1. NavalArt
  2. News

NavalArt News

NavalArt update V1.3 - Airstrikes Remake and Squadron Perks

[h2]Foreword[/h2][p][/p][p]Version 1.3 further expands the aircraft system and overhauls the airstrike system. You can now freely choose between level-based airstrikes and fully customized airstrike missions. A new squadron Perk system allows you to tailor your air forces to specialized missions. Key manipulation has also been implemented.[/p][p][/p][p][/p][p][/p][h2]Features[/h2][p]Added key manipulation.[/p][p]Added Airstrike Survival mode.[/p][p]Added Airstrike Customization mode.[/p][p]Added Squadron Perk System.[/p][p]Added manual AA priority target designation (X key for direct aim/left-click on mouse/right-click when selecting yourself in the RTS interface).[/p][p]Added instant in-game squadron formation changes.[/p][p]Added in-game squadron formation density switching.[/p][p]Added off-Map aircraft entry logic.[/p][p]Added pre-input for aircraft level changes.[/p][p]Added the ability to enable all mod buttons in the admin panel.[/p][p][/p][p](Credit: Timothy_)[/p][p][/p][p][/p][h2]Fixed[/h2][p]When adjusting part values ​​in the Shipyard, non-numeric inputs would automatically cause the value to be set to 0.[/p][p]Repeatedly switching module displays during the multiplayer countdown caused module textures to turn white.[/p][p][/p][p](Credit: Ansel CNK)[/p][p][/p][p][/p][h2]Adjustments[/h2][p]Relaxed the adjustment limits of most adjustment boxes.[/p][p]The default number of fighters per squadron has been reduced to 3.[/p][p]The default number of bombers per squadron has been reduced to 5.[/p][p]The Shift, Ctrl, and Alt keys are now triggered when they are raised to accommodate key combinations.[/p][p]Changed the default keybind for first-person mode in the Gallery to H.[/p][p]Disabled all friendly module damage.[/p][p]After adjusting the language, a prompt appears stating that the game needs to be restarted to apply the changes.[/p][p][/p][p][/p][h2]Level[/h2][p]Added Airstrike: United States - Early WWII[/p][p]Added Airstrike: United States - Mid-WWII[/p][p]Added Airstrike: United States - Late WWII[/p][p]Added Airstrike: United States - Hell Loop[/p][p]Added Airstrike: Japan - Early WWII[/p][p]Added Airstrike: Japan - Mid-WWII[/p][p]Added Airstrike: Japan - Late WWII[/p][p]Added Airstrike: Japan - Hell Loop[/p][p][/p][p]Adjustments: Hunting Flagship Sovetsky Soyuz: Implemented new off-map Airstrike mechanics[/p][p]Adjustments: Hunting Flagship Sovetsky Soyuz: Added fighters to the German forces[/p][p]Adjustments: Hunting Flagship Yamato: Implemented new off-map Airstrike mechanics[/p][p]Adjustments: Hunting Flagship Alsace: Updated Richelieu's weapons[/p][p]Adjustments: Hunting Flagship Alsace: Updated Algeria's weapons[/p][p][/p][p][/p][p][/p][h2]Ship[/h2][p]Added: New Presets ships: Spruance, Omaha, Laffey (DD-724),Richelieu[/p][p]Fixes: Fixed some verification bugs in the Presets ship North Carolina[/p][p]Fixes Fixed a bug that caused incorrect smoke effects on the Presets ship King George V.[/p][p]Fixed: Fixed some verification errors on the Presets ship King George V.[/p][p]Fixed: Fixed a bug where the Leniniskiy Komsomol funnel icon on the preset ship was incorrectly oriented.[/p][p]Fixed: Fixed several minor bugs on the preset ship Queen Elizabeth.[/p][p]Fixed: Fixed a 1.5m offset on the x-axis on the preset ship IJN-Mikasa.[/p][p]Fixed: Fixed model floating errors on some old preset ships.[/p][p]Adjustments: Replaced the 155mm turret on the Yamato '41 with a new part.[/p][p]Adjustments: Replaced the 155mm turret on the Yamato '45 with a new part.[/p][p]Adjustments: Added descriptions to old preset that did not have descriptions.[/p][p]Adjustments: Replaced the placeholder weapons on some old preset ships.[/p][p]Adjustments: Renamed CNS Nanchang to Nanchang.