to jump
  • Fixed visual alignment issues with lava.
  • Fixed bug where the slowing field couldn't be re-used
  • Fixed uncommon bug of lava pit self-destructing.
  • Fixed frost shard spell not being drawn on player's hand while being charged.


[h2]Upcoming Biome: Mantle's Edge[/h2]
Sorry for having to tease this a bit longer. We're taking some more time on this one because we want to deliver a more polished and challenging experience with the 5th biome (avoiding the temptation of rehashing previous areas).

Without giving to much away, here are some development snapshots from last month, May:

Thanks, everyone!
The community's advice and suggestions have been essential for refining the game!

We hope that you enjoy the updates and keep well!