Update Set 0.114.X + Spring Season Stuff πΈπΏ
[h3]New Class of Enemies: Golems[/h3]
[h3]In game improvements[/h3]
[h3]Seasonal Bonuses π± [/h3]
[h3]Bug fixes Include[/h3]
NOTE: the price will rise in near future as the game approaches full release.
[h3]Patch 0.114.3[/h3]
Have fun!

- Different types of these can be encountered late-game, providing a new challenge to even skilled players.
- They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.
[h3]In game improvements[/h3]
- New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
- New crate destruction animations that vary with biome.
- Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner.
- Stunning and throwing explosive flyers now cause them to detonate on impact.
- Several more
[h3]Seasonal Bonuses π± [/h3]
- We've been doing some redecorating for the hub world.
- Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
- New moon variants.
- Check the bag at the top-left of the hub
- 13% in-game XP bonus.
- Taking part in the Steam Sale, the game is on Sale with 20% off
in addition to the heavy discount in early access.
[h3]Bug fixes Include[/h3]
- Clockwork turrets (particularly ceiling variants) are now lighter.
- Fixed rare dead-end glitch with level generation.
NOTE: the price will rise in near future as the game approaches full release.
[h3]Patch 0.114.3[/h3]
- Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
- Ice Golem now has its own demise animation.
- Golems drop money on death.
- Fixed visual tilesheet bug with avalanche.
Have fun!