[/p][p](Credit: Reddit Elmny)[/p][p][/p][p][/p][h2]Parts[/h2][p]Added the following parts.[/p][p]Japanese 140mm/50 3rd Year Type (Casemate,Elevation increase)[/p][p]British 102mm/45 BL Mark.IX (T.I. Mark. I Three-gun Mount)[/p][p]French 139mm/50 Modèle 1934 (Saint-Chamond Modèle 1934 Two-gun Mount)[/p][p]British 76mm/70 N1 (Mark 6 Twin Mount)[/p][p]American 76mm/70 Mark 26 (Mark 37 Mod0 Twin Mount)[/p][p]American Mark 33 GFCS[/p][p]American Mark 33 GFCS(Open)[/p][p]Petlyakov Pe-8 Heavy Bomber[/p][p]Vought XF5U "Flying Pancake" Fighter[/p][p]Douglas XTB2D-1 “Skypirate” Torpedo Bomber[/p][p]Curtiss SC-1 “Seahawk” Seaplane[/p][p]Aérospatiale SA321 “Super Frelon” Helicopter[/p][p]Wright Flyer I[/p][p]Douglas A-4B “Skyhawk” Attack aircraft[/p][p]Mikoyan-Gurevich MiG-17 (carrier-based version) \[Enable after hot update][/p][p]Shenyang J-5 \[Enable after hot update][/p][p]Japanese 155mm/60 3rd Year Type (Three gun turret,Yamato,With Bracket)[/p][p]French 100mm/45 Modèle 1930 (Modèle 1931 Twin Mount)[/p][p]Soviet 76mm/41.5 M1940 F-34 Tank Gun (Model 1942 Turret)[/p][p]Soviet 76mm/41.5 M1940 F-34 Tank Gun (Model 1943 Turret)[/p][p]Bollard V[/p][p]British 343mm/45 Mark V (Mark II** Two-gun Turret)[/p][p][/p][p] [/p][p][/p][p]Reset the following parts[/p][p]n234 Japanese 140mm/50 3rd Year Type (Twin Mount) Description and Model[/p][p]n235 Japanese 140mm/50 3rd Year Type (Single Mount) Description and Model[/p][p]n236 Japanese 140mm/50 3rd Year Type (Casemate) Description and Model[/p][p][/p][p]Repaired the following parts[/p][p]n391 German 50mm Flak (Twin Turret) Name and Description Bug[/p][p]n663 British 152mm/50 BL Mark XXIII (Mark XXI Two-gun Turret) Turret Color Bug[/p][p]n852 Supermarine “Walrus” Seaplane Folding Wing Animation Bug[/p][p]n308 American 127mm/54 Mk 42 Dual-Purpose Turret barrel retraction Bug[/p][p]N787 24-Sided Hemi sphere (Smooth) and N788 Hemi sphere (Smooth) collision box Bug[/p][p][/p][p]Provide color separation for the following parts[/p][p]N24 American 152mm/47 Mark 16 Triple Turret[/p][p]N67 Japanese 127mm/50 3rd Year Type (Type C Two-Gun Mount)[/p][p]N238 Italian Oto Melara 76mm Naval Turret[/p][p]N240 Japanese 127mm/50 3rd Year Type (Type B Single Mount)[/p][p]N256 Soviet 100mm/70 SM-5 Twin Turret[/p][p]N308 American 127mm/54 Mk 42 Dual-Purpose Turret[/p][p]N407 Japanese 127mm/50 3rd Year Type (Type A Twin Mount)[/p][p]n408 Japanese 127mm/50 3rd Year Type (Type B Two-Gun Mount)[/p][p]n666 German 370mm Porthole[/p][p]n703 Porthole 5x1 (1.5m)[/p][p]n704 Porthole 5x1 (2m)[/p][p]n705 Porthole 10x1 (1.5m)[/p][p]n706 Porthole 10x1 (2m)[/p][p][/p][p]Apply smooth shading to the following models[/p][p]n221 German 88mm/45 SK L/45[/p][p]n233 French 100mm/45 Modèle 1933 (Modèle 1937 Twin Mount)[/p][p]n237 Italian 30 mm Breda-Mauser AA Turret[/p][p]n238 Italian Oto Melara 76mm Naval Turret[/p][p]n243 Italian 320 mm/44 Model 1936 Twin Turret I[/p][p]n244 Italian 320 mm/44 Model 1936 Twin Turret II[/p][p]n245 Italian 320 mm/44 Model 1936 Triple Turret[/p][p]n246 Swedish 120 mm/46 (4.7") TAK120 Gun[/p][p]n248 Britain 343mm/45 Mark V Twin Turret[/p][p]n252 German 55mm/77 Gerät 58 Automatic Gun (Single Mount)[/p][p]n253 German 55mm/77 Gerät 58 Automatic Gun (Twin Mount)[/p][p]n254 British 7.7mm Lewis Model 1916 Dual Machine Gun[/p][p]n255 American 203mm/55 Mark28 (Mark 71 Single Mount)[/p][p]n256 Soviet 100mm/70 SM-5 Twin Turret[/p][p]n257 Soviet 305mm Recoilless Gun[/p][p]n259 Japanese 152mm/50 41rd Year Type (Two gun Mount)[/p][p]n260 Japanese 152mm/50 41rd Year Type (Two gun Mount With Rangefinder) [/p][p]n262 Japanese Rangefinder 2m[/p][p][/p][p](Credit: Ansel CNK)[/p][p][/p][p]The above is the update log for this update. The aircraft-focused version update is roughly complete, and we will announce the update roadmap in the near future, so stay tuned![/p][p][/p]

