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Super Animal Royale News

Double XP Weekend, S.A.W. vs Rebellion mode, and more!



We have a big weekend planned for all you Super Animals working on your Beach Party Passes!

All weekend long you’ll earn Double XP from your games played, dailies, and weeklies to make extra speedy progress through Season 0.5, and we’re also bringing back the limited-time S.A.W. vs Rebellion 32v32 mode. Both begin today (July 29th) at 6pm PDT and will be live until this Sunday (August 1st) at 11:59pm PDT.

[h2]Animal Pass Archive System Inbound[/h2]
We’re also super excited to announce that our new Archive System for Animal Passes will be launching alongside our Season 1 update! The new system allows you to continue making progress on past seasons that you own alongside your progress through the current season.

During the design process for the Animal Pass system last year we had great conversations with many of you about the fear of missing out that tends to come with expiring battle passes. We want Animal Passes to be respectful of your time and not create stress about rushing to complete them, so we devised this system to let you play through them at your own pace!



Just visit “The Archive” once the new update arrives and you’ll be able to activate any previous season passes you own to complete them alongside the current season’s Animal Pass. You can always purchase the current Animal Pass season for 550 S.A.W. Tickets, and previous seasons will also be available for 750 S.A.W. Tickets once they move into the archive.

[h2]S.A.W. vs Rebellion (32v32) Returns[/h2]



This weekend, stage a rebellion as a member of the Super Animal Super Resistance (S.A.S.R.) or fight to stop it as part of the Super Animal World (S.A.W.) security forces.

For those who haven’t tried it yet, the mode lets you load into matches with a squad of up to 4, and you’ll be placed on one of the two teams of 32. Then, you’ll take off on one of two Giant Eagles that will drop your team and the enemy team on opposite sides of the island.



Each team wins when they either defeat the entire opposing team of 32 animals or capture and hold 3 or more strategic flags on the island. Flags also provide loot when captured and a health buff when you’re nearby them, so they’re important objectives to prioritize.

The game has two limited-time modes so far (32v32 and Mystery Mode) that we rotate in for special events like this, and we’re working on more, so let us know what you want to see next here or in our official Discord server!

[h2]Super Animal Royale Tonight[/h2]



The deadline for clips for the next episode of SAR Tonight is approaching, so get your superest and blooperest moments submitted before this Monday, August 2nd at 11:59pm PDT!

You can get all the details in our previous Steam post about submitting clips right here.

[previewyoutube][/previewyoutube]
We’re sure many developers would claim the same thing, but we really think we have one of the best communities around, so we’re always looking for opportunities to turn the spotlight on each of you.

The SAR animated series, Super Animal Royale Tonight, aims to do exactly that! In addition to telling SAR stories that sync up with changes in-game on the island, the series showcases the superest (highest skill) and blooperest (funniest and most creative) clips from the community.

You can check out previous episodes from SAR Tonight Season 2 on YouTube.

[h2]Super Fanart Contest #3[/h2]

In addition to clips, this episode will also be highlighting the top selections from the latest Super Fanart Contest. You can view the art from previous art contests here or in-game on the walls of the Super Museum of Modern Art, and if you’d like to submit a piece you can find more information and submit a piece by August 8th here.



As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit. See you on the island, Super Animals!

SAR Tonight Clip Submissions and Super Fanart Contest Submissions are Open!



Hello Super Animals, creators and destroyers! There’s a new episode of Super Animal Royale Tonight coming, so that means submissions are now open for your superest and blooperest clips.

We’re also taking submissions for our latest Super Fanart Contest, and the winning submissions will also be showcased in our latest episode of SAR Tonight (season 2, episode 4)!

Super Fanart Contest #3


As we prepare to launch Super Animal Royale out of Early Access in the not too distant future, we thought the perfect prompt for our third Super Fanart Contest would be the day that Super Animal World itself first opened its doors to the public!

Submit your artwork in whichever static medium you prefer for a chance to have it featured in-game at SMOMA (as well as in SAR Tonight and on the contest website) and get a shot at the coveted Golden Paintbrush.

