1. Aura of Worlds
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  3. Patch 0.115.15.5

Patch 0.115.15.5

  • Updated .Net framework used by the project from 4.5 to 4.7.1
  • Multiple Optimizations from the Switch version ported over, especially with regards to:
    • Rendering
    • Object activation and deactivation.
    • Physics of background objects.
  • Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game.
  • New animations on destroying lanterns and creating fire brands.
  • Fixed items from chests held in terrain, getting stuck in solid tiles.
  • Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again.
  • Extended Spring event and fixed glitch with dynamic grass in the hub.
  • Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5)
  • Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5)
  • Some ground work for terrain decorations for next update (0.115.14.5)
  • Fixed issue with detection enemy telegraphs not being shown.


NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...