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Glorified Grotto, Graphical Enhancements, cursed chests and More!

Greetings Adventurers!

We've been remastering the early gameplay and visuals,
This is in response to feedback from testers that the first area needed to be more on par with the latter areas of the game, especially regarding variety.


[h2]Grotto of Guidance, Glorified[/h2]

[h3]Environment and Terrain additions[/h3]
  • Objects lodged in stone, double slab pieces, and transition tiles to mix things up.
  • Windows - 7 variants!
  • New statues, etchings and other decorative objects
  • Scaffolding Towers (see below)
  • Bronze blocks and shrines (rare)
  • New platform types
  • And more...


[h3]Other Level Generation Changes[/h3]
  • Liquid hazard pools merge better with rooms and are more extensive.
  • Enemy distribution now draws from a much wider pool of enemies with reworked probabilities.


[h3]Tutorial update[/h3]
We've updated the graphics of the 2nd tutorial to reflect the grotto's theme and have reworked parts of it to be more intuitive.

We've added more explicit instructions for players who got confused during the blink ability section toward the end.

[h3]Enemy variant - Spinner Beetle[/h3]
While lacking the venom of its counterpart, the acid beetle in the gardens, living in the Grotto has given them keener senses to hunt in the shadows. If You see something fluorescent and pink glowing in the dark, that's probably its jaws, so beware!

[h2]Further Additions[/h2]
[h3]Spear Combat Sharpening[/h3]
With better animation:


[h3]Cursed Chests[/h3] Rarely, you'll find this guy, who will goad You into taking his contents. There are multiple interactions based on Your choices, but if You want his loot, You'll just have to reach in and bear the consequences! Accepting the challenge will net You multiple items: power runes, gold, and health, but You must endure the curse for the current level and the next..


[h3]New Spring Spike Sprites[/h3]
The old design clashed in some environments, and new players generally found the old design too tame and hard to see. So we've redesigned them from scratch:


[h2]Other quality of life improvements and bug fixes [/h2]
  • Crossbow knockback has been buffed by 25%.
  • Fixed weird one-block tall floating cave stone islands in Grotto of Guidance.
  • The cast projectiles from Enthrall and Sphere of Influence Powers now move much faster.
  • The hunter behaves differently on the last level of being cursed.
  • More rendering optimizations.
  • Numerous smaller balance changes.
  • Much more


Summer Patch 0.117.7.6
  • Improved telegraphing with dragon traps, golden fists and chandeliers.
  • Added more interactions to cursed chests.
  • The Hunter's spawn position has been adjusted for each area.
  • If the player is cursed, the Hunter can spawn during rush levels to.
  • Fixed glitch where scaffolding towers were only partially supported.
  • Scaffolding towers can no longer spawn on slab tiles.
  • Fixed rare pathfinding generation glitch with pre-made templates.
  • Fixed bug where The Hunter would disappear on the second level of being cursed.
  • Changed Grenade bounce physics for throwing at point blank range.
  • Added glitter effect to some light beams in the Grotto.
Steam Event
  • +12% XP during Steam's summer sale.
  • Added gift bag on the left of hub.
  • Added beachball