Hotfix 1720

[p]\[In-Game Build Version 1720][/p][p][/p][p]Added:[/p][p]Added updated 2 tips.[/p][p][/p][p]Fixes:[/p]
  • [p]Fixed a issue with incorrect catapult angle indication in the module view.[/p]
  • [p]Fixed a issue with catapults not being displayed as blue in the module view.[/p]
  • [p]Fixed a issue with aircraft torpedo Deflection excessive.[/p]
  • [p]Fixed a issue with ship-borne torpedo Deflection excessive.[/p]
  • [p]Fixed a issue with the bomb aiming sound effect playing continuously.[/p]
  • [p]Fixed a issue with the squadron interrupting the return command after disengaging from air combat.[/p]
  • [p]Fixed a issue with incorrect smoke exhaust for the pre-built ship King George V.[/p]
  • [p]Fixed a issue with the pre-built ship King George V not having a Angle of Fire set.[/p]
  • [p]Fixed a issue with the Leniniskiy Komsomol funnel symbol on the default ship, causing it to be oriented incorrectly.[/p]
  • [p]Fixed a several minor issues with the default ship, the Queen Elizabeth.[/p]
[p][/p][p]Adjusted[/p]
  • [p]Adjusted a problem with ship-borne torpedoes not displaying the lead line when the lead cannot be calculated.[/p]
  • [p]Adjusted a problem with fighters no longer dropping their altitude after disengaging from interception.[/p]

Hotfix 1719

[p]\[In-Game Build Version 1719][/p][p]Fixes:[/p]
  • [p]Fixed a issue where fighters did not consume ammunition in dogfights.[/p]
  • [p]Fixed a issue where the squadron's exit from combat icon incorrectly disappeared in some cases[/p]
  • [p]Fixed a issue where edits were not mirrored or undone when exiting editing mode by pressing Esc.[/p]
  • [p]Fixed a issue where ships with a center of gravity that was not significantly offset from the centerline would yaw when moving straight.[/p]
  • [p]Fixed a issue where fighters did not consume ammunition in dogfights/intercepts.[/p]
  • [p]Fixed a issue where fighters would disengage from combat when repeatedly right-clicking to attack the squadron they were attacking.[/p]
  • [p]Fixed a issue where fighter plane text was missing in the warehouse[/p]
  • [p]Fixed a issue where move commands could cause incorrect dogfight states in some cases.[/p]
  • [p]Fixed a issue where setting an attack position for a squadron in RTS mode would cause subsequent operations to fail after switching RTS mode on and off.[/p]
  • [p]Fixed a issue where the N784 Soviet 57mm/75 AK-725 Twin Mount had an excessively high rate of fire.[/p]
  • [p]Fixed a issue where the N119 French 57mm/60 Modèle 1951 Dual-Purpose Gun had excessive performance usage due to mesh errors.[/p]
  • [p]Fixed a issue where fighter firing effects persisted in some cases.[/p]
[p][/p][p]Adjusted[/p]
  • [p]Adjusted Changes made in Vertex Editing mode are now updated to mirrored parts in real time.[/p]
  • [p]Adjusted Removed the N64 Japanese 155mm/60 3rd Year Type (Three Gun) Turret, Yamato) ammunition depot[/p]
  • [p]Adjusted the part name of the N602 Soviet 533mm PTA-53 Quintuplet Torpedo Launcher (Pr.68Bis, 53-51 Torpedo)[/p]
  • [p]Adjusted Slightly increased the altitude bonus to initial dogfight time and attributes[/p]
  • [p]Adjusted Increased interception damage[/p]
  • [p]Adjusted Unified cannon ammunition capacity to 75%[/p]
  • [p]Adjusted Fighter tracer fire rate[/p]
  • [p]Adjusted Increased the Elevator adjustment range[/p]

