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Aura of Worlds News

Rise of The Frost Phoenix Update

Hi Everyone!

Update set 0.100.X is our greatest update for the game yet. We've been adding a lot of new content and refining/rebalancing existing game systems based on community feedback.

Rather than the usual lengthy change list, we thought a trailer might be more fun to watch:

🎥


[previewyoutube][/previewyoutube]

The video also highlights a few changes from the most recent updates that we couldn't show earlier.

Thanks for watching/playing, have a wonderful week ahead!

New boss: Luminous Grand Slime, new enemies, items & more

Hi everyone!

Here are some of the new updates we've been working on

New Boss: Grand Luminous Slime

This one serves as an alternative boss in the Grotto of Guidance area. It might look slightly smaller than the other bosses, but don't let that fool you. It's agile, deadly, and adaptable, with six different attacks.

Unlike the knight, it can't block damage from the player and is closer to a more traditional boss battle focused on pattern matching, dodging, and striking. However, throwing the environment around during this fight will give you an edge.

New Enemies Include:

[h3]Stone Stars:[/h3]



These serve as a less aggressive and easier enemy to replace Slice Stars in the first area; they mostly bounce around the stage.
It's tricky, but with careful positioning, you can stun then grab, and throw them at high speeds to take out more powerful opponents.

Similar methods work for utilizing their more intelligent counterparts in later areas as well.

[h3]Poison Pitchers:[/h3]

These pesky plants grow on the odd wall of the Gnarled Gardens, throwing spheres of poisonous pollen gas.


New Items

[h3]Gooey Adhesive:[/h3]
Allows you to stick explosives to almost everything, including opponents and terrain.

[h3] Orb of Poison:[/h3]

Shoots a bouncing ball of venom that will explode into a radial shower of poisonous shots when destroyed.


[h2]Graphics updates:[/h2]
  • Over 20 new sprites and animations.
  • New randomized parallax for Ice World.



[h2]Balance Changes and Bug fixes.[/h2]
  • We wanted to focus more on easing new players into the game with this update.

  • Grabbing a stunned enemy now adds to the stun timer to allow you to be more accurate with your throwing.

  • This included making the Grotto of Guidance easier while still being consistent with the challenge aspect throughout the game:
    • Nerfed max enemy spawn cap for individual rooms.
    • Power orbs fire slower with fewer shots in the first area.
    • Slice Stars mostly replaced with Stone Stars.
  • Various traps have been adjusted:
    • Flaming repeater dart traps have reduced projectile speed and fire rate.
    • Trigger Crossbow projectiles more slower, allowing you to rush past them with the right positioning (instead of having to temporarily disarm them each time).
    • Stalactite and rock traps now show the hit path below even if positioned on the screen.
    • Fire Brands from exploding lanterns/torches have reduced speed early on.
  • Crossbow has been buffed slightly.

Numerous other improvements including adjustments to enemy health and damage outputs.


[h2]Follow up note regarding upcoming price change[/h2]
Even without the Steam sales factor, we've heavily discounted the game discounted during early access.
The game has been extended and polished with community feedback to become quite a different experience since mid-2018. You can see the list of update sets on the news page:
https://store.steampowered.com/news/app/841600
We have continued to cover ongoing development costs with savings far more than sales.

As such, the game will increase in price (as mentioned back in February) later this month to help us continue adding extra content to the game for you as we approach full release.
This won't affect players who have already purchased the game.

Update 0.97.8
23rd of August
  • 10 New Sound Effects 🔊!
  • New Boss Animations:
  • Razor Star enemy types now slow down more on being stunned.
  • Fixed various rebound issues when throwing stunned razor star objects.
  • Grotto area difficulty has been tweaked to be slightly easier on moderate and easy difficulties.
  • Slime boss has been tweaked to be slightly easier on moderate and easy difficulties (e.g. it has less resistance to regular attacks).
  • Added tips for early game bosses when defeated by them (these are only shown if they're not already both defeated on Hard mode).
  • Fixed issues with parallax mismatch in ice world.
  • Fixed issues with jittering in transparent ice background.



Thanks, everyone!

We hope that you enjoy the updates and keep well during these unusual times!

Update Set 0.95.x

Hi everyone,
Here are some of the changes for the update:

[h2]Level Generation[/h2]
  • Updated algorithm for an increased variety of rooms in the: Grotto, Temple, and Ice worlds.
  • Introduced faster and more thorough failsafes for path generation.
  • Reduced passageway bottlenecks


[h2]Enthral Ability Rework [/h2]
  • Opponents are enthralled for longer and are more durable in that state.
  • Holding down the ability button charges up an enthral bolt. If it hits an existing ally, it will refresh the timer.
  • Tapping the ability button will teleport any thralled allies to a given location (and they will attack anything the bolt hits).


[h2]Audio 🎼 [/h2]
  • Some new sound effects.
  • 3rd alternative music theme for Grotto of Guidance 🎼


[h2]Graphics [/h2]
  • Additional scenery for Cold Crust Caverns:
  • Posturized lighting effects.
  • Fixed glitch with left/right wall hanging objects not spawning.
  • Added trail effect for Icer Flyer attacks
  • Added new jump through platforms for Grotto of Guidance.


