Update set 0.77.x: Character skins system, new music 🎵 and more...

Character Skins
We don't judge people by their attire, race, background or... (and neither will the monsters...).
Now you can choose your clothes and set your skin tone (which will otherwise be set randomly each run)!
The options available this will be expanded even further as development progresses. Also unlike world shortcuts, gear blueprints and character backgrounds; skins can currently be accessed for free!
🎼 New Music
Players have said they were looking for something more heroic for the first area so...
https://drive.google.com/open?id=1s4siCIcjQbgIyTTRwTPFM2p5juTxyxKd
GUI
- Confirm dialogues
- Skins menu
- Some internal tools such as a tilesheet editor (this should help us to get more content in each update set).
Graphical Improvements
- Numerous additional sprites, including:
- Grotto has been given additional parallax depth, including randomized light beams
(Note: as these beams are randomly placed they appear in world rather than infinitely scrolling Splash menu) - Garden background recolored slightly to improve readability.
Improved Fullscreen support
We added an alternative fullscreen mode to accommodate moore computer setups.
The new mode will use your native desktop resolution when deciding what modal to scale up; whilst the legacy fullscreen mode will continue to scale up the lowest resolution.
☁ Steam Cloud Synchronization:
All your most crucial files are shared between your computers.
- game.progression: keeps track of your achievements, gear, character background and world unlocks.
- Player.customization: 'cause style is important!
Bugs fixes

- Numerous in menu texts readjusted.
- Fixed bug with vases from different areas sometimes appearing in the temple.
- Fixed bug with infinite jump using High jump background.
- Prevention of accidental clicks from unintentially closing the menu/game.
- Multi-jump is no longer a starting item; though it's possible to find it in shops or chests.
- Usual rebalancing and squashing smaller bugs.
- ̶ J̶u̶s̶t̶ ̶d̶i̶s̶c̶o̶v̶e̶r̶e̶d̶ ̶a̶n̶ ̶a̶d̶d̶e̶d̶ ̶b̶u̶g̶ ̶o̶f̶ ̶h̶a̶v̶i̶n̶g̶ ̶t̶o̶ ̶u̶s̶e̶ ̶d̶o̶u̶b̶l̶e̶ ̶c̶l̶i̶c̶k̶ ̶t̶o̶ ̶c̶l̶o̶s̶e̶ ̶t̶h̶e̶ ̶s̶h̶o̶p̶ ̶m̶e̶n̶u̶ ̶(̶i̶n̶s̶t̶e̶a̶d̶ ̶o̶f̶ ̶s̶i̶n̶g̶l̶e̶ ̶c̶l̶i̶c̶k̶)̶.̶ ̶
- F̶o̶r̶c̶e̶f̶i̶e̶l̶d̶ ̶a̶b̶i̶l̶i̶t̶y̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶s̶h̶e̶d̶ ̶f̶i̶r̶e̶ ̶f̶r̶o̶m̶ ̶b̶u̶r̶n̶i̶n̶g̶ ̶v̶i̶c̶t̶i̶m̶.̶.̶.̶ ̶A̶i̶m̶i̶n̶g̶ ̶t̶o̶ ̶p̶a̶t̶c̶h̶ ̶t̶h̶a̶t̶ ̶t̶o̶m̶o̶r̶r̶o̶w̶.̶
Behind the scenes
The above isn't all we worked on.
Besides some internal tool enhancements that should make the process faster; we've still been chipping away at the ice world behind the scenes (though that's for another update set...).
Have fun!