NavalArt update V1.22 - Dogfight and Dock Mirror

[h2]Foreword[/h2][p]
Version 1.22 adds a new fighter interception mechanism and refactors the dogfighting algorithm; a new mirroring system has been added to the Shipyard; the Gallery's ray tracing DLC ​​has also been updated; at the same time, we have also added and adjusted a large number of preset ships and parts.[/p][p][/p][p][/p][h2]Discount[/h2][p]A 7-day discount will begin on September 2nd, making this the perfect time for you and your friends to pick up Navalart![/p][p](Credit: 东方树叶)[/p][p][/p][p][/p][h2]Air Combat[/h2][p]Added a fighter interception system[/p][p]Added a squadron waypoint[/p][p]Added a new dogfight algorithm[/p][p]The new air combat features the following:[/p][p]-A combat system based on cruise speed, maneuverability, firepower, and altitude[/p][p]-Aircraft with a cruise speed advantage will have an advantage at the start of a dogfight.[/p][p]-Aircraft with high maneuverability will gain an advantage as engagements lengthen and altitude decreases.[/p][p]-Fighters utilize an independent ammunition system.[/p][p]-A dogfight disengagement system, but the aircraft that actively disengages will take damage before completing the disengagement. If conditions permit, disengaging aircraft will trade altitude for speed.[/p][p]-Aerial combat altitude will automatically decrease during engagements.[/p][p][/p][p]Adjusted RTS interface operation logic[/p][p]Fixed anomalies in fighter dogfight synchronization[/p][p]Fixed anomalies in fighter strafing damage determination[/p][p]Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.[/p][p][/p][p][/p][h2]Dock[/h2][p]Added X-axis mirror mode[/p][p]Fixed an issue where dock rotation editing wouldn't work properly when approaching gimbal lock[/p][p]Fixed an issue where extending a hull's vertex in the mirror direction during vertex editing would result in incorrect extension shapes[/p][p]Fixed a bug where aircraft catapults could be extended
[/p][p][/p][h2]Gallery[/h2][p]Added ray tracing feature updates - Sea fog, including fog color, density, and height.[/p][p]Added a shortcut to press E in the gallery to start rendering.[/p][p]Added the ability to adjust sky saturation in ray tracing.[/p][p]Added a new sharpening feature in ray tracing.[/p][p]Added a vignetting feature in ray tracing.[/p][p]Added the ability to render white models in ray tracing.[/p][p]Added the ability to adjust overall saturation in ray tracing.[/p][p]Adjusted ray tracing to optimize bloom rendering.[/p][p]Adjusted the ground and sea heights in the gallery scene; most ships are now placed at the waterline by default.[/p][p]Adjusted ray tracing rendering efficiency improvements.[/p][p]Adjusted ray tracing rendering stability improvements.[/p][p]Fixed a bug where ray settings would not be reset when entering ray tracing mode.[/p][p]Fixed a bug in the gallery where turret barrel cutting failed due to turret orientation.[/p][p][/p][p][/p][h3]Presets[/h3][p]Added New preset ships: Constellation, Arthur W. Radford, Emden '44, Z-23, Leberecht Maass, King George V, Belfast[/p][p]Added preset air wings for the preset ships Lexington (CV-16), Graf Zeppelin, Taihō, Hiryū, Indomitable, and Pr.69AV[/p][p]Reset he preset ship North Carolina. Old saves are retained and renamed "USS North Carolina"[/p][p]Fix Replaced the AA guns of the preset ships Cleveland, Gearing, Sigsbee, Lion '38, Nelson, Hood, Renown, and Queen Elizabeth[/p][p]Fix Replaced the torpedo launchers of the preset ships Scharnhorst and Admiral Hipper[/p][p]Fix a bug where some parts of the preset ship Stalingrad were not matte[/p][p]Fix a bug where the preset ship Schlachtschiff O was traveling too fast[/p][p]Fix a bug where some of the Amagi's secondary guns were not set to autofire.[/p][p]Fix a bug where some of the Z-52's main guns were floating in the air.[/p][p]Fix a bug where the Bismarck's powerplant was too easily destroyed.[/p][p]Fix a bug where the Colorado's speed was too slow.