[h2]Balance Changes[/h2]
  • Decreased enemy spawn rate in the first world.
  • Spin turtles can no longer reach ridiculous speeds.
  • Added aiming cursor for the controller and made it more obvious when manually overriding aiming lock.
  • Multiple other adjustments


[h2]Bug Fixes[/h2]
  • Fixed switch to fullscreen mode offsetting screen to menu coordinates.
  • Fixed rare occurrence of passageway blocked by terrain.
  • Fixed issue where Snowhares were still invulnerable to most attacks after they had emerged.
  • Several other smaller bugs


Update 0.95.5
12th of June
  • Fixed bug where Grotto lore tablet prompt would not deactivate if helper prompts were disabled.
  • Updated graphics for Avalanche



Happy Lunar New Year + Update 0.94.X!

Hi folks, we hope things are going well for you during the festive period and beyond!



[h2]We have some bonuses for you during the festivities:[/h2]


  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • There's another gift for you + Fireworks on the left side of the Hub.


    With some decorations drawing inspiration from Chinese New Year culture.
  • Aura of Worlds is now 10% off for Steam's Lunar New year sale (in addition to the original heavy early access discount).


[h2]Level generation improvements:[/h2]
  • More scenic objects:
  • Revised one of the recurring templates for procedural generation to add more variety
  • Some refinements to 7 hand made templates for the garden/temple area.
  • Added biome-specific jump through platforms and supports to the generator for the temple, gardens, and ice world.


[h2]A.I. improvements include:[/h2]


  • Humanoids navigate the terrain better on windy levels.
  • Held enemy drones will fire indiscriminately at anything in front of them when held by the player (useful for an improvised weapon)
  • The Ice mage now telegraphs which projectile it's going to use. Both of which have updated graphics:



[h2]Miscellaneous:[/h2]
  • Significant optimization of the particle system to allow for better accessibility to lower-end computers
  • Fixed a rare memory leak regarding accelerator platforms in the ice world.
  • Fixed an uncommon bug; where early game achievements would not unlock for new players. Sorry about that; they should unlock the next time you launch the game (while online with Steam overlay).
  • More sound effects.
  • Multiple balance changes
  • Much more...



[h3]A note regarding price[/h3]

Even without the Steam sales factor, we've heavily discounted the game discounted during early access.
The game has been extended and polished with community feedback to become quite a different experience since mid-2018. You can see the list of update sets on the news page:
https://store.steampowered.com/news/app/841600

As such, the game may increase in price later this year to help us to continue to add extra content to the game for you as we approach full release.

[h3]恭禧發財! We wish you all the best for the year of the Ox 🏮🐂![/h3]

Update Set 0.93.X: More content for the New Year!

Hi folks!

We hope your feeling refreshed for 2021!
We have some more content for you!

[h2]New Opponents[/h2]

[h3]Snow Hare[/h3]

It may look cute and coy, but they are quite territorial and aggressive (with half their world destroyed or warped since by the cataclysm. who can blame them)? Unlike most enemies, they'll try to remain burrowed undercover, keeping their distance to strike at range.
[h3]Ice Mage[/h3]

Even though they've been asleep long in cryrgenic suspension, it won't take much to awaken these undead liches. They will zealously defend the remains of their frozen fortification. They employ phasing and an array of guided ranged magic to strike down intruders from all sides.


[h2]New Level Themes[/h2]
[h3]Shifting Winds[/h3]


It applies to the Gardens to...


[h3]Avalanche[/h3]

[h2]New Year Bonuses [/h2]


  • There's a present for you on the left side of the Hub:
  • All XP that you gain in game is increased by 12% during this time
  • Fireworks!

(This will run From New Years Day till the end of Chinese New Year)


[h2]Other Changes[/h2]
[h3]You can now hide in deep snow[/h3]
[h3]Accelerator Platforms [/h3]

These replace rail-bound platforms in Cold Crust Caverns.

[h3]World Tracing System[/h3]
The game now keeps track of seeds and other key values (e.g. biome, level themes) of previously generated levels; in the [Steamapps/common/AuraOfWorlds]data/PastWorldCache folder. Allowing us to reconstruct past procedural levels with a high level of accuracy.

This will allow us to hunt down any edge case anomalies with greater accuracy instead of simply relying on the log file.

[h3]Bug Fixes/Balance Changes[/h3]
  • Offscreen chandelier traps are better telegraphed.
  • Fixed bug where Enduring and Resourceful achievements would not trigger unless 4 worlds were completed during a run (instead of 3)
  • Improved Telegraphing of ranged cryogenic spikes from this guy:
  • Fixed bug with warning flavour text for level themes sometimes being hidden.
  • Fixed glitch where the unlock menu would not draw the number of tokens properly.
  • Fixed glitch where grenades didn't flash when the fuse was about to blow
  • Button mashing leads to breaking out of ice faster


[h2]Patch 0.93.7[/h2]
Fixed issues where Steam achievements where earlier achievements were not automatically unlocking for new players. Apologies for the inconvenience; the achievements shall unlock be set in your profile the next time you launch the game (and are online).


[h3]We wish you all the best for 2️⃣0️⃣2️⃣1️⃣![/h3]