[h3]Art prompt:[/h3]
“Opening Day at Super Animal World”

[h3]Submissions due:[/h3]
Sunday, August 8th by 11:59pm PDT

[h3]Get the full details and submit your piece in the Google Form here:[/h3]


https://forms.gle/MCftReKDP4LFzqaz7

To see what players have submitted for previous fanart contests, you can visit SMOMA (Super Museum of Modern Art) in-game or visit the fanart website here:
https://artcontest.animalroyale.com

Note: both previous contests are visible on the site as well as their accompanying winner presentation videos by esteemed art critic, Rabbita Smith.

SAR Tonight Clip Submissions


[previewyoutube][/previewyoutube]
Watch the latest episode above (Season 2, Episode 3). Winning clips will be showcased in our next episode, later this summer!

For those new to the show, Super Animal Royale Tonight is our animated series, hosted by Donk Patrick and Howl Michaels, that features top community clips, submitted by you. It also tells a linear story set in Super Animal World, in locations you can visit in-game (often featuring new regions that you'll be able to visit after the episode airs).

Submit your clips for a chance to be featured in the next episode and win an exclusive SAR Tonight cosmetic!



[h3]Submissions due:[/h3]
Monday, August 2nd by 11:59pm PDT

Clip Requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum (Blooper Scooper showcases the funniest and most creative clips, and Superest Kills showcases high skill, exciting gameplay).
  • Please only submit clips from recent versions of the game (as a rule of thumb, don't submit clips older than 6 months, but if they're amazing and we haven't seen them before we might select something older).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may not be usable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.

Submit your clips here:

https://www.dropbox.com/request/tBXQ3Iqw7H5la0R3TUa6

If you want to catch up on previous episodes, here's where to get started:

[h3]SAR Tonight Season 2[/h3]
Catch up on the most recent exploits of Donk and Howl in our Season 2 YouTube Playlist.

[h3]SAR Tonight Season 1[/h3]
You can also go all the way back to the beginning and watch Season 1 here or we've also put together a recap video if you just want to get a summary of Season 1.

We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

If you want to know first about community events like these, be sure to join the SAR Discord server or follow us on Twitter, Facebook and our Subreddit.

v0.98: Soak up the Super Summer Royale event, starting now!



It’s getting heated on the island and that can only mean one thing: Super Summer Royale is here!

You’ll now find fruit baskets scattered across the island that can be redeemed in the Summer Event Shop for 8 new limited-edition summer cosmetic items and 17 legacy summer items. Survive longer to earn more fruit baskets at the end of the match and be sure to start hunting early, to grab as many as you can before the event ends July 20th!



On top of being spendable for cosmetic items, Fruit Baskets are healthy and nutritious and will reward you with 20hp when you eat them (and yes Giant Emus can snack on them too). The Delivery Mole also has 3 baskets per crate as one more reason to fight over its valuable loot.



8 new 2021 summer items:
  • Beach Sunglasses
  • Blue Striped Umbrella
  • Blue Beach Hat
  • Starfish Visor
  • Message in a Bottle
  • Sandcastle Gravestone
  • Beach Party Sarong
  • Beach Party Outfit

We’ve also brought back the summer-themed music at the Welcome Center fountain and added two brand new Super Animal breeds to the Research Lab in time for summer:
  • Super Avocado Sloth
  • Super Dragonfruit Wolf

These additions expand the roster of fruit-themed animals that began with last year’s Super Strawberry Skunk and Super Pineapple Hedgehog.



And lastly, but arguably most important of all: you’ll now find beach balls along the southern shorelines that you can and should kick. Just try not to get...you know...killed while you’re playing beach soccer.

[h2]More v0.98 Updates[/h2]
  • The main menu news box now automatically rotates through news items.
  • News box items that link to something externally in your browser now have an icon to indicate this (news box items that don’t have this icon, like seasonal events, open within the game client).
  • Premium items (DLC, S.A.W. Shop, Animal Pass) now have special item backgrounds to help differentiate them in your inventory.
  • The Animal Pass now has an estimated date for the next season (late-August)!
  • Updated the Point emote to have a directional arrow for where you’re pointing (like the one in its icon).
  • Added an idle animation for beach clams.
  • Pressing [Escape] now closes the inventory screen if it's open (previously it opened the Paws Menu).
  • Fixed an inventory bug where controllers wouldn't scroll through armor and powerups in the proper order.
  • Fixed an issue where AFK players that were auto-dropped from the eagle were stuck in the ocean until landing.
  • Translation fixes.

v0.97: Shorelines Update, New Animal Pass Season and Xbox Cross-play



We’re so excited to finally share this Major Update and welcome all of the new Xbox One and Xbox Series X | S players to the island with you, Super Animals! There's a lot to cover so we'll just get right into it.