[/p][p](Credit: 海皇利剑)[/p][p][/p][h3][/h3][h3]Parts[/h3][p]Added American 152mm/53 Mark 12 (Mark 13 Casemate)[/p][p]Added American 152mm/53 Mark 12 (Mark 13 Single Mount)[/p][p]Added Soviet 57mm/75 AK-725 Twin Mount[/p][p]Added German 533mm Triple Torpedo Launcher (G7a T1 Torpedo)[/p][p]Added American 406mm/50 Mark 2 (Three-gun Turret)[/p][p]Added American 406mm/50 Mark 2 (Two-gun Turret)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount, Without Shielded)[/p][p]Added British 40mm/39 Mark VIII "Pom-Pom" Gun (Mark VIA Octuple Mount)[/p][p]Added Tupolev Project 509 Attacker (SC)[/p][p]Added Tupolev Project 509 Attacker (TP)[/p][p]Added Tupolev Project 509 Attacker (HE)[/p][p]Added Supermarine Walrus Seaplane[/p][p]Added Basic Hull Package (n785-n790)[/p][p]Added Ladder Parts Package (n791-n799)[/p][p]Added Fixed Ladder Mid-Section (n856-858)[/p][p]Added Railing Parts Package (n800-n815)[/p][p]Added Railing and Coaming Parts Package (n816-n843)[/p][p]Reset n147 American 305mm/50 Mark 8 (Three-gun Turret)[/p][p]Reset n62 British 356mm/45 Mark VII (Mark II Two-gun Turret)[/p][p]Reset n63 British 356mm/45 Mark VII (Mark III Four-gun Turret)[/p][p]Adjustments: Added color separation for the following guns: n116 Japanese 100mm/65 Type 98 Twin Turret, n119-French 57mm/60 Modèle 1951 Dual-Purpose Gun, n125-French 130mm/45 Modèle 1932 Quadruple Turret, n127-Soviet 130mm/58 BL-109 Twin Turret, n128-Soviet 130mm/58 BL-132 Quadruple Turret, n129-Soviet 130mm/58 SM-2-1 Twin Turret, n159-American 406mm/50 Mark 2 (Tillman Six gun Turret), n307-American 127mm/54 Mark 16 (Mark 41 Twin Turret), n485-British 133mm/50 QF Mark I Twin Turret (RP10 Mark 1 Mount), N486-British 133mm/50 QF Mark I Twin Turret, N632-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount), N633-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount with Rangefinder)[/p][p]Adjusted the color layout of the N643 American 127mm/54 Mark 16 (Mark 39 Single Turret)[/p][p]Adjusted: Renamed torpedo launchers[/p][p]Adjusted: Torpedo speed and range adjusted based on historical performance[/p][p]Adjusted: Verified description of the 40mm/39 "Pom-Pom"[/p][p]Adjusted: Performance of the 40mm/39 "Pom-Pom" adjusted based on historical performance[/p][p]Adjusted: Removed nationality information from the N17 457mm twin torpedo tube mount[/p][p]Repaired: N409 American 406mm/45 Mk 6 Triple Turret color separation issue[/p][p]Fixed a model bug with the N127 Soviet 130mm/58 BL-109 Twin Turret at maximum elevation[/p][p]Fixed a model bug with the N777 German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret) at maximum elevation[/p][p]Fixed a barrel misalignment and high-elevation clipping issue with the N38 and N210 German 380mm/52 SK-C/42[/p][p]Fixed a crash with the N757 Fieseler Fi 167 torpedo bomber when entering the ray tracing renderer[/p][h3][/h3][p][/p][h3]Other[/h3][p]Added Battle: Battle Test IJN Escort Carrier[/p][p]Added Battle: Battle Test USN Escort Carrier[/p][p]Added Battle: Hunting Flagship Graf Zeppelin[/p][p]Fixed a rare issue in multiplayer where the passenger plane player would get stuck waiting at the start of the game[/p][p]Fixed a game freeze caused by the AI ​​filling the room when joining a multiplayer game[/p][p]Adjusted and updated the in-game credit list(Credit: USS Louisiana BB-71)[/p][p][/p][p][/p][h3]Next Update[/h3][p]Next month, we'll be reworking the airstrike gameplay and further refining the air-sea combat gameplay. We'll also be announcing the game's future update roadmap, so stay tuned![/p][p][/p]

Hotfix 1703

[p]\[In-Game Build Version 1703][/p][p]Fixes:[/p]
  • [p]Fixed a issue where some aircraft models within a squadron would not display after repeated takeoffs.[/p]
  • [p]Fixed a issue where, in some cases, a multiplayer game would be unable to perform any actions after the countdown ended.[/p]
  • [p]Adjusted the ability to access the ESC menu during the game start countdown.[/p]
  • [p]Fixed a issue where, in multiplayer games, a player could be instantly killed by "NaN" damage.[/p]