Patch 0.115.15.5
- Updated .Net framework used by the project from 4.5 to 4.7.1
- Multiple Optimizations from the Switch version ported over, especially with regards to:
- Rendering
- Object activation and deactivation.
- Physics of background objects.
- Rendering
- Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game.
- New animations on destroying lanterns and creating fire brands.
- Fixed items from chests held in terrain, getting stuck in solid tiles.
- Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again.
- Extended Spring event and fixed glitch with dynamic grass in the hub.
- Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5)
- Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5)
- Some ground work for terrain decorations for next update (0.115.14.5)
- Fixed issue with detection enemy telegraphs not being shown.
NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...