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Update Set 0.114.X + Spring Season Stuff 🌸🌿

[h3]New Class of Enemies: Golems[/h3] [img]{STEAM_CLAN_IMAGE}/32575180/d84db6586335d071b33a973068b5a47dc3f67a94.png[/img] [list] [*]Different types of these can be encountered late-game, providing a new challenge to even skilled players. [*] They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmQ2N2M2NTExODNhMmUyMjFkNGYzZWU0NTY3OWZmNGZjOWZmNTA4MCZjdD1n/x4iEyZ4VXbc7aCcGHK/giphy.gif[/img] [/list] [h3]In game improvements[/h3] [list] [*] [b]New Dialogue System[/b] This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~. [*][b]New crate destruction animations[/b] that vary with biome. [img]{STEAM_CLAN_IMAGE}/32575180/f8084674420e6226e3d42bec141814733331a4e2.gif[/img][img]{STEAM_CLAN_IMAGE}/32575180/aeeb6614d07bc0a8c5c5b1abf8d2bf452c478f1b.gif[/img][img]{STEAM_CLAN_IMAGE}/32575180/457416aac5f8a9255c74b72a999c25e9ac696b31.gif[/img] [*] Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner. [*] Stunning and throwing explosive flyers now cause them to detonate on impact. [img]{STEAM_CLAN_IMAGE}/32575180/0ca22c2df4c5b4cbf28efb15a22667a6aab08a1c.gif[/img] [*] Several more [/list] [h3]Seasonal Bonuses 🌱 [/h3] [list] [*]We've been doing some redecorating for the hub world. [img]{STEAM_CLAN_IMAGE}/32575180/bd7105c7f361eacd78b0998cffd2fa79cd6fb4dd.gif[/img] [*]Spring breeze also applies to the shifting winds themes of Gnarled Gardens. [*] New moon variants. [img]{STEAM_CLAN_IMAGE}/32575180/c9d90c6f074ea550c4ab53cb9619fc8533507898.png[/img] [*]Check the bag at the top-left of the hub [img]{STEAM_CLAN_IMAGE}/32575180/a83edb150f8e14e297e1b176e07670936af4cdd5.png[/img] [*]13% in-game XP bonus. [*]Taking part in the Steam Sale, the game is [b]on Sale with 20% off[/b] in addition to the heavy discount in early access. [/list] [h3]Bug fixes Include[/h3] [list] [*] Clockwork turrets (particularly ceiling variants) are now lighter. [*] Fixed rare dead-end glitch with level generation. [/list] NOTE: the price will rise in near future as the game approaches full release. [h3]Patch 0.114.3[/h3] [list] [*]Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory). [*]Ice Golem now has its own demise animation. [*]Golems drop money on death. [*]Fixed visual tilesheet bug with avalanche. [/list] Have fun!