[h3]v0.97 Highlights[/h3]
  • Season 0.5 (our second Early Access season) starts now with the new Beach Party Pass.
  • Xbox Game Preview is here (at 6am PDT), with cross-play matchmaking support for Steam and Xbox players to play together. Playstation, Nintendo Switch and Stadia versions arrive later this year alongside the launch of v1.0.
  • Super Animal Accounts for cross-save support across platforms.
  • Super Turtle joins the fight (+ 4 additional Super Turtle breeds).
  • Map update: the size of the island has grown, with all-new shorelines all the way around, featuring regionally styled buildings, shallow water, crabs and Giant Giant Clams that contain loot.

To kick it all off, we have a brand new episode of our animated series, Super Animal Royale Tonight, that highlights the top community clips from the previous season, submitted by you, in addition to expanding the world and storytelling of the game (including a preview of the new shorelines that you'll be able to explore in-game).

[h2]New Episode of Super Animal Royale Tonight[/h2]

[previewyoutube][/previewyoutube]
Tune in to see which players had the superest kills and scooperest bloopers of Season 0, and pick up where we last left the cast, with Joe captured by the rebels and Donk and Howl considering the ransom of 10,011 S.A.W. Tickets. If you want to catch up on previous episodes of the animated series you can find the YouTube season playlists here:
We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

[h2]Beach Party Pass (Season 0.5)[/h2]

[previewyoutube][/previewyoutube]
The second Early Access season has arrived, with another 49 tiers to complete, for the same 550 S.A.W. Ticket price of the previous pass. The 28 new cosmetic items are a mixture of beach-themed wear to match the shorelines update and items featured in the musical trailer embedded above, so that you and your bravest super friends can reenact moments from "The Incident" at the Super Animal Super Stage (scratch that, terrible idea).

We'll let you explore the whole pass in detail yourselves in-game, but some of the highlights include the Vaporwave M16 with custom firing sound effect, point emote, and clarinet, fishing rod and marching cane melee weapons that each have their own custom equip sound. In addition to cosmetic items, the pass also contains Carl Coins, Super Serum, and S.A.W. Tickets.



The Season 0 Animal Pass has now been replaced by the Season 0.5 pass, but it won't be gone for good, so don't worry if you weren't quite done! We're working on designing and implementing a new archive system for Animal Passes that will allow you to re-enable and purchase previous passes so that you can complete them at your own pace. We plan to debut the new system in our v1.0 update later this year alongside the Season 1 pass!

Cross-platform note: the Animal Pass and its progress sync between platforms, but S.A.W. Tickets are platform-specific, so any S.A.W. Tickets earned in the pass will be granted to the platform you're playing on at the time of the reward. The same is true of purchased S.A.W. Tickets, which will only be redeemable on the platform you purchased them on.

[h2]Super Animal Accounts & Cross-Save[/h2]



Upon updating, you'll be greeted by a create account / login screen so that you can claim your Steam save data to a Super Animal Account. If you've played before on Steam, you'll want to create a new account to associate that existing save data with it (don't create the account on Xbox if you have existing PC save data that you want attached to your account). Once you've set an email and password, your save data will be associated with it so that you can log in with the same Super Animal Account on Xbox and have your progress sync!

If you don't ever plan on playing on other platforms you can skip account creation/login! Just keep in mind that if you ever change your mind and do play on other platforms in the future, we don't support account merging, so only one platform's save progress can be associated with a Super Animal Account.

[h2]Super Turtles[/h2]



The S.A.W. Scientists have made a major breakthrough and are pleased to introduce the first cold-blooded Super Animals in the Research Lab, Super Turtles! They can be unlocked starting at level 60, and include the following breeds:
  • Super Turtle
  • Super Aqua Turtle
  • Super Loggerhead Turtle
  • Super Slider Turtle
  • Super Tortoise

We also have some new cosmetic items that pair perfectly with the Super Turtles that you can look forward to in an upcoming giveaway! Join our Discord or watch our Twitter, Facebook or Subreddit to catch those when they drop.

