Update Set 0.114.X + Spring Season Stuff πΈπΏ
[h3]New Class of Enemies: Golems[/h3]
[img]{STEAM_CLAN_IMAGE}/32575180/d84db6586335d071b33a973068b5a47dc3f67a94.png[/img]
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[*]Different types of these can be encountered late-game, providing a new challenge to even skilled players.
[*] They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.
[img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmQ2N2M2NTExODNhMmUyMjFkNGYzZWU0NTY3OWZmNGZjOWZmNTA4MCZjdD1n/x4iEyZ4VXbc7aCcGHK/giphy.gif[/img]
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[h3]In game improvements[/h3]
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[*] [b]New Dialogue System[/b] This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
[*][b]New crate destruction animations[/b] that vary with biome.
[img]{STEAM_CLAN_IMAGE}/32575180/f8084674420e6226e3d42bec141814733331a4e2.gif[/img][img]{STEAM_CLAN_IMAGE}/32575180/aeeb6614d07bc0a8c5c5b1abf8d2bf452c478f1b.gif[/img][img]{STEAM_CLAN_IMAGE}/32575180/457416aac5f8a9255c74b72a999c25e9ac696b31.gif[/img]
[*] Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner.
[*] Stunning and throwing explosive flyers now cause them to detonate on impact.
[img]{STEAM_CLAN_IMAGE}/32575180/0ca22c2df4c5b4cbf28efb15a22667a6aab08a1c.gif[/img]
[*] Several more
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[h3]Seasonal Bonuses π± [/h3]
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[*]We've been doing some redecorating for the hub world.
[img]{STEAM_CLAN_IMAGE}/32575180/bd7105c7f361eacd78b0998cffd2fa79cd6fb4dd.gif[/img]
[*]Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
[*] New moon variants.
[img]{STEAM_CLAN_IMAGE}/32575180/c9d90c6f074ea550c4ab53cb9619fc8533507898.png[/img]
[*]Check the bag at the top-left of the hub
[img]{STEAM_CLAN_IMAGE}/32575180/a83edb150f8e14e297e1b176e07670936af4cdd5.png[/img]
[*]13% in-game XP bonus.
[*]Taking part in the Steam Sale, the game is [b]on Sale with 20% off[/b]
in addition to the heavy discount in early access.
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[h3]Bug fixes Include[/h3]
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[*] Clockwork turrets (particularly ceiling variants) are now lighter.
[*] Fixed rare dead-end glitch with level generation.
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NOTE: the price will rise in near future as the game approaches full release.
[h3]Patch 0.114.3[/h3]
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[*]Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
[*]Ice Golem now has its own demise animation.
[*]Golems drop money on death.
[*]Fixed visual tilesheet bug with avalanche.
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Have fun!