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NavalArt News

Hotfix 1719

[p]\[In-Game Build Version 1719][/p][p]Fixes:[/p]
  • [p]Fixed a issue where fighters did not consume ammunition in dogfights.[/p]
  • [p]Fixed a issue where the squadron's exit from combat icon incorrectly disappeared in some cases[/p]
  • [p]Fixed a issue where edits were not mirrored or undone when exiting editing mode by pressing Esc.[/p]
  • [p]Fixed a issue where ships with a center of gravity that was not significantly offset from the centerline would yaw when moving straight.[/p]
  • [p]Fixed a issue where fighters did not consume ammunition in dogfights/intercepts.[/p]
  • [p]Fixed a issue where fighters would disengage from combat when repeatedly right-clicking to attack the squadron they were attacking.[/p]
  • [p]Fixed a issue where fighter plane text was missing in the warehouse[/p]
  • [p]Fixed a issue where move commands could cause incorrect dogfight states in some cases.[/p]
  • [p]Fixed a issue where setting an attack position for a squadron in RTS mode would cause subsequent operations to fail after switching RTS mode on and off.[/p]
  • [p]Fixed a issue where the N784 Soviet 57mm/75 AK-725 Twin Mount had an excessively high rate of fire.[/p]
  • [p]Fixed a issue where the N119 French 57mm/60 Modèle 1951 Dual-Purpose Gun had excessive performance usage due to mesh errors.[/p]
  • [p]Fixed a issue where fighter firing effects persisted in some cases.[/p]
[p][/p][p]Adjusted[/p]
  • [p]Adjusted Changes made in Vertex Editing mode are now updated to mirrored parts in real time.[/p]
  • [p]Adjusted Removed the N64 Japanese 155mm/60 3rd Year Type (Three Gun) Turret, Yamato) ammunition depot[/p]
  • [p]Adjusted the part name of the N602 Soviet 533mm PTA-53 Quintuplet Torpedo Launcher (Pr.68Bis, 53-51 Torpedo)[/p]
  • [p]Adjusted Slightly increased the altitude bonus to initial dogfight time and attributes[/p]
  • [p]Adjusted Increased interception damage[/p]
  • [p]Adjusted Unified cannon ammunition capacity to 75%[/p]
  • [p]Adjusted Fighter tracer fire rate[/p]
  • [p]Adjusted Increased the Elevator adjustment range[/p]

NavalArt update V1.22 - Dogfight and Dock Mirror

[h2]Foreword[/h2][p]
Version 1.22 adds a new fighter interception mechanism and refactors the dogfighting algorithm; a new mirroring system has been added to the Shipyard; the Gallery's ray tracing DLC ​​has also been updated; at the same time, we have also added and adjusted a large number of preset ships and parts.[/p][p][/p][p][/p][h2]Discount[/h2][p]A 7-day discount will begin on September 2nd, making this the perfect time for you and your friends to pick up Navalart![/p][p](Credit: 东方树叶)[/p][p][/p][p][/p][h2]Air Combat[/h2][p]Added a fighter interception system[/p][p]Added a squadron waypoint[/p][p]Added a new dogfight algorithm[/p][p]The new air combat features the following:[/p][p]-A combat system based on cruise speed, maneuverability, firepower, and altitude[/p][p]-Aircraft with a cruise speed advantage will have an advantage at the start of a dogfight.[/p][p]-Aircraft with high maneuverability will gain an advantage as engagements lengthen and altitude decreases.[/p][p]-Fighters utilize an independent ammunition system.[/p][p]-A dogfight disengagement system, but the aircraft that actively disengages will take damage before completing the disengagement. If conditions permit, disengaging aircraft will trade altitude for speed.[/p][p]-Aerial combat altitude will automatically decrease during engagements.[/p][p][/p][p]Adjusted RTS interface operation logic[/p][p]Fixed anomalies in fighter dogfight synchronization[/p][p]Fixed anomalies in fighter strafing damage determination[/p][p]Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.[/p][p][/p][p][/p][h2]Dock[/h2][p]Added X-axis mirror mode[/p][p]Fixed an issue where dock rotation editing wouldn't work properly when approaching gimbal lock[/p][p]Fixed an issue where extending a hull's vertex in the mirror direction during vertex editing would result in incorrect extension shapes[/p][p]Fixed a bug where aircraft catapults could be extended
[/p][p][/p][h2]Gallery[/h2][p]Added ray tracing feature updates - Sea fog, including fog color, density, and height.[/p][p]Added a shortcut to press E in the gallery to start rendering.[/p][p]Added the ability to adjust sky saturation in ray tracing.[/p][p]Added a new sharpening feature in ray tracing.[/p][p]Added a vignetting feature in ray tracing.[/p][p]Added the ability to render white models in ray tracing.[/p][p]Added the ability to adjust overall saturation in ray tracing.[/p][p]Adjusted ray tracing to optimize bloom rendering.[/p][p]Adjusted the ground and sea heights in the gallery scene; most ships are now placed at the waterline by default.[/p][p]Adjusted ray tracing rendering efficiency improvements.[/p][p]Adjusted ray tracing rendering stability improvements.[/p][p]Fixed a bug where ray settings would not be reset when entering ray tracing mode.[/p][p]Fixed a bug in the gallery where turret barrel cutting failed due to turret orientation.[/p][p][/p][p][/p][h3]Presets[/h3][p]Added New preset ships: Constellation, Arthur W. Radford, Emden '44, Z-23, Leberecht Maass, King George V, Belfast[/p][p]Added preset air wings for the preset ships Lexington (CV-16), Graf Zeppelin, Taihō, Hiryū, Indomitable, and Pr.69AV[/p][p]Reset he preset ship North Carolina. Old saves are retained and renamed "USS North Carolina"[/p][p]Fix Replaced the AA guns of the preset ships Cleveland, Gearing, Sigsbee, Lion '38, Nelson, Hood, Renown, and Queen Elizabeth[/p][p]Fix Replaced the torpedo launchers of the preset ships Scharnhorst and Admiral Hipper[/p][p]Fix a bug where some parts of the preset ship Stalingrad were not matte[/p][p]Fix a bug where the preset ship Schlachtschiff O was traveling too fast[/p][p]Fix a bug where some of the Amagi's secondary guns were not set to autofire.[/p][p]Fix a bug where some of the Z-52's main guns were floating in the air.[/p][p]Fix a bug where the Bismarck's powerplant was too easily destroyed.[/p][p]Fix a bug where the Colorado's speed was too slow.[/p][p](Credit: 海皇利剑)[/p][p][/p][h3][/h3][h3]Parts[/h3][p]Added American 152mm/53 Mark 12 (Mark 13 Casemate)[/p][p]Added American 152mm/53 Mark 12 (Mark 13 Single Mount)[/p][p]Added Soviet 57mm/75 AK-725 Twin Mount[/p][p]Added German 533mm Triple Torpedo Launcher (G7a T1 Torpedo)[/p][p]Added American 406mm/50 Mark 2 (Three-gun Turret)[/p][p]Added American 406mm/50 Mark 2 (Two-gun Turret)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount, Without Shielded)[/p][p]Added British 40mm/39 Mark VIII "Pom-Pom" Gun (Mark VIA Octuple Mount)[/p][p]Added Tupolev Project 509 Attacker (SC)[/p][p]Added Tupolev Project 509 Attacker (TP)[/p][p]Added Tupolev Project 509 Attacker (HE)[/p][p]Added Supermarine Walrus Seaplane[/p][p]Added Basic Hull Package (n785-n790)[/p][p]Added Ladder Parts Package (n791-n799)[/p][p]Added Fixed Ladder Mid-Section (n856-858)[/p][p]Added Railing Parts Package (n800-n815)[/p][p]Added Railing and Coaming Parts Package (n816-n843)[/p][p]Reset n147 American 305mm/50 Mark 8 (Three-gun Turret)[/p][p]Reset n62 British 356mm/45 Mark VII (Mark II Two-gun Turret)[/p][p]Reset n63 British 356mm/45 Mark VII (Mark III Four-gun Turret)[/p][p]Adjustments: Added color separation for the following guns: n116 Japanese 100mm/65 Type 98 Twin Turret, n119-French 57mm/60 Modèle 1951 Dual-Purpose Gun, n125-French 130mm/45 Modèle 1932 Quadruple Turret, n127-Soviet 130mm/58 BL-109 Twin Turret, n128-Soviet 130mm/58 BL-132 Quadruple Turret, n129-Soviet 130mm/58 SM-2-1 Twin Turret, n159-American 406mm/50 Mark 2 (Tillman Six gun Turret), n307-American 127mm/54 Mark 16 (Mark 41 Twin Turret), n485-British 133mm/50 QF Mark I Twin Turret (RP10 Mark 1 Mount), N486-British 133mm/50 QF Mark I Twin Turret, N632-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount), N633-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount with Rangefinder)[/p][p]Adjusted the color layout of the N643 American 127mm/54 Mark 16 (Mark 39 Single Turret)[/p][p]Adjusted: Renamed torpedo launchers[/p][p]Adjusted: Torpedo speed and range adjusted based on historical performance[/p][p]Adjusted: Verified description of the 40mm/39 "Pom-Pom"[/p][p]Adjusted: Performance of the 40mm/39 "Pom-Pom" adjusted based on historical performance[/p][p]Adjusted: Removed nationality information from the N17 457mm twin torpedo tube mount[/p][p]Repaired: N409 American 406mm/45 Mk 6 Triple Turret color separation issue[/p][p]Fixed a model bug with the N127 Soviet 130mm/58 BL-109 Twin Turret at maximum elevation[/p][p]Fixed a model bug with the N777 German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret) at maximum elevation[/p][p]Fixed a barrel misalignment and high-elevation clipping issue with the N38 and N210 German 380mm/52 SK-C/42[/p][p]Fixed a crash with the N757 Fieseler Fi 167 torpedo bomber when entering the ray tracing renderer[/p][h3][/h3][p][/p][h3]Other[/h3][p]Added Battle: Battle Test IJN Escort Carrier[/p][p]Added Battle: Battle Test USN Escort Carrier[/p][p]Added Battle: Hunting Flagship Graf Zeppelin[/p][p]Fixed a rare issue in multiplayer where the passenger plane player would get stuck waiting at the start of the game[/p][p]Fixed a game freeze caused by the AI ​​filling the room when joining a multiplayer game[/p][p]Adjusted and updated the in-game credit list(Credit: USS Louisiana BB-71)[/p][p][/p][p][/p][h3]Next Update[/h3][p]Next month, we'll be reworking the airstrike gameplay and further refining the air-sea combat gameplay. We'll also be announcing the game's future update roadmap, so stay tuned![/p][p][/p]

Hotfix 1703

[p]\[In-Game Build Version 1703][/p][p]Fixes:[/p]
  • [p]Fixed a issue where some aircraft models within a squadron would not display after repeated takeoffs.[/p]
  • [p]Fixed a issue where, in some cases, a multiplayer game would be unable to perform any actions after the countdown ended.[/p]
  • [p]Adjusted the ability to access the ESC menu during the game start countdown.[/p]
  • [p]Fixed a issue where, in multiplayer games, a player could be instantly killed by "NaN" damage.[/p]

Hotfix 1702

[p]\[In-Game Build Version 1702][/p][p]Fixes:[/p]
  • [p]Fixed a bug where pressing X to lock onto other players during the multiplayer preparation phase causes the secondary gun to fire first[/p]
  • [p]Fixed a framerate drop when hovering over a ship in dock removal mode.[/p]
  • [p]Fixed a bug that reduced the probability of a squadron being unable to land.[/p]
  • [p]Fixed a bug where a squadron's aircraft caught fire after taking off again due to a plane being shot down during landing.[/p]
  • [p]Fixed a graphical error with the Flag China (Navy 2025).[/p]
  • [p]Fixed an issue where anti-aircraft missiles would not fire follow-up missiles at aircraft that failed to intercept.[/p]
  • [p]Fixed a game freeze when using CustomParts DelMode with a large number of parts.[/p][p][/p]

NavalArt update V1.21 - Construction and combat optimization

[h2]Foreword[/h2][p]
Version 1.21 significantly improves numerous aspects of the experience, implements multiple optimizations for shipyard construction and combat, and adds new parts and preset ships.[/p][p][/p][p][/p][p] [/p][p][/p][h2]New Additions[/h2][p]
Added copy/paste functionality for position and rotation in Part Settings.[/p][p]Added Undo/Redo system reset.[/p][p]Added 10 new preset ships: Schlachtschiff O, Lion'38, Queen Elizabeth, Colorado, Fargo, Cleveland, Indianapolis, Kronshtadt, Giulio Cesare, Tone.[/p][p]Added Campaign Updates: Hunting Flagship Alsace; Hunting Flagship Sovetsky Soyuz; Encounter Battleship Temeraire.[/p][p]Added 36 national/naval flags.[/p][p]Added one-key extension for runway paths.[/p][p][/p][p][/p][p](Credit: Winchester)[/p][p][/p][p][/p][h3]Adjustment[/h3][p][/p][p]Adjusted Optimized performance consumption of anti-aircraft guns during target acquisition.[/p][p]Adjusted Removed magazines for 179mm naval guns with twin or fewer barrels per turret (some guns exempt).[/p][p]Adjusted accuracy coefficients for some guns based on era and caliber length.[/p][p]Adjusted range and speed of underwater torpedo tubes.[/p][p]Adjusted Uniformly reduced dispersion based on gun caliber; dispersion circle for guns over 203mm reduced by an average of 55%.[/p][p]Adjusted Significantly nerfed anti-ship performance of small-caliber guns (e.g., 57mm/60 Dual-Purpose Gun).[/p][p]Adjusted Changed the text description for anti-air types to "Optimal range".[/p][p]Adjusted Reduced bomber and dive bomber X-axis dispersion by 25%; reduced BT-1400 Y-axis dispersion by 25%.[/p][p]Adjusted Increased fighter strafing width by 30% and range by 10%.[/p][p]Adjusted Added gun firing arcs to the following preset ships: Alaska, Alsace, Bismarck, Chapayev, Chongqing, Clemson, Colbert, Des Moines, Emanuele Filiberto Duca d'Aosta, Helena, Hiryū, Hood, Indomitable, Iowa, Jauréguiberry, Jean Bart, Louisiana, Mikhail Kutuzov, Missouri'45, Mogami, Nelson, New Orleans, North Carolina, Oktyabrskaya Revolutsiya, Renown, Scharnhorst, Taihō, Vittorio Veneto, Wisconsin'56, Worcester, Yamato'41, Yamato'45, York.[/p][p]Adjusted Reset the preset ship Sovetsky Soyuz to better match its historical design.[/p][p]Adjusted Reset the preset ship Brooklyn.[/p][p]Adjusted Disabled auto-save file generation when returning to the main menu if auto-save is turned off in settings.[/p][p]Adjusted Increased the upper limit of air defense missile range

[/p][p](Credit: Reddit SurDutchALot)[/p][p][/p][h3]Fix[/h3][p]
Fixed an error preventing victory when teammates destroyed the target in battle.[/p][p]Fixed an error preventing saves with names ending in a space from being loaded.[/p][p]Fixed duplicate kill notifications in battle.[/p][p]Fixed a bug where the model of the id216 Mitsubishi F1M2 Type 0 Reconnaissance Seaplane had a black edge on its right wing.[/p][p]Fixed an error where moving target ships in Quick Battle & Multiplayer used main guns to attack.[/p][p]Fixed incorrect turret coloring when switching views in the Shipyard.[/p][p]Fixed Added missing English descriptions for N703-N712.[/p][p]Fixed the issue where aircraft catapults were not displayed in Blueprint Mode.[/p][p]Fixed model separation errors for turrets with adjusted scale in Gallery.[/p][p]Fixed an issue where the actual center of a vertex block could be far from its collision box.[/p][p]Fixed a bug causing bombers to lead targets excessively during auto-aiming.[/p][p]Replaced the model of the casemate secondary guns on the preset ship West Virginia to match history.[/p][p]Fixed bugs causing some turrets to float on preset ships Bismarck, Colbert, Dido, Indomitable, Sigsbee, Wisconsin'56, Tashkent due to changes to secondary gun shell hoists.[/p][p]Fixed a bug where the secondary guns on the preset ship Nelson were not set to auto-fire.[/p][p]Fixed incorrect flag content on preset ships Bismarck, Scharnhorst, Z-52.[/p][p]Fixed incorrect armor thickness values on parts of preset ships Le Terrible, Laffey(DD-459), Shimakaze, Tashkent, West Virginia.[/p][p]Fixed incorrect secondary gun positions and smoke effects on the preset ship Stalingrad.[/p][p][/p][p][/p][p][/p][h3]Part[/h3][p][/p][p]Added North American A-2 'Savage' Attacker (SC)[/p][p]Added North American A-2 'Savage' Attacker (HE)[/p][p]Added North American A-2 'Savage' Attacker (AP)[/p][p]Added Japanese 120mm/45 10th Year Type (Type B Single Mount)[/p][p]Added French 380mm/45 Modèle 1935 Three-gun Turret[/p][p]Added French 380mm/45 Modèle 1935 Two-gun Turret[/p][p]Added German M42/43 3D Stabilized Director (FuMO 231 Euklid Radar)[/p][p]Added German 150mm/48 Tbts K C/36 (Tbts L.C/36 Single Mount)[/p][p]Added German 105mm/65 SK C/33 (Dop L.C/38 Twin Mount)[/p][p]Added German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret)[/p][p]Added Sweden 152mm/53 Model 1942 (Twin Turret with Rangefinder)[/p][p]Added Sweden 152mm/53 Model 1942 (Twin Turret)[/p][p]Reset French 380mm/45 Modèle 1935 Quadruple-gun Turret[/p][p]Reset Japanese 120mm/45 10th Year Type (Type B Single Mount,Shield)[/p][p][/p][p][/p][p][/p][p](Credit: Winchester)[/p]