1. Aura of Worlds
  2. News
  3. The Optimization Update + Steam Deck Experience improvements

The Optimization Update + Steam Deck Experience improvements

[h2]Optimization in update 0.115.X[/h2]

Hi folks,

We've been testing the game on the Steam Deck and preparing the game for porting to Nintendo Switch. In the process, we found ways we could substantially optimize the game. For example, we noticed that the frame rate would flicker on certain devices when exploring a new part of the map and clearing away the fog of war, so we've been reworking the caching algorithm to run much faster.

[h2]Steam Deck related Improvements[/h2]
  • Fixed issue with screen scaling cropping off the left side of the screen.
  • Controller support activates automatically on Linux
  • Weapon select wheel will not show consumables tabs when there is zero quantity left (outside of tutorial)
  • A much smoother experience (partly from the abovementioned optimizations).


Thank You to Flqtline and Dannz0r for sharing their experiences, screenshots, and test data for the Steam deck.


[h2]Other quality of life and balance changes[/h2]
  • Fixed input and texture glitch in fullscreen mode on a widescreen monitor.
  • Adjusted attack patterns of Golem and fixed bug where it could re-perform the stomp attack multiple times in succession.
  • Rush themes such as lava ascent, poison gas, and avalanche move slightly faster (red explosive crystals are more common during avalanches).
  • Added additional lines of attack dialogue to Necromancer.
  • You can now destroy flamethrower traps in Mantle's Edge with explosives.
  • Ice Mage and Golems are now more resilient to damage.
  • Area/run health scaling increased slightly.


Enjoy!