[h2]Super Shorelines Map Update[/h2]
[previewyoutube][/previewyoutube]
The island's shorelines have been completely re-done with new assets and better looting opportunities:
  • Map size has increased from 4248x4248 to 4608x4608 (+17.6% total area) with a combination of increased island size and added deep water so that the island doesn't get quite so close to touching the edges of the map.
  • Shorelines have been rebuilt and expanded out, with shallow water that you can wade into (at the cost of speed) before hitting the deep ocean.
  • New region-specific structures have been added along the updated beaches including huts, bungalows, a lifeguard station and more.
  • The biggest changes were made in the south, east and western shores, but additional expansions were also made along the northern snow cliffs, including new crossable bridges.
  • The river mouth outside of Superite Mountain is now surrounded by cliffs and has two crossable bridges.
  • Interior inlets/rivers have also been updated, in addition to some areas near to shorelines.
  • Eagle flight speed has been increased along with the map size change.
  • The first few gas circles have been tweaked to match the new map size.

[h3]Shoreline mechanics:[/h3]
  • Shallow water slows movement by 31%, unless in a Hamsterball or Emu, in which case it only slows by 11%.
  • Animated crabs have joined the beach party and can be found along portions of the new shorelines. They also have a new secret milestone associated with them.
  • You can also find and open Giant Giant Clams in shallow water that provide ammo, Super Tape, grenades, or Skunk Bombs.
  • Keep in mind that creep-walking on shallow water will still make splash sounds, so you won't be as sneaky as on land if you're making a water-based approach.

[h2]Gameplay Adjustments & Bug Fixes[/h2]
  • Emotes that support movement are now limited to 20.0 movement speed, and weapon speed no longer affects them.
  • It's no longer possible to use creep-zoom while emoting, healing, or taping (you can only use it while your sniper-class gun is actively equipped).
  • The second to last gas circle's warning timer has been adjusted from 15s to 18s to provide a bit more breathing room for intense final fights.
  • Fixed some environmental z-order issues near the top of the map.
  • Translation fixes.

We also have some new bundles coming to the S.A.W. Shop, with brand new items debuting in them. The Sailor Bundle will arrive when the S.A.W. Shop rotates this Thursday, June 3rd at 6pm PDT!

SAR Tonight Season 2 Episode 3: No Such Thing as a Shore Thing

[previewyoutube][/previewyoutube]
[h3]Watch the live premiere of Episode 3 on YouTube: Monday at 5pm PDT[/h3]
Set a reminder on Steam with the blue button on the right or hit the notification bell on YouTube to be reminded when it's live!

Hey there Super Animals rocky and sandy, Donk Patrick and Howl Michaels are back for another episode of Super Animal Royale Tonight!

Tune in to see which players had the superest kills and scooperest bloopers of Season 0, and pick up where we last left the cast, with Joe captured by the rebels and Donk and Howl considering the ransom of 10,011 S.A.W. Tickets. You'll also see a preview of the new shorelines coming in Season 0.5, which kicks off June 1st at 12am PDT on Steam!



For those new to the show, Super Animal Royale Tonight is our animated series that features top community clips, submitted by you, and also expands the world and storytelling of the game, while syncing up with changes to the in-game island. After the episode concludes and the new update arrives, you'll be able to visit the new locations seen on the show!

[h3]SAR Tonight Season 2[/h3]
You can catch up on the story from the previous two episodes of Season 2 on YouTube here.

[h3]SAR Tonight Season 1[/h3]
You can also go all the way back to the beginning and watch Season 1 here or get the summary of Season 1 in our recap.

We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

[h3]Submit Clips to Future Episodes[/h3]
If you want to submit clips or art to future episodes of Super Animal Royale Tonight, be sure to join our Discord Server, or follow our Twitter, Facebook or Subreddit, where we put out the call for clips before each episode and announce art contests.

We hope you all bring your super popcorn with you to the live premiere; we can't wait